KSaiyu
(Banned)
- 2,822
I created this thread seeing as how some people without the game might be confused about GT4s differences in handling, especially with that Sauber @ Nurb thread. After a few hours of playing, here's my impressions on the handling so far:
Playing with the DS2 is fun, although you really can't use the d-pad anymore and have to use analogues I feel. There is still that heaving steering aid which means you can't steer "over the limit", although this effect doesn't seem as prominent as in Prologue so far.... Cars behave more realistically than prologue, and are much easier to slide (even with the aids you can get the tail out), although lift off oversteer and other ways to induce oversteer during corners are virtually removed while using aids. Basically, if you want to slide with aids on, you have to try.
Driving with the DFP is excellent, although I haven't driven faster cars yet, so I can only give my opinion on slower cars. The overall experience using a DFP (at least with slower cars) is improved over Prologue, and the steering feels realistic enough - especially the amount of turns required to point the car in the right direction. It's taking some getting used to driving with it, but I recommend using it in licenses if you're new to wheels in games.
Now onto the AW11
Went into Deep Forest with aids on and it was a great drive (using DFP), the car felt "alive" and the slalom parts of the track tested the car and driver's skill. Sometimes I accidently lifted off in a corner, or pitched in too much on the brakes, but the aids always kept it in check. While it was exciting, and somewhat fast to drive, it didn't really test me. I felt that the physics might be to blame, and I assumed PD had let down it's promises of a more realistic physics model....
Then I turned ASM and TCS off
WOW, the car was notably different! Using the same tyres (Medium sports) the car suddenly felt much more realistic than driving it with aids - lifting off in the middle of a corner was met with tyre screeching and a spin, slaloms resulted in a much more noticible weight/grip shift, and a consequent spin. I'm glad to say I spun 3 times in 2 laps - whereas I never spun once using aids - but it was so much more fun! God knows what it will be like with economy tyres.
The handling inspires me to explore the grip limits of the car in various situations and it has made me determined to learn how to fully exploit the potential of an MR sports car.
Although this is just one car, I hope this improved realism is true in other cars, faster or slower, and I can't wait to try them all out.
Playing with the DS2 is fun, although you really can't use the d-pad anymore and have to use analogues I feel. There is still that heaving steering aid which means you can't steer "over the limit", although this effect doesn't seem as prominent as in Prologue so far.... Cars behave more realistically than prologue, and are much easier to slide (even with the aids you can get the tail out), although lift off oversteer and other ways to induce oversteer during corners are virtually removed while using aids. Basically, if you want to slide with aids on, you have to try.
Driving with the DFP is excellent, although I haven't driven faster cars yet, so I can only give my opinion on slower cars. The overall experience using a DFP (at least with slower cars) is improved over Prologue, and the steering feels realistic enough - especially the amount of turns required to point the car in the right direction. It's taking some getting used to driving with it, but I recommend using it in licenses if you're new to wheels in games.
Now onto the AW11
Went into Deep Forest with aids on and it was a great drive (using DFP), the car felt "alive" and the slalom parts of the track tested the car and driver's skill. Sometimes I accidently lifted off in a corner, or pitched in too much on the brakes, but the aids always kept it in check. While it was exciting, and somewhat fast to drive, it didn't really test me. I felt that the physics might be to blame, and I assumed PD had let down it's promises of a more realistic physics model....
Then I turned ASM and TCS off
WOW, the car was notably different! Using the same tyres (Medium sports) the car suddenly felt much more realistic than driving it with aids - lifting off in the middle of a corner was met with tyre screeching and a spin, slaloms resulted in a much more noticible weight/grip shift, and a consequent spin. I'm glad to say I spun 3 times in 2 laps - whereas I never spun once using aids - but it was so much more fun! God knows what it will be like with economy tyres.
The handling inspires me to explore the grip limits of the car in various situations and it has made me determined to learn how to fully exploit the potential of an MR sports car.
Although this is just one car, I hope this improved realism is true in other cars, faster or slower, and I can't wait to try them all out.