What is the spirit of the game, and what about it excludes cars tuned to an exact PP? It's a racing game. The spirit of the game is to tune your car to the best possible performance allowed for a race so you can win.
And again, once you lower power to the point where your flat powerband is wider then your gearing, you're only slowing the car down. Just blindly lowering power seems unwise if you want to go fast.
Tuning suspension and gear ratios and stuff sure.
But the A.I. cars are all stock. They don't use a turbo or racing exhaust or any of that. So he means keeping fair competition with the A.I.
GT5 is supposed to be a simulator. You'd never see a real-life racing team running a car with dirty oil, or the cheap organic oil it came with. Or any of the other hallmarks of exact PP cars, like stupid, nonsensical parts combinations - I wouldn't be surprised to find one out there with full racing exhaust, stock headers & catalytic converter, and sports (not racing) air filter.
The way I see it, and exact PP car is like a carefully minmaxed character in an RPG. Just like a minmaxed character is just a combination of pluses and cool powers with little or no backstory, a minmaxed car is built with no attention to realism or plausibilty, just whichever parts will give the narrowest, peakiest powerband and least torque for a certain horsepower/PP level. To the best of my knowledge, the power limiter was intended to eliminate the "This car totally fits this race, but I tuned it too much" issue, not to help you minmax your car.
mstcle323I raise the weight just because it seems to handle better
Sure, but the AI isn't exactly fair either. It's usually around a dozen rolling road blocks, and then 1 or two prodigy drivers in hypercars that lead the pack. Historic Cup is one of the best examples. The game doesn't really offer much in the way of close racing, besides online.
Anyway, retuning to whatever PP is as fair as removing parts.
I think a lot of that is fair, but the limiter isn't at fault for the tuning in this game lacking realism in the first place.
Also, what led you to your opinion on reason behind the power limiter? I'd think the only way you could support your opinion is to ask PD. Power limiting is common across many race series, and a lot of race cars over perform before limiting so that they can achieve the max performance when they are set to comply with the rules. The power limiter doesn't really remove any excessive amount of realism, the problems you might run into were there from the start.
No they aren't.But the A.I. cars are all stock.
500 is populated mostly by carefully minmaxed M3s and NSXs, and I'm sure the others have similar problems. Meanwhile, seasonal TT players only acknowledge the existence of the Nissan R390 and Chapparall 2J unless there's some strange regulation that prevents using either one, thus showing the other problem with the power limiter. Seriously, what's the point of having 1000 cars if you only ever use a select few?
iamjajoYou might be surprised at the differences in HP and torque using different engine upgrade combinations. I've seen more than 50 HP difference at a given PP just by trying different combos.
There, though, the parts and specifications used are usually fairly coherent. Where they're not, it's usually because certain upgrades are banned, not because they would give the car too much torque or too wide a powerband.
Plus, it just annoys me how narrow GT5 online play seems to be. From what I've seen of PP specials (and in forum conversations), you'd think the only PP levels that existed were 500 and 550, with 400 and 600(R) showing up occasionally, anything higher getting you branded a noob somehow. 500 is populated mostly by carefully minmaxed M3s and NSXs, and I'm sure the others have similar problems. Meanwhile, seasonal TT players only acknowledge the existence of the Nissan R390 and Chapparall 2J unless there's some strange regulation that prevents using either one, thus showing the other problem with the power limiter. Seriously, what's the point of having 1000 cars if you only ever use a select few?
If I ever host rooms, I should look into ways to block (or reduce the effectiveness of) minmaxed cars and make people look for more interesting choices.
There, though, the parts and specifications used are usually fairly coherent. Where they're not, it's usually because certain upgrades are banned, not because they would give the car too much torque or too wide a powerband.
Plus, it just annoys me how narrow GT5 online play seems to be. From what I've seen of PP specials (and in forum conversations), you'd think the only PP levels that existed were 500 and 550, with 400 and 600(R) showing up occasionally, anything higher getting you branded a noob somehow. 500 is populated mostly by carefully minmaxed M3s and NSXs, and I'm sure the others have similar problems. Meanwhile, seasonal TT players only acknowledge the existence of the Nissan R390 and Chapparall 2J unless there's some strange regulation that prevents using either one, thus showing the other problem with the power limiter. Seriously, what's the point of having 1000 cars if you only ever use a select few?
If I ever host rooms, I should look into ways to block (or reduce the effectiveness of) minmaxed cars and make people look for more interesting choices.
aadil717Yeah, same. It makes a better weight distribution - make them balanced - 50/50 on FR and FF cars making them understeer less.
And then I sometimes take a little downforce off (if available) then I power limit it.
Tires, power mods, suspension, etc., are all good. I prefer to have the power mods and limit the power output with the limiter - you'll notice you get all your peak power and torque much earlier that way, and a nice, flat torque curve.
Usually I do this ... but I thought that the common trend is just the opposite. Testing will clarify this for me but still in low PP rooms the lotus (genarlly speaking, it's just an examlple of power limiting working vs slight tunning) will obliterate usually everything. No?You will always be faster, if you tune up to a certain PP level with a minimum of the three upgrades mentioned above and then detuned less than 5% (up to 10% if you must). Always.
Usually I do this ... but I thought that the common trend is just the opposite. Testing will clarify this for me but still in low PP rooms the lotus (genarlly speaking, it's just an examlple of power limiting working vs slight tunning) will obliterate usually everything. No?
Thing is, though, it's not all about peak HP numbers. I don't really care if my car makes 250hp at 8500rpm if it only spends a few seconds at 8500rpm. I'd rather have it make more TORQUE, starting lower in the rev range, and staying more consistent throughout the rev range.
Thing is, though, it's not all about peak HP numbers. I don't really care if my car makes 250hp at 8500rpm if it only spends a few seconds at 8500rpm. I'd rather have it make more TORQUE, starting lower in the rev range, and staying more consistent throughout the rev range.
The power limiter doesn't do that. It does give you more torque in the beginning, but there is less torque later in the rev range because it flattens the power curve rather than the torque curve.Thing is, though, it's not all about peak HP numbers. I don't really care if my car makes 250hp at 8500rpm if it only spends a few seconds at 8500rpm. I'd rather have it make more TORQUE, starting lower in the rev range, and staying more consistent throughout the rev range.