GTPLMS S2 Preseason Test 3 - Segment Challenge El Capitan (Results Posted)

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Welcome to the GTPLMS

Preseason Round 3:
GTMSA Open Test Session 3 - El Capitan Segment Challenge

PreSeason Round 3
Track: El Capitan (FWD & REV) - 2.97miles (4.78km)
Length: 5 laps FWD, 5 laps REV
Deadline: April 22th @ 6p CST (GMT -6)

ElCapitanTrackMap.jpg

One of the most interesting challenges for drivers. First, you will be tested on El Capitan Forward for 5 laps through twisting mountain roads. Then, drivers will switch directions and run 5 laps in REV. Both times will be added together and a total will be the final results. Fastest segment time will receive 1pt for both FWD and REV, but no fast-lap times will be awarded points.

Results and Final Drivers Standings (Preseason)

Prototype (PRO)
Code:
Driver		Car						Time	
-------------------------------------------------------------------------[color=purple]
[color=#C3A519]C-H-A-R-G-E-R	#0 Playstation Courage C60			14:17.423 [color=orange]10pts[/color][/color]
[color=#959595]NIGHT MICHAEL	#7 Red Bull Courage C60				14:17.860  [color=orange]8pts[/color][/color]
[color=#E8733A]Ballstothewall	#14 Stanner Stair Lifts Toyota GT-One		14:36.419  [color=orange]6pts[/color][/color]
ICallShotgun	#17 Intersport Courage C60			14:36.800  [color=orange]4pt[/color]
RACECAR		#3 Playstation3 Audi R8				14:40.394  [color=orange]2pts[/color]
ERacer		#14 Pescarolo Courage C60			15:07.788  [color=orange]1pts[/color]
Delfino		#25 Labatt's Pescarolo PS2			15:15.867
danny12		#12 Roblex Aviation Audi R8			15:28.150
chollo9		#9 JagerMeister BMW V12 LMR			DNS
Drew22		#2 Stanner Stair Lifts Toyota GT-One		DNS
azevedojose	#8 Michelin Toyota GT-One			DNS
[/color]
Fastest FWD Segment goes to [b]C-H-A-R-G-E-R[/b] at [b]7:01.437[/b][color=orange] 1pt[/color]
Fastest REV Segment goes to [b]C-H-A-R-G-E-R[/b] at [b]7:15.986[/b][color=orange] 1pt[/color]

Grand Touring 1 (GT1)
Code:
Driver		Car						Time	
-------------------------------------------------------------------------[color=green]
[color=#C3A519]C-H-A-R-G-E-R	#50 Playstation Dodge Viper GTS-R	15:52.325  [color=orange]10pts[/color][/color]
[color=#959595]Ballstothewall	#69 Sanatogen Dodge Viper GTS-R		15:57.282  [color=orange]8pts[/color][/color]
[color=#E8733A]NIGHT MICHAEL	#27 Red Bull Dodge Viper GTS-R		15:58.563  [color=orange]6pts[/color][/color]
ICallShotgun	#44 D-Link Dodge Viper GTS-R			16:02.564  [color=orange]4pts[/color]
ERacer		#45 Spencerline Autoparts Ford GT LM SpecII	16:18.342  [color=orange]2pts[/color]
Drift_Kid35	#35 MOPAR Dodge Viper GTS-R			16:35.434  [color=orange]1pt[/color]
[/color]
Fastest FWD Segment goes to [b]C-H-A-R-G-E-R[/b] at [b]7:49.321[/b][color=orange] 1pt[/color]
Fastest REV Segment goes to [b]C-H-A-R-G-E-R[/B] AT [b]8:03.004[/b][color=orange] 1pt[/color]

Grand Touring 2 (GT2)
Code:
Driver		Car						Time	
-------------------------------------------------------------------------[color=blue
[color=#C3A519]C-H-A-R-G-E-R	#00 Eclipse Mazda RX7 LM		16:22.639  [color=orange]10pts[/color][/color]
[color=#959595]chollo9		#60 JagerMeister BMW M3 GTR		16:31.786  [color=orange]8pts[/color][/color]
[color=#E8733A]NIGHT MICHAEL	#70 Red Bull Mazda RX7 LM		16:33.848  [color=orange]6pts[/color][/color]
SammiTougeGirl	#66 Enkei Wheels Opel/Vauxhall Astra		16:39.420  [color=orange]4pts[/color]
ICallShotgun	#63 Toshiba BMW M3 GTR				16:42.378  [color=orange]2pts[/color]
RACECAR		#53 Siemens Audi TT-R				16:49.025  [color=orange]1pt[/color]
Delfino		#75 Quarter Masters Mazda RX7 LM		16:59.340
[/color]
Fastest FWD Segment goes to [b]C-H-A-R-G-E-R[/b] at [b]8:02.476[/b][color=orange] 1pt[/color]
Fastest REV Segment goes to [b]C-H-A-R-G-E-R[/b] at [b]8:20.163[/b][color=orange] 1pt[/color]

Grand Touring 3 (GT3)
Code:
Driver		Car						Time	
-------------------------------------------------------------------------[color=red]
[color=#C3A519]GTXDriver	#76 Yokohama Subaru CUSCO Impreza	17:29.343[color=orange]  10pts[/color][/color]
[color=#959595]ICallShotgun	#83 Southern Comfort Honda S2000 LM	17:44.311[color=orange]  8pts[/color][/color]
[color=#E8733A]SammiTougeGirl	#99 Enkei Wheels Renault Clio		17:48.420[color=orange]  6pts[/color][/color]
CAMikaze	#94 Otakon Subaru CUSCO Impreza			17:56.585[color=orange]  4pts[/color]
Delfino		#98 Advan Motorsports Subaru CUSCO Impreza	18:01.983[color=orange]  2pts[/color]
azevedojose	#88 Yokohama Toyota Altezza			18:02.627[color=orange]  1pt[/color]
danny12		#78 Embraer Subaru CUSCO Impreza		18:53.880
[/color]
Fastest FWD Segment goes to [b]GTXDriver[/b] at [b]8:39.625[/b][color=orange] 1pt[/color]
Fastest REV Segment goes to [b]GTXDriver[/b] at [b]8:49.718[/b][color=orange] 1pt[/color]


Drivers Championships
Prototype (PRO) Drivers Points
Code:
Driver		Car					Points	Diff
--------------------------------------------------------------------[color=purple]
C-H-A-R-G-E-R	#0 Playstation Courage C60		25	
RACECAR		#3 Playstation3 Audi R8			22	-3
Ballstothewall	#2 Stanner Stair Lifts Toyota GT-One	21	-4
NIGHT MICHAEL	#7 Red Bull Courage C60			18	-7
ICallShotgun	#17 Intersport Courage C60		14	-11
Delfino		#25 Courage Pescarolo PS2		7	-18
chollo9		#9 Jagermeister BMW V12 LMR		6	-19
ERacer		#14 Pescarolo Courage C60		4	-21
Drew22		#1 Stanner Stair Lifts Toyota GT-One	3	-22
azevedojose	#8 Michelin Toyota GT-One		2	-23
danny12		#12 Roblex Aviation Audi R8		1	-24
[/color]
Grand Touring 1 (GT1) Drivers Points
Code:
Driver		Car					Points	Diff
--------------------------------------------------------------------[color=green]
Ballstothewall	#69 Sanatogen Dodge Viper GTS-R		30	
ICallShotgun	#44 DLink Dodge Viper GTS-R		26	-4		
Drift_Kid35	#35 MOPAR Dodge Viper GTs-R		16	-14
C-H-A-R-G-E-R	#50 Playstation Dodge Viper GTS-R	13	-17
Drew22		#96 Sanatogen Dodge Viper GTS-R		10	-20
ERacer		#45 Spencerline AutoParts Ford GT	9	-21
NIGHT MICHAEL	#27 Red Bull Dodge Viper GTS-R		7	-23
racemeandlose	#31 Monster Army Chevy Camaro LM	2	-28
CAMikaze	#38 Goodyear Tires Chevy Camaro LM	0	-30
[/color]
Grand Touring 2 (GT2) Drivers Points
Code:
Driver		Car					Points	Diff
--------------------------------------------------------------------[color=blue]
C-H-A-R-G-E-R	#00 Eclipse Mazda RX7 LM		24
SammiTougeGirl	#66 Enkei Wheels Opel/Vauxhall Astra	22	-2
ICallShotgun	#63 Toshiba BMW M3 GTR			19	-5
Delfino		#75 Mazda Mazda RX7 LM			16	-8
RACECAR		#53 Siemens Audi TT-R			12	-12
chollo9		#60 Jagermeister BMW M3 GTR		9	-15
NIGHT MICHAEL	#70 Red Bull Mazda RX7 LM		7	-17
racemeandlose	#55 Monster Army BMW M3 GTR		3	-21
CAMikaze	#77 Pepsi Mazda RX7 LM			0	-24
[/color]
Grand Touring 3 (GT3) Drivers Points
Code:
Driver		Car					Points	Diff
--------------------------------------------------------------------[color=red]
ICallShotgun	#83 Southern Comfort Honda S2000 LM	28	
GTXDriver	#76 Yokohama Subaru CUSCO Impreza	28	
SammiTougeGirl	#99 Enkei Wheels Renault Clio		21	-7
azevedojose	#88 Yokohama Toyota Altezza		14	-14
Delfino		#98 Advan Subaru CUSCO Impreza		12	-16
racemeandlose	#91 Monster Army Subaru CUSCO Impreza	5	-14
CAMikaze	#94 Otakon Subaru CUSCO Impreza		5	-23
danny12		#78 Embraer Subaru CUSCO Impreza	1	-27
[/color]

Manufacturers Championships
Manufacturers Championships will NOT be calculated for Pre-season

Rules and Regulations​

All rules, regulations, car specifications, and races are controlled by GTPLMS sanctioning body, GTMSA. Any and all questions should be directed to GTMSA officials (namely me ICallShotgun) and officials will do their best to answer in a timely and accurate manor.

All cars must run at the specified weights and horsepower settings provided by GTMSA.

Penalties for Late Time Submission will be as such.
If the driver submits times Private Messaged through GTP to ICallShotgun before the deadline as time-stamped by GTP, no penaly will be given. A driver has up to 3 hours after deadline to send in their time, but a penalty will be enforced equal to the lateness of the submission, 1 second for every minute after deadline up to 3hr past deadline. Anything after 3hr will not be accepted and will post a DNS/DNQ.

All Other Standard Online Racing Rules apply.
  • No Cheating, Hybrids, or any crap like that. Run the car I set up for you please.
  • Try and keep two wheels on the road at all times. No shortcuts.
  • No wall-riding. It slows you down.

Qualifying
THERE WILL BE NO QUALIFYING THIS ROUND

Race (5 Laps FWD, 5 Laps REV)
  • Arcade Mode>>>Original Circuits>>>El Capitan (Race 1 FWD, Race 2 REV)>>>Select Car
  • AI settings will be 8-10 for ALL classes.
  • AI will race on RM tires.
  • Tires are limited to RH, RM, RS or any combination ONLY.
  • TCS is available IF DESIRED, it is not mandatory. ASC is Prohibited
  • Gearing is free. Set as you wish.
  • Tirewear is set to STRONG
  • Penalty is set to SPEED LIMITER

Car Specifications
All drivers MUST use these exact specifications below

LM Prototype
Code:
[color=purple]
Car				HP		Weight
-------------------------------------------------------
Audi R8				[b]728(-7)[/b] 	900(0)
Pescarolo PS2			746(-6)		900(0)
Pescarolo C60			750(-5)		900(0)
Bentley Speed8			746(-5)		900(0)
BMW V12 LMR			748(-5)		900(0)
Toyota GT1			[b]764(0)[/b]		900(0)[/color]
Grand Touring 1 (GT1)
Code:
[color=green]
Car				HP		Weight
-------------------------------------------------------
Pagani Zonda LM			586(-10)	1150(0)
BMW McLaren F1 GTR		524(-13)	1045(+10)
Dodge Viper GTSR Team Oreca	576(-2)		1150(0)
Panoz Esperante GTR1		615(-17)	1150(0)
Chevy Corvette C5R		609(0)		1139(0)
Chevy Camaro LM			605(+2)		1125(-3)
Ford GT LM SpecII		588(-3)		1118(-1)
Ford Falcon XR8			641(+7)		1215(-10)[/color]
Grand Touring 2 (GT2)
Code:
[color=blue]
Car				HP		Weight
-------------------------------------------------------
Mercedes CLK Touring Car	451(+2)		1100(+10)
Mazda RX7 LM			446(-11)	1112(+3)
BMW M3 GTR LM			444(0)		1097(-2)
Nissan 350Z LM			440(-12)	1153(+3)
Audi A4 Touring Car		458(+1)		1101(+2)
Audi TT Touring Car		454(-2)		1101(+2)
Mazda RX8 LM			456(-9)		1100(0)
Opel Astra Touring Car		454(0)		1100(+10)[/color]
Grand Touring 3 (GT3)
Code:
[color=red]
Car				HP		Weight
-------------------------------------------------------
Toyota Altezza Touring Car	285(-5)		1100(+10)
Honda S2000 LM			293(-7)		1071(+2)
Subaru Cusco Impreza		285(-8)		1100(0)
BMW 320i Touring Car		303(+18)	1071(-6)
Toyota MR-S Autobacs		293(-2)		1068(-5)
Renault Clio Race Car		320(+9)		1069(-7)[/color]

Time Sending Format
Please make sure you send your Times formatted this way. It'll make it easier on me and we'll be good.

Driver Name:
Class:
Car: Car number, sponsor, and car type. ex. #17 BMW Finance BMW V12 LMR
HP:
Wgt:
Race 1 Time (Fwd):
Race 2 Time (Rev):
Total Time:


That's it. Have fun.

Chris
 
Weeeeeeeee!
I'm flying, I'm flying!
Look at me, I'm.....
*crunch!*
Oh! No, I'm not! :banghead: Oww!

Neil:lol:
 
Welcome to the wonder world of Prototype racing. :lol:

I remember last season you were comparing me to an esteemed WRS administrator for giving out this combo.
 
I like El Capitan both ways, but never ran a Proto there, should be very interesting.
 
Welcome to the wonder world of Prototype racing. :lol:

I remember last season you were comparing me to an esteemed WRS administrator for giving out this combo.

Yeah, but that was before I knew you better Chris!

Now I know you are doing it to me just for badness! :sly:

Neil
 
It looks like Ill be using hards again, unless I want to make a stop.
At least Ill do well in quali.:)
 
It looks like Ill be using hards again, unless I want to make a stop.
At least Ill do well in quali.:)

Hey Sammi, don't think you'll need hards here, soft's might be the way to go. After-all, it's only 5 laps per race!

1 to warm them up,
2 in the green,
2 in the yellow.

Race over!

Neil
 
I meant Ive done a run and my Astras fronts a cooked after 4 laps on RMs.
If I use softs Ill have to make a stop.:lol:
 
Do you use a DFP?

If not, getting one will help your tyre-wear considerably.

Either way, if you are burning fronts in 4 laps, you may need to address some of the following points.

The main reasons for excessive front wear are: Late braking/over braking, too much steering input, trying to make a corner whilst going too fast.

Try braking earlier and more gently (you don't need to be too cautious, maybe 10% earlier)
Control your corner entry speed, and feather the throttle mid-corner. Only going full throttle when you are sure you are going to make the corner helps too. (That's the Jackie Stewart methodology)
Try to use smaller, and slower steering inputs. If your entry speed is correct, then most corners can be taken with minimal input. Even on hairpins, you can get round with 30% or less (70 -100 degrees on a DFP that will do 450 each way)
The best advice I can give is to turn the music tracks off (if you have them on) and listen to your tyres.
If they are squealing you are doing something wrong.
The ideal braking strength is when you can hear the tyres just starting to lose grip, producing a sort of warbling sound.
In the corner, a gentle squeal is OK, but a loud squeal isn't, and means either you are too hot going in and you are understeering, have stepped on the gas too early (or too hard) and you are understeering, or you are simply trying too hard, and again understeering.

Basically, every time you hear a loud squeal from the tyres, you are exceeding the grip quotiant of the tyres and wearing them out quicker than you need to.

Hope you don't think I'm trying to 'teach grandma to suck eggs', but RM's should last you more than 4 laps before going red.
Going fast, squealing the tyres and pushing the envelope of the car's handling is great fun and fast in a WRS style hot-lap situation, but that is without tyre-wear turned on.

Anyway, hope this helps?:cheers:

Neil
 
It's a very bad idea to do a pit,Sammi.5 laps are too short to gain so much time for a pit.Drive a little smoother,as Neil said...Two easy laps at the beginning and you'll do it.
See my pre-season test 2 result.I pitted once,LAST place.
 
Listen to Neil...they call him the tire king for a reason. UNREAL tire wear for that guy. One of these days i'm getting a DFP (using DS2 now) and we'll see what happens then! bwaaahahahahaaaa. :)

Now granted...after reading Neil's "Tire Wear with Laps to Spare" guide, I do EVERYTHING completely opposite, maybe I need to try harder?...tires.
 
Now granted...after reading Neil's "Tire Wear with Laps to Spare" guide, I do EVERYTHING completely opposite, maybe I need to try harder?...tires.

Ahh .. at the risk sounding gullible; is there really such a guide? Because I sure could use it! Great advise btw.
 
Ahh .. at the risk sounding gullible; is there really such a guide? Because I sure could use it! Great advise btw.

Ballstothewall said:

The main reasons for excessive front wear are: Late braking/over braking, too much steering input, trying to make a corner whilst going too fast.

Try braking earlier and more gently (you don't need to be too cautious, maybe 10% earlier)
Control your corner entry speed, and feather the throttle mid-corner. Only going full throttle when you are sure you are going to make the corner helps too. (That's the Jackie Stewart methodology)
Try to use smaller, and slower steering inputs. If your entry speed is correct, then most corners can be taken with minimal input. Even on hairpins, you can get round with 30% or less (70 -100 degrees on a DFP that will do 450 each way)
The best advice I can give is to turn the music tracks off (if you have them on) and listen to your tyres.
If they are squealing you are doing something wrong.
The ideal braking strength is when you can hear the tyres just starting to lose grip, producing a sort of warbling sound.
In the corner, a gentle squeal is OK, but a loud squeal isn't, and means either you are too hot going in and you are understeering, have stepped on the gas too early (or too hard) and you are understeering, or you are simply trying too hard, and again understeering.

Basically, every time you hear a loud squeal from the tyres, you are exceeding the grip quotiant of the tyres and wearing them out quicker than you need to.
 
this'll be easy. as good as my Audis handle in that many laps,(longer then that), these should take no time.
 
BONUS TRACK, BONUS TRACK

I'm looking for a couple pictures to use for qualifying and race threads. anyone with some skills in photo-mode, i'm looking for something like the picture on top. Something with a few different racegroups involved. If you know anyone interested or if you are interested yourselves, get the word out.

c
 
I gave it a go and its amazing, now I can manage 4 laps on softs.:)
Though Im still 2 secs a lap faster when Im on hards.
 
The faster times will come when you start finding the limits of the tyres without exceeding them. If you are two seconds a lap slower on two stops softer tyres? You are being over cautious.
Don't forget, a loud squeal is the enemy, a soft squeal is ok and perfectly normal.
Practice makes no-where near perfect, and it took me nearly a year to get the balance of speed and tyre-wear to the point where I can run as fast as most but still do more laps than most on a given set of tyres.

The point is, that doing 2 extra laps per stint in a 25-30 odd lap race, means you can use a softer compound later in the race.
ie.
30 lap race,
most do 3x10 laps on mediums,
I do 1x11 + 1x11 on mediums at nearly the same pace but smoother, then 8 laps on softs which will be 1.5-2 seconds a lap quicker than mediums........faster time!

Just build up your pace until you find the limits, then run within them.

Getting a DFP (if you haven't already) will help immeasurably!

Neil
 
I rate El Capitan as the best track in GT4 { except maybe the ' Northern Loop' } .. Delfino has finished the forward laps in Proto GT2 and GT3 👍 ... now for reverse mode where hes completed no more than 30 odd laps ... :crazy: ... spending one night learning the track and the next night getting his times in .

Balls .. run us past your tip regarding tuning each cars 'torque sweet spot' , finding it makes a difference in some cars more than others , nevertheless the more that know about it .. perhaps ; the closer the racing will be .. :)
 
OK!

As requested, here's a guide to tuning you gearbox to the track. Bare in mind you will, in most cases, have to do this for each track. But once you have driven the car for a while, and raced most tracks, it is less labourious because you get a feel for the car and have a better idea about what the track demands, so you can make an educated guess to start with and then just minor tweaks are needed.

To start with you need to take a trip into 'GT Mode', pick your car from the garage (make sure it's un-modded and has more or less the same HP as in arcade-mode) and get onto any track. Once there you go to the tuning screen, put the curser over the engine curve graph and press 'x'
This enlarges the graph and makes it easier to see.

Here are 3 examples.
garaiyagraphfg1.jpg
rx7graphdy1.jpg
supragraphjl8.jpg

For this exercise the HP and torque figures are immaterial, it's the curves we will be using.
The basic methodology is to match the car's performance to the track's characteristics, and this is how..

Go back to arcade mode and select the track and your car in time-trial mode.
Go into the settings screen and set the car up as-per regulations, and then as a ball-park figure, reduce the top-speed setting to, say, 300Kph.

Go out on the track and see where the rev limiter is at the end of the longest straight (there is a reason for this, which i'll come to later). Adjust the top-speed setting till you get the car topping out at the 'best-fit' between the HP and torque peaks on the graph.(As shown by the small circle on each pic)
This gives you nearly max power and torque at the point you are going fastest.
The fact that the HP is a little higher after the sweet-spot is slightly moot, because the torque is dropping, so the ability to overcome the wind-resistance is diminished. (But it is useful in a draft)

That's the easy part done!

Now, take the car out again and see how the gearbox suits the twisty bits.
If you have a car that has bags of low down torque like the Arta or the Supra, and find yourself in the low-mid rev range at the exit of corners you are fine. If however your car has less of a surfeat of grunt in the low-mid range (like the RX7) then you will have to either change down more or adjust the top-speed setting downwards to get the revs higher when you need them most.
This is the reason that this is the hard part.
The balance between max V at the end of the straight, and usability in the twisties is individual to each car and each driver. Driving style is a major part of this, as one driver may trail-brake in, coast with max cornerspeed, and then not need to stomp on the gas at exit. Where as others will do the slow in, fast out method which requires more grunt from the engine. And most of us will use a combination of the two, using different methods for each corner on the track.
The flip-side is that if you find yourself at the top of the rev range at the exit of important corners, and changing up too soon, you will have to adjust the top-speed upwards.

Make adjustments by single clicks at a time, at this point, and take the car out for at least 5 laps after each adjustment. This way you will magically find the balance point of max V and usability(shown by falling lap times). Write down your fastest lap times and top-speed setting after each 5 lap run, and make notes of how you feel the car is doing in the twisties too.(If you feel the need, or are going to take a break between sessions)
If you get to the point where your times are rising, then you have notes to fall back on so you can go back to the setting that gives fastest lap times.

Now the reason for the noting of the rev limiter point.
Come out of time trial, and go into single race. Set it up to the specs of the race, and then do some laps. Don't push hard, but make sure you are behind one of the faster cars out of the final corner.
This is so you can find out if your gearbox tops out in the draft! If it does then it is a question of "How many drafts will I catch in the race?" If you think you will get loads, then a further adjustment of the top-speed setting upwards is reqd, if not then leave it where it is and put up with the fact that you will have to do your overtaking elsewhere.
That bit is personal choice!
For example, last week in the JGTC, we were at New York. A very HP biased track where drafting was important(for catching the other cars, not overtaking them. That happened elsewhere), but the adjustments needed would have overly compromised the usability and none-draft performance of my car. So, I only gave it one click upwards to give slightly better in-draft speed, and accepted that it would hit the rev limiter before the braking point for the first corner.
That one click upwards didn't cause too many problems for the rest of the race, but it did mean I wasn't at the sweet-spot of 3rd for the exit of the L/L/R/L complex, which did hurt my max V on the short straight afterwards.
That's the way the cookie crumbles, i suppose.

No solution is perfect, and no setup will give you the absolute fastest time, as it is all about compromise.

There it is!
I maybe could have used fewer words and made it a little simpler, but I thought it would be clearer if I did it this way.

Hope it helps?

Neil
 
''No solution is perfect , and no setup will give you the absolute fastest time , as it is all about compromise''

Many thanx for your expert advise Neil .. your knowledge and its application with GT is as close to perfect as ive ever seen 👍
 
I've completed my run in the R8. I will now attempt it in the TT-R.
 
Man, I am struggling this week. Normally I love this place, but for some reason I'm a bit off. Maybe it's the drywall dust that I've been breathing during the day. Yeah, that's it, the drywall dust--stupid RL!
 
FYI guys, results may be a little late this week as i'll be doing my stewardly duties in RL at the track. I won't be home until 630p cst at the earliest. I'll do my best though.

As for the races, I'm not running any T-Cars this week. Decided that I'm concentrating on feeling out the cars I've decided on.

Is anyone else having troubles with the little hill (read: airborne) in anything faster than GT2? Especially rev, coming off the hill into the tunnel, I can't hit the gas until it's completely into the tunnel. I know it's costing me about 5-10s per race, but I don't know what to do...any suggestions?

c
 
I have done that a Few Times in the prototype. I think in reverse, you have to keep to the inside . when I did it, I wasn't as airborne as I was the first few laps.
 
Is anyone else having troubles with the little hill (read: airborne) in anything faster than GT2? Especially rev, coming off the hill into the tunnel, I can't hit the gas until it's completely into the tunnel. I know it's costing me about 5-10s per race, but I don't know what to do...any suggestions?

c

That's a real "slow-down" for me as well in both the Ford and the Pesca. But I don't follow quite the same line as the AI's. I do go wide right, like they do, up the hill but then, near the top, I don't sweep to the left as far as they do. I try to stay in the middle which gives me some more room to "fly" before landing just before the tunnel entrance. That early landing sets up the upcoming esses nicely. But, yeah, driving up that hill and then over the top the car feels like a hockey puck on rough ice - very skitish. :scared:
 
Yeah!
It is strange how some tracks are quite a large percentage slower in one direction than the other.
This one's about 2.5 seconds slower in reverse, than forward.

Not having any problems with the hill, so to speak. I'm maybe not going as fast over it as you guys, but my wheels barely leave the track.
It's the hairpin in reverse that has caught me out a couple of times. It's a tankslapper waiting to happen! If I am too much on the gas when the track goes off-camber and dips slightly at the exit and the tyres are either cold or orange, the rear steps out (especially in the GT-One) and a great big fishtail ensues.

Neil
 
you don't run TCS, do you Neil? I can't drive w/o it (the DS2 isn't as sensative to throttle input as I'd like it to be, and I can't find the $$$ for a DFP yet.) GT1 and PRO i am using TCS, so "step-out" isn't as big a problem with me, it's getting the car under control after it's so upset on the up-down. I have the same problem with Laguna Seca's Corkscrew.
 
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