SBK X or SBK 2011?

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Tom

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I've got a decision to make, which one of these should I buy? What has the best graphics and physics? I'm happy with either one, I'm going to be using the career and online modes more than anything. The fact that 2011 is the most recent full season means nothing to me. So, which one would you recommend?
 
SBK 2011. Everything just feels a lot more refined over X, smoother ride animations etc, the tracks look a lot better and the career mode definitely feels more polished. SBK X was the start of the revolution for the series and 2011 is a step up from that.

Also its worth bearing in mind that SBK Generations/2012 comes out in MAy.
 
SBK 2011. Everything just feels a lot more refined over X, smoother ride animations etc, the tracks look a lot better and the career mode definitely feels more polished. SBK X was the start of the revolution for the series and 2011 is a step up from that.

Also its worth bearing in mind that SBK Generations/2012 comes out in MAy.

Thanks for the advice, but as 2011 is so cheap at the moment then I may as well buy it and get 2012 in May.
 
Well I went out and bought a copy of SBK 2011, pre-owned for £24. Awesome game, great physics, graphics could be better but I'm not too bothered, the full simulation mode is an awesome challenge. I thoroughly recommend it.
 
Tom
Well I went out and bought a copy of SBK 2011, pre-owned for £24. Awesome game, great physics, graphics could be better but I'm not too bothered, the full simulation mode is an awesome challenge. I thoroughly recommend it.
I run career mode on SBK 2011 now on professional and full sim. It's rough stuff on a 175hp bike but lots of fun. With a top tier bike I can take pole position after running the whole practice and quali sessions but right now I'm a struggling to qualify around 20th. :sly: I did manage to pull off a (for me) monster qualifying lap at Portimao though and placed 5th but lost places during race and ended 17th.
Hopefully I can improve the bike through successful tests and work my way up to better teams. I'd say this game rocks because it does the right things on all important racing aspects. The graphics really are sub-par but that isn't the most important thing. I'd rather have sub-par graphics and great gameplay than great graphics, weird handling, AI issues and limited setups or stuff like that. It's a solid racing game and the other day I saw an AI racer make a mistake and do a highsider :lol:
 
Actually imho SBK 08 was far better then SBK09, SBK X and SBK 11. The problem was the the design (presentation wise it lacked features) was rough and it had a few bugs. But as for out right control and precision SBK 09 -11 can't touch it. MotoGP 08 was close but lacks some of the options of SBK08 and is a bit easier.

My problem with SBK 09-11 is the fact that Milestone changed the handling so that the bikes feel sluggish and also made the game more rear brake bias. The problem is they have no competition to make them step up. While they have cleaned up the game engine and presentation, their SBK game still have all the issues people keep complaining about. they don't bother fixing them because they don't have to.

SBK Generations is coming up and I put money on it, that it will have the same problems as it always had, incorrect braking physics, horrible low speed corning, nothing to keep people from cutting tracks, incomplete rider rosters (how can a legend roster not have Haga on the R7 but have Bostrom/Ducati, Lanzi/Ducati, Toseland/Ducati? They could easily make a great bike game if they listen to their customers. Funny a couple years back I wrote on their blog that they should come out with a SBK Anthology game that basically had the teams/bikes/riders/tracks from all of their SBK games (which could cover a decade) and their response was it was an interestering idea. They come out with a half assed Legends rosters and now Generations is basically a compilation of their last 3 games because they've been working on others. Sorry for the rant I just get disappointed this time of the year because I really just want a high quality bike game like car gamers have and every year Milestone let me down. I've been buying their bikes games since their first SBK game back in 98 so I guess I expect more from them then others do. Tourist Trophy greatly raised my expectation of what a bike game should be but Pholyphony don't seem interested in a follow up and Milestone don't seem interested in quality
 
I run career mode on SBK 2011 now on professional and full sim. It's rough stuff on a 175hp bike but lots of fun. With a top tier bike I can take pole position after running the whole practice and quali sessions but right now I'm a struggling to qualify around 20th. :sly: I did manage to pull off a (for me) monster qualifying lap at Portimao though and placed 5th but lost places during race and ended 17th.
Hopefully I can improve the bike through successful tests and work my way up to better teams. I'd say this game rocks because it does the right things on all important racing aspects. The graphics really are sub-par but that isn't the most important thing. I'd rather have sub-par graphics and great gameplay than great graphics, weird handling, AI issues and limited setups or stuff like that. It's a solid racing game and the other day I saw an AI racer make a mistake and do a highsider :lol:

My STK career so far hasn't gone too badly, 25th in Portimao (:ouch: I was battling for 17th but slipped out on the rain), 15th in Valencia and 1st in Assen (love the track and the bike suited my style, despite lacking power and traction). Racing on Full Simulation by the way.
 
Tom
My STK career so far hasn't gone too badly, 25th in Portimao (:ouch: I was battling for 17th but slipped out on the rain), 15th in Valencia and 1st in Assen (love the track and the bike suited my style, despite lacking power and traction). Racing on Full Simulation by the way.
What team are you with? Assen has never been my favorite track but I really like the tricky last section of the track where you need to hit a full throttle right and then early and long careful braking for the fast left before final chicane.

My favorite track with a bike is Sachenring but that track is sadly not in SBK 2011.

Milestone don't seem interested in quality
Hold on, let me think: The AI is the best, they make mistakes and they don't run on rails. The difficulty setting is just right. The online connectivity is great. The tracks changes with drying racinglines and laying down rubber. All full length sessions are in the game (quali is 5min in MotoGP 10/11 as I understand it). You can do detailed tweaks to the bike and consult an engineer if you want help with settings. You can have damage to both bike and rider and tirewear. The framerate is solid. All the extra features are there like replay and downloading/uploading ghosts and SBK Tour. The sound is good and the handling is terrifc and exiting.

That's not low quality my friend.

Look, I get that some stuff could be even better (ex. graphics, replaymusic for sure, stopping other racers online from acting in an unsportsmashippy way) and I understand that the simulation aspect will be debated to death (ex. faster laydown, turnhead cockpitview) in any simulation proclaimed game. But I think we should see what we do have here and it's overall it's a pretty fantastic game I say.
 
To each his own but I don't agree and again I guess it's a matter of exspectations. like I said played all of Milestones bike games since their first one back in 98 and by played I mean spent many months with them, so by those standards I'm disappointed because the game could easily be better if Milestone wanted to.

AI: I disagree it isn't the best and while they make the occasional mistake, they do more or less run on rails. The crashes seem almost preprogrammed when racing each other. Yet it's still cheap in that the AI can ram into you and send you crashing to the ground while they just keep going. SBK isn't the only game that has this problem, but at this point with the hardware we have I find it frustrating that the AI is still dumb. Why doesn't the AI learn at this point? Why can't I develop rivals, etc……. and for the record I play with the on the hardest setting, no assists.

Drying track: A good concept that was executed poorly. It's preprogrammed and not actually based on where riders are going on the track. It's basically this is going to be the dry line regardless of what happens.

Online: Would be awesome if it weren't for the fact that nothing is done about all the people who cut the tracks. It's either become a cheater or get your butt kicked. When I host races with people I don't know, I limit it to tracks that really don't have cut points, (Brno, PI, Losail, Valencia etc…..). It's not hard to tell an honest mistake between out right cheating where people don't even try to make a corner especially at tracks like Portamiao, Assen, Monza, Silverstone, etc….. It's one thing to clip a curb another to out right cut the chicane.

Damage: Again personal preference but I think it's done lame and not actually reflective of how you actually crashed. it's predetermined. As is the tire wear .

Bike Setup: While it does offer a good load of setup options, it still pales in comparison to SBK08. I understand trying to make the game more accessible but why does that mean taking away options for those who like them? Why is there no option to turn off the assists? The traction control is dialed up TOO HIGH and the fact that you can't turn it off just drives me crazy. At least in SBK08 you could . Another pet peeve is that you can't start the race in gear? Why do they keep putting this in and taking it back out.

Physics: Trust me I'm not one of those diehard sim guys who wants some insanely hard game for the sake of being hard. I just want something fairly accurate which means front brake bias. It's far better then 09 & X but there is still to much reliance on the rear brake and understeer when trying to trail the front brake.

I guess I have communication issues because people seem I live to bash the SBK games. It's quite the opposite as I live for them and are basically the only games I spend any time with. I own the PC & PS3 (US & Euro) of every SBK & MotoGP game milestone has released. I'm just frustrated because it's a bunch of little things that Milestone can do that would make the games awesome. simply awesome. Little things that people have asked for year after year, but Milestone chooses not to do. So it's just frustrating for me. and for all my frustrations without fail I'll be getting SBK Generations (PC & PS3) when it comes out. Another copy of SBK 2011in a couple of weeks when the US version does its typical year late release.

I can tell you now the same issues that plagued SBK 09, SBK X & SBK 2011 will be in Generations, slow steering, incomplete/questionable legends roster, cheap AI and high tolerance for online cheaters. I hope I'm wrong but I just don't see them fixing it because they don't have to. If you have played Tourist Trophy it's hard to wonder why Milestone's recent bike games aren't better. Play SBK08 or MotoGP08 and the control & precision of those two are just so far and above anything Milestone has followed up with. Sorry for the rant. SBK 11 isn't horrible by any means I just feel it could be a lot better and would be if Milestone had competition pushing them
 
So which console racer do you think is the best? I have a feeling you think SBK 08? I might give it a try in such case. What does that do better than SBK 2011 in such case do you think? But don't recommend MotoGP 08 as it is the only game so far that I ever sold because I didn't wanna own a game that to me radiated lifeless pointlessness.
 
I still think Tourist Trophy for the PS2 is the best console bike racer around. It is far from perfect but as someone who spends a lot of time riding on a track it's come closest to delivering that sensation and feeling.

On the current gen consoles I think SBK 08 is the best in as far as control and physics. It is let down by game design and bugs, but from the control side of things nothing Milestone or Monumental can touch it. The only one that comes close is MotoGP 08. It's very apparent that you don't like MotoGP 08 but again strictly from a control side of things it's better then anything that followed it.

The thing for me is I'm about the racing. Not collecting trophies or items, flashy menus, etc……. I can play a game over and over just focusing on getting better and getting faster times and consistency. No tricks or power ups just putting lap after lap understanding where I can make up time. I'm not a hardcore sim guy nor am I arcade lover, I'm right in the middle. While heavily flawed SBK08 was about the gamer. You were fast because you earned it, not because of a power up. While MotoGP 08 was made easier than SBK 08, the two of them offered some of the best racing I've ever had with other like minded gamers. SBK 09 - 11 ( I won't even bother mentioning MotoGP 09-12) just don't feel right to me. They definitely don't control like bikes should and are horribly slow with their side to side transitions. SBK08 had great balance, but most people can't get by the bland game design/layout (it's only about racing that's it) and bugs.

Again this is all just my opinion. I don't sell my games so I still have all the SBK games from the first one released by EA Sports. I spend more time with SBK 00-01, GP500, Tourist Trophy and SBK08 than all of the recent titles. The newer ones are just lacking to me. I wished Milestone would stop docking around with the physics and gimmicks and just make a solid game. If you combined the features and design of SBK 11 with the control and options of SBK08 you'd have an awesome game. Still flawed and in need of improvement, but one that would be just completely awesome.
 
Hm, I'd like to try SBK 08 out but I don't wanna go buy another game becasuse the collection is big as it is... I too care most for handling and I'm not either hellbent on hardcore simracing. I ran some WSS class racing in SBK 2011 and that was great fun although it was rather forgiving and easy compared to Superbike. The most important is fun handling to me and I only want it to be top realistic if that is more fun (it usually is however). That's why I will give MotoGP 10/11 a chance because even if the physics are off it might be fun. The tuck in feeling and speed on the straights is awesome for example. Graphics ingame are better too. If I can learn how they want me to handle the bike I might just enjoy it (I hope). But as for MotoGP 08, it handled decently but was a little too arcady on top of that dull, dull wrapping. The menues and feeling of the game sank my battleship, they were so dull. It matters. The most exiting game I've played was MotoGP 07 on PS2 because of the entire package. It had its faults but the sensation was great and the handling was exiting. It's the little things. I loved the motorbike action mini-videos you were rewarded for doing challenges. Remember the intro for MotoGP 4? A.K.A The most exiting racing-game intro of all time? Here it is


Why can't we have more of that, I don't understand? When I watch that video I feel PUMPED about getting out on the track and racing motorbikes! But with MotoGP 08 it felt like a desolate endstation for left behind individuals. In such cases, although handling is the most important feature in a bikergame, it can't carry a complete game on its own.
 
i understand completely. it's the little things and if I hadn't followed the SBK series for so long then I'd be excited with SBK 2011 but I know they could do better. If you thought MotoGP 08 was arcadey and haven't played MotoGP 10/11 or 09/10 then don't bother. It's the worst controlling game I've ever played. The sounds are horrid and the graphics are so childish. Funny you had the MotoGP 04 clip. I loved ALL the Namco MotoGP games despite the fact they were all very arcadish because they were fun! MotoGP08 comes alive when you play online with good racers. When I race them i think about racing not the game, where as with SBK 09-11 I'm very awhere that I'm playing a game because I have focus on how the games control. It's not a matter of just slowing or stopping, it's like playing a fighting game where you have to do a combo of button pushes just to get a reaction. anyway I think we both are saying the same thing, I just use too many words! lol I'll be getting SBK Generations in May when its release, hoping for the best but not really expecting much more then what Milestone has already been doing......the wait for Tourist Trophy 2 continues!!! lol
 
I ran some MotoGP 10/11 yesterday and I was angry most of the time. Basically you'll have to relearn everything. If you try racing the game like you do in SBK then you'll be as angry as I was. Basically throttle and handling is extremely touchy, speed is insane while the brakes do hardly anything. You have to learn where to brake becuase you don't get any cue from sensation/handling. On Sachenring I might have held full throttle maximum two seconds and then I had to hit the brakes before I could even see T1. It's not all bad, you get the feeling of riding a monster really, sensation of speed is awsome and the riders and bikes look much better than in SBK. But handling and realism is completely off. As long as you don't give gas you can literally lie down on your side in the gravel and still turn and not fall. That's just...wow.

I'm getting interested about SBK Generations now. If the handling is different from SBK 2011.
 
I ran some MotoGP 10/11 yesterday and I was angry most of the time. Basically you'll have to relearn everything. If you try racing the game like you do in SBK then you'll be as angry as I was. Basically throttle and handling is extremely touchy, speed is insane while the brakes do hardly anything. You have to learn where to brake becuase you don't get any cue from sensation/handling. On Sachenring I might have held full throttle maximum two seconds and then I had to hit the brakes before I could even see T1. It's not all bad, you get the feeling of riding a monster really, sensation of speed is awsome and the riders and bikes look much better than in SBK. But handling and realism is completely off. As long as you don't give gas you can literally lie down on your side in the gravel and still turn and not fall. That's just...wow.
The moto gp games now are nothing short of laughable. I followed 09/10 quite closely and Monumental were good at keeping in contact with us on the official Capcom forums where everyone wanted a more realistic feel, then they go virtually in the opposite direction. In the 10/11 demo (it is only a demo, I know but a couldn't even consider buying the game afterwards) I had to brake for the first corner at Muggelo before going over the crest, thats ridiculous :scared:
Anyway, have some generations gameplay:
 
Thanks for the vid. It looks kinda the same, maybe they polished the track surroundings a bit. Ronin got me into placing an order for SBK 08 now, I had to try what he's talking about and it's cheap now on ebay so I don't think I'll go wrong. I have a feeling I won't get Generaltions at all. I suspect it will end up too similar to SBK 2011 in how it handles.

I've been posting some at Capcom forums so I know how upset people have been there. People really cared before MotoGP 08 and after that game came out most people just gave up I guess. That's pretty sad. I sorta gave up too but now I've come back and wanna find a good motorcycle game again. I was always into MotoGP but now I've found SBK to be better so I'm happy to be racing bikes again in a good game (that can always be improved of course) :)
 
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I know how you feel. I am in a championship here on gt5 and I always think this racing is boring so I want a good 2 wheel racing game again.
 
Yes that vid does look a lot like SBK 2011. I'm thinking generations will be pretty similar to 2011 with the updated rider line up and liveries along with the addition of Aragon, Spain. I'm sure I'll get it even though I don't play the ps3 as much anymore.

I have right much time in with the last 2 sbk games. Didn't play 08 all that much because I was playing GP 08 at the time. I've been running a SBK race league and forum for little over a year now. Depending on how generations will be and interest for the game will depend if we have a generations championship. We have ran 1 SBK X championship and 1 SBK 2011 championship. You guys can check out the league at http://www.onlinesimracing.proboards.com.

Hey Ronin how ya been? :)
 
What's up MadRR, dude Tourist Trophy 2 or a great SBK game needs to come out soon before I kill myself!!! lol straight out of winter and fresh into riding season went and banged myself up pretty good. I forgot I should never go dirtbiking after watching Supercross and SBK !!! lol They make it look so easy.lol

For the record you and the others can breathe easy my goal for this year is to accept what Milestone delivers this year and just deal with it. LOL until then just trying to heal up before track season starts in 2 weeks
 
The thing to keep in mind about SBK 08 is that the game design is rough. Bad menu layout, long load times, insanely dry presentation and very draconian penalties for barely clipping the grass (exact opposite of the most recent SBK games). But to me it's the best controlling SBK game sine SBK 2000 & 2001 and easily (along with MotoGP 08) the most enjoyable SBK and MotoGP since Milestone started making them again. But again if you are looking for anything setting good lap times and perfecting your technique you may not like it. It's a bit hard but once you get it, the reward for the effort is worth it. Online was a blast, but I don't even know if the servers are still up.

Again I think it's great but do admit it has some issues and isn't for everyone.

For me one thing Generations has going for it is that it is a compilation of the previous 3 SBK games. The cool thing is if they at worse kept the 2011 physics then it's a win because I can run the 09/X bikes with imho better physics. I really wished they would have included the 08 roster of teams,bikes and tracks as well. To be honest I wished they'd taken my complete suggestion and include the entire roster from the SBK catalogue of games. That would be AWESOME!!! But that would be asking too much. It would be cool though if in generations that track options to select different track layouts for tracks that changed such as Kyalami, Imola, Brands (well brands isn't included) but you get the point.
 
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The thing to keep in mind about SBK 08 is that the game design is rough. Bad menu layout, long load times, insanely dry presentation and very draconian penalties for barely clipping the grass (exact opposite of the most recent SBK games). But to me it's the best controlling SBK game sine SBK 2000 & 2001 and easily (along with MotoGP 08) the most enjoyable SBK and MotoGP since Milestone started making them again. But again if you are looking for anything setting good lap times and perfecting your technique you may not like it. It's a bit hard but once you get it, the reward for the effort is worth it. Online was a blast, but I don't even know if the servers are still up.

Again I think it's great but do admit it has some issues and isn't for everyone.
Too late. I already ordered it so I better like it. Or else. :)
 
What's up MadRR, dude Tourist Trophy 2 or a great SBK game needs to come out soon before I kill myself!!! lol straight out of winter and fresh into riding season went and banged myself up pretty good. I forgot I should never go dirtbiking after watching Supercross and SBK !!! lol They make it look so easy.lol

For the record you and the others can breathe easy my goal for this year is to accept what Milestone delivers this year and just deal with it. LOL until then just trying to heal up before track season starts in 2 weeks

Yeah man that always sucks getting banged up. Believe me I know the feeling. I hope to get back out on the track soon myself but just haven't had the finances. Only thing I've ridden was a pit bike right after I broke my leg at a track day 3 years ago. I'm sure when/if I ever can get back to the track I'll be slow as hell at the beginning :lol:.

Each year it's just kinda the same game with very minor tweaks. We never get all the official track of the current season they always leave one out. I don't think we will ever have a proper bike sim. The market is not big enough already for bike games and the group like us that want a hardcore accurate sim are even fewer. When I was playing regularly when the game came out doing my league championship there was around 4,000 total online players listed that had at least done one online race. I was up there last weekend racing with some of the old crew and now it's only around 7,500. I realize not everybody that buys the game will race online, but I wouldn't think there would be too many more people that have the game and never went online even to do one race. That's not many game sales. Especially when compared to games like GT that sell in the millions. Even SBK X had little bit over 20,000 total online.

You do bring up good points about the game it's just they aren't going to do anything as you have seen so we just got to take it like it is and make the best of it if we want any kind of bike game. Remember they had the blog up for while when X was coming out and it was probably 75% negative comments and what needed to be fixed in the game so they just took it down. That just kind of shows you they are going to do things the way they want regardless.
 
Has anyone run career mode enough in SBK 2011 to know whether one has to start upgrading the bike again if you move to a new team? I mean, it has taken me one whole season to get the bike upgraded halfway and can't be bothered to start all over again if I swap team. I can be fast in qualifying (pole position at Imola with 0.001 margin) since I get to lap undisturbed but in a race I will be slow off the blocks, get in a crowd, get bumped out of racingline and then everyone will simply shoot past me because my bike is so inferior. Because of this I ended Imola 17th. It's very annoying.
 
Has anyone run career mode enough in SBK 2011 to know whether one has to start upgrading the bike again if you move to a new team? I mean, it has taken me one whole season to get the bike upgraded halfway and can't be bothered to start all over again if I swap team. I can be fast in qualifying (pole position at Imola with 0.001 margin) since I get to lap undisturbed but in a race I will be slow off the blocks, get in a crowd, get bumped out of racingline and then everyone will simply shoot past me because my bike is so inferior. Because of this I ended Imola 17th. It's very annoying.

Not sure. I haven't ran the career mode. I would think if you move to a new team you would have to "upgrade" the bike again, but I don't know maybe you don't. Just seems they bring the bikes performance down then after you get it "upgraded" it's back to normal like how you would race in a quick race or online so it's not really upgraded.
 
Not sure. I haven't ran the career mode. I would think if you move to a new team you would have to "upgrade" the bike again, but I don't know maybe you don't. Just seems they bring the bikes performance down then after you get it "upgraded" it's back to normal like how you would race in a quick race or online so it's not really upgraded.
That's exactly what they do. I've tried the same bike in TT and compared the telemetry there from what I had in Career mode and everything is worse with the career bike. Worse top speed, doesn't rev up all the way (with auto gears), lower hp, the lot. In TT I cut 1,5 seconds off a really good lap I had done in career mode. :ouch:
I guess I'll just stick to the same team and continue to upgrade the bike until I eventually get an offer from a top tier team and then the truth will reveal itself...
 
Got SBK 08 yesterday and tried it out a little. First impression is that it actually handles alot more like MotoGP 10/11 than SBK 2011. While I appreciate having to moderate throttle alot more than in SBK 2011 and that the rear brake actually does something you can lay the bike down in the gravel just like MotoGP and not fall off so long you don't touch the throttle and the front brake is so weak you just don't know if you're slowing down at all and then suddenly you fall off. Also like in MotoGP, just not as extreme. Sound is the worst of all three games but Valencia had more colour than in SBK 2011 which is a good thing.

So yeah, that's a first impression but a fair judgement can only be passed through playing the game for many hours obviously. But I can definitely have fun with SBK 08 I'm sure of that.
 
really I throught the front brake was a lot more responsive in SBK08 (at least you can tweak it) but the MotoGP 10/11 comparision I really have say .....really?!?!?! lol I can't really grasp that one. With SBK08 I found at the least I could race my style and not required to use the rear brake which was my preference. It felt a lot closer (but still far from real) to how I would do things when I'm at the track for real. I will put my hand up now, one of the biggest reasons I struggle with bike games is because I can't stop thinking like I'm on my real bike. I need to take the blue pill and let my mind go! lol But the key to using the front brake is understanding them and having a style the benefits from it. What bugged me about SBKX & 11 was how the initial bite from the front brake was so weak and got stronger as you held the brake. That's kind of backwards from the real thing, as you'd have more weight transfer because of the higher speed. But again with SBK08 because the cornering is better you have to learn to use the brakes differently. If I haven't played it for a bit and spent time with SBK09 -11 I have to take a bit to relearn how SBK08 works . and I really do enjoy it more. It's the same if I haven't played Tourist Trophy for a while I think the brakes suck until I remember how to use them correctly

I see people playing the game for what it is and using game technique and line and I'm trying real world stuff and it just doesn't work! lol anyway I think the SBK08 servers are still online maybe we can run a few laps or something.
 
I understand what you mean about the blue pill and I think you should swallow it until a "real" sim comes along. Whatever that is. Me I don't ride in real life other than once on minibikes on an indoor track (that was way fun and pretty fast too I though :)) so I'm not so fussed about how closely the game resembles reality. I just sit down and try to have fun. I understand that a game might require that I relearn how I control it in order to find the fun and I'm prepared to do that but to only to a certain degree. That's why I haven't given up on MotoGP 10/11 yet. If I can learn what to do to be in control then it will probably be fun. But if it becomes evident that the control I have in my hand is an inadequate tool to control the game with then it will only be frustrating and no fun. For example laydown in 10/11 is so sensitive that I'm not sure if I can tip the analog stick and hope to stay in control, rather I might have to "clack" the analog stick instead. Lol I know how that sounds but if I can be in control this way I'll probably find the fun. Otherwise I'll just give it up.

Sure we can do some racing in whatever game you prefer but SBK 2011 has the most reliable online as I understand it. Or we can run a TT competition since I don't know what timezone you are in, I'm in GMT +1. And I'm not so competitive and usually more into singleplayer in racinggames. So probably don't expect stiff competition from me is what I'm saying.
 
I've raced all three games the whole night and I'm glad I bought SBK 08 because I now feel the handling is great, just as you said. In SBK 2011 you can trailbrake with the fronts but in SBK 08 you have to let go of the front brake when you start turning and instead use the rear brake to adjust the line. Otherwise one will fall, which is what I did before. I also really like that the bike stabilizes during straights, it doesn't in 2011 and I've had much problem with that before. With MotoGP I have to fiddle with assists. I couldn't put in a single clean lap. It's very sad since that game has the best sound, graphics and speed sensation by far.

Edit: Is it possible to slipstream in SBK 08? I didn't try that out. And also all three games you can do laydowns in the gravel off-throttle so that's all the same and I take back what I've said about that before. I guess there is a reason for it: how else to get back on-track quickly? No need to be a sand-trap simracer, right?
 
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The release date for the new SBK Generations is May 12th just over 2 weeks away. Yet again it won't be released here in the US until possibly way later in the year if at all. The PS3 is not region locked so I always order my copy off of ebay from somewhere over seas normally great britain. I'm still debating on whether or not to try and run another league championship. I've sent out a email to all the old the guys that raced in the league before to gauge the level of interest. I might put up a post here once it comes out to see if there would be any that would like to race.
 
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