McLaren
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GTA4: Rebuilt from the Ground Up
The next Grand Theft Auto game is going to look really good. Actually, maybe that should be feel good. It's a no-brainer that on the most powerful games console yet, one of our favorite series will have have better graphics. But, based on developer Rockstar North's technical research, GTA4 will be more about immmersion than just mere eye candy.
Rockstar North is creating a specialized game engine for PS3 that will bring GTA4 to life to a degree that the PS2 games could only hint at. Specifically, they're going to be using the high data transfer bandwith of the Cell CPU, RSX GPU, and Blu-ray Disc to use several streams of game into simultaneously. The game's city - unfornately yet to be even hinted at - will still be free-roaming and seamless, but broken down into smaller, more detailed areas at the engine level, into which the game designers are going to be able to pour more textures, more object variety, and tons of little details (such as discarded soda cans with their own physics), just for starters. The goal is a city that's less repetiveand where everything - and everyone - looks and acts more like they would in the real world on every level.
-PSM
My view:
So...GTA is getting a full redo which sounds excellent. But it seems we may not have a giant city this time around, but if that sacrifices for more detail, then count me in.
A picture is in the magazine as well.
It shows a blond woman wearing yellow and black striped shirt along with her own weapon.
A hint at our new character?
The next Grand Theft Auto game is going to look really good. Actually, maybe that should be feel good. It's a no-brainer that on the most powerful games console yet, one of our favorite series will have have better graphics. But, based on developer Rockstar North's technical research, GTA4 will be more about immmersion than just mere eye candy.
Rockstar North is creating a specialized game engine for PS3 that will bring GTA4 to life to a degree that the PS2 games could only hint at. Specifically, they're going to be using the high data transfer bandwith of the Cell CPU, RSX GPU, and Blu-ray Disc to use several streams of game into simultaneously. The game's city - unfornately yet to be even hinted at - will still be free-roaming and seamless, but broken down into smaller, more detailed areas at the engine level, into which the game designers are going to be able to pour more textures, more object variety, and tons of little details (such as discarded soda cans with their own physics), just for starters. The goal is a city that's less repetiveand where everything - and everyone - looks and acts more like they would in the real world on every level.
-PSM
My view:
So...GTA is getting a full redo which sounds excellent. But it seems we may not have a giant city this time around, but if that sacrifices for more detail, then count me in.
A picture is in the magazine as well.
It shows a blond woman wearing yellow and black striped shirt along with her own weapon.
A hint at our new character?