Fuel consimption in gt4??

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Interesting, I guess that feature will only work during enduro races:D
 
Yeah - we picked that out a while ago. I think it's fairly apparent that this is a fuel light. Question is, what's the one opposite? You've got oil, quite clearly, in between...

I'm hoping they're going to start including kerb/dry weight as a factor. The car you buy is at dry weight - which then increases as you put in the fluids (10 gallons of petrol is NOT light), and which can decrease as you race - even short laps. You can run your car close to dry for real quick laps - and so on...
 
I just hope they'll disable the enginewear.. It's stupid! Like the Oreca, when it's worn, it's worn and you can't get a new without starting a new game or using X-port:banghead:
 
In GT3, your oil indicator is always there - blacked out - even during 2 lap races...
 
Fuel would be interesting, more maintainence for cars gets 👍 from me.

Also I think only a few championships in the game should have winnable cars, the rest simply making them avaliable for purchase in the manufacturers showrooms.

That way you truely have to earn a car & don't feel the need to keep 20 race-bred Skylines just coz you can't win em again.
 
Originally posted by vat_man
Indeed - all of the lights in the instrumentation on GT3 work, and will come on when appropriate.

If the game is going to have fuel consumption and a check battery light, why not just go ahead and give us damage? I'm all for realisation - turn signals and all (though not in GT) - yet I see no reason why they should give us details as minute as fuel consumption and not give us damage.
 
Because a damage model is probably a lot more difficult to implement than fuel consumption. And it may be possible that car manufacturers don't want to see their cars being smashed to smithereens (that words owns, by the way).

Then again, maybe I'm talking out of my ass. The world may never know.
 
Originally posted by Klostrophobic
Because a damage model is probably a lot more difficult to implement than fuel consumption. And it may be possible that car manufacturers don't want to see their cars being smashed to smithereens (that words owns, by the way).


Who cares what the manufacturers want? Does Honda actually think I'm not going to go buy a Civic because I just smashed it into a wall at Midfield? Or, even, does Honda think I am going to buy a Civic because it runs well in a video game? Absurd

Then again, maybe I'm talking out of my ass. The world may never know.
Trust me - the world knows when you're talking out of your ass.
 
Originally posted by M5Power


Who cares what the manufacturers want? Does Honda actually think I'm not going to go buy a Civic because I just smashed it into a wall at Midfield?


Trust me - the world knows when you're talking out of your ass. [/B]

To your first part, I completely disagree. The manufacturers don't want to have to smash up their cars just so PD can scan them in.

To your second part I completely agree :lol: .
 
Originally posted by M5Power
Who cares what the manufacturers want? Does Honda actually think I'm not going to go buy a Civic because I just smashed it into a wall at Midfield? Or, even, does Honda think I am going to buy a Civic because it runs well in a video game? Absurd

Unfortunately, when it's the manufacturer giving the yay or nay on whether their cars appear in the game, and damage is an issue for them, everyone cares.

I can deal with no visual damage, but heavy crashes should result in appropriate consequences. If you plant it into the outside fence at Deep Forest's last turn at 240kmh, that should be a DNF right there, not a 'bounce and continue'.
 
"And it may be possible that car manufacturers don't want to see their cars being smashed to smithereens (that words owns, by the way). "

"Unfortunately, when it's the manufacturer giving the yay or nay on whether their cars appear in the game, and damage is an issue for them, everyone cares."

...then why can you smash up your Porsche and Ferrari in the Need for Speed series with no problem? I think we're dealing with the producers feeling that if they are going to put damage in, they want it to be as accurate as everything else they've done (600mph Escudos aside...). That would probably take a whole bucketload of processing power to accomplish.
 
Originally posted by Latka
...then why can you smash up your Porsche and Ferrari in the Need for Speed series with no problem? I think we're dealing with the producers feeling that if they are going to put damage in, they want it to be as accurate as everything else they've done (600mph Escudos aside...). That would probably take a whole bucketload of processing power to accomplish.

Because the GT series is a hell of a lot more realistic than the NFS series.
 
Originally posted by Latka
...then why can you smash up your Porsche and Ferrari in the Need for Speed series with no problem? I think we're dealing with the producers feeling that if they are going to put damage in, they want it to be as accurate as everything else they've done (600mph Escudos aside...). That would probably take a whole bucketload of processing power to accomplish.

Well, I think the issue there is that there's such a diverse range of manufacturers in there that it's practically impossible to get them all to agree to including damage in the game - and if one manufacturer won't agree with it, there's virtually no chance the others will agree to it either.

The processing power issue is probably a legitimate concern, too - but bear in mind, if you include realistic damage, you would actually have to model how smashed up a car actually gets at 120kmh, and that is not pretty - not a simple scrape ala Need For Speed. People generally die in road car crashes at speeds above 80kmh - heck, in Australia a guy died at the weekend in a 120-140kmh crash in a race-prepared R32 Golf at Phillip Island racetrack - that's the sort of forces you're talking about here.

Go to www.wreckedexotics.com and see the sort of stuff we're talking about.
 
I remember reading an article about why PD wouldn't include car damage and they said something like they wouldn't include damage because they wouldn't be able to make it realistic. They said that most crashes would result in the car being in pieces about 2 inches big.

OA
 
Indeed - when I think of some of the monumentals I've had at the fast left onto the pit straight at Deep Forest, I shudder to think what that would do to a car...
 
"Because the GT series is a hell of a lot more realistic than the NFS series."

You obviously didn't read my post... I was merely stating that other racing series have damage in response to someone saying that it was a licensing issue or somethin'. They could probably do it, but I bet they don't right now because they can't give it the detail they want.
 
Originally posted by vat_man
Indeed - when I think of some of the monumentals I've had at the fast left onto the pit straight at Deep Forest, I shudder to think what that would do to a car...

I don't think you'd be walking away from them...
 
the best smashes were on an old indy game i had on pc, if you hit the wall at 200mph all youd be left with would be the engine block. And even then it was smashed to hell. Shame that game sucked.
 
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