- 1,003
- GTP_hellnback
Ok, everything around here has slowed up abit since the PAL version anouncement, and those lucky enough to be in a region where the release is imminent, seem to be having a sabbatical... or it all just could be the calm before the storm.
Anyhow, GT means different things for different people, some want more cars, others online play, but no matter what one thing is certain you won't satisfy everyone.
Now I'm going to put different scenario's to you, for each scenario it concentrates on the inclusion and/or improvement of that part of the game. The downside is for EVERY OTHER feature in the game remains at the same level.
So if you choose, more Manufacturers/Cars, this means no more tracks, AI remains at present level & fields remain at 6, and online play isn't developed.
--==// So here goes... \\==--
Increase Manufacturers/Cars: Quite simply more Manufacturers, more cars. Inclusion of the likes of Ferrari, Porsche, Lamborghini, and complete lineups of the Manufacturers already present.
Increase Number of Tracks: We see the inclusion of more Real Life tracks, Spa, Le Mans, Bathurst, Indianapolis, alongside more PD created 'fantasy' tracks.
Online Play: You're able to go online and challenge the world, but only with what you've been able to obtain with your progress of the game itself.
AI Improvement: The AI gets up to levels where you're no longer able to dominate, they're at your level, you have to complete the race with basically no mistakes to win. Every race is a challenge.
Increased Fields: You're now racing against 18-20 car fields, some races are with all cars in your class, other races like enduro's include both higher and lower class cars, where you may not win the race but you're to win your class.
Dynamic Weather: Weather is random, for a race, and the conditions can change during the race. A dry race can become wet and then dry again, all possibilities can occur. Day/Night transitions.
Car Enhancement: Bodykits, Racing Mods, aftermarket tuning, car conversions (i.e. FWD --> RWD) and the like.
More 'Modes': In Car view, Career Mode, Replay editing, able to make MPEG's, full telemetry of race/free run sessions, Track Editor (Design your own track), Damage.
Just remember whatever you choose, all other aspects of the gameplay remain at present level.
So whats important to you???
Anyhow, GT means different things for different people, some want more cars, others online play, but no matter what one thing is certain you won't satisfy everyone.
Now I'm going to put different scenario's to you, for each scenario it concentrates on the inclusion and/or improvement of that part of the game. The downside is for EVERY OTHER feature in the game remains at the same level.
So if you choose, more Manufacturers/Cars, this means no more tracks, AI remains at present level & fields remain at 6, and online play isn't developed.
--==// So here goes... \\==--
Increase Manufacturers/Cars: Quite simply more Manufacturers, more cars. Inclusion of the likes of Ferrari, Porsche, Lamborghini, and complete lineups of the Manufacturers already present.
Increase Number of Tracks: We see the inclusion of more Real Life tracks, Spa, Le Mans, Bathurst, Indianapolis, alongside more PD created 'fantasy' tracks.
Online Play: You're able to go online and challenge the world, but only with what you've been able to obtain with your progress of the game itself.
AI Improvement: The AI gets up to levels where you're no longer able to dominate, they're at your level, you have to complete the race with basically no mistakes to win. Every race is a challenge.
Increased Fields: You're now racing against 18-20 car fields, some races are with all cars in your class, other races like enduro's include both higher and lower class cars, where you may not win the race but you're to win your class.
Dynamic Weather: Weather is random, for a race, and the conditions can change during the race. A dry race can become wet and then dry again, all possibilities can occur. Day/Night transitions.
Car Enhancement: Bodykits, Racing Mods, aftermarket tuning, car conversions (i.e. FWD --> RWD) and the like.
More 'Modes': In Car view, Career Mode, Replay editing, able to make MPEG's, full telemetry of race/free run sessions, Track Editor (Design your own track), Damage.
Just remember whatever you choose, all other aspects of the gameplay remain at present level.
So whats important to you???