One other issue between US and UK times is that 0-100 km/h times are a few tenths slower than 0-60 mph times. That extra 2 mph may not sound like much, but for a 7 second car, that's around 3-4 tenths, and for a car with a shift at 60-62, it could be as much as half-a-second's difference.
Another issue is the track. I wasn't kidding about 60 foot times. Americans test on
sticky roadways... US times are always faster than UK times or Australian times, which, even given the adjustments for the difference between 0-60 and 0-62, are about a few tenths to half a second slower due to the nature of testing surfaces and conditions (Australia is pretty damn hot). I can
never match a US time. Hot weather saps power, and the tarmac conditions here don't really give you the extra grip you get from a hot drag-strip in the US.
Americans don't test on the racetrack? I know that Edmund's, RoadandTrack, Car And Driver and Motortrend test on a dragstrip... I'm not sure which one it was, but one magazine fried an Evo's clutch in just one day of drag-racing. That's not something you can do on the street... not legally. Nobody tests on the street. And nobody closes off the back straight of Daytona for 0-60 testing (though some magazine "races" happen on ovals... though these are tests of highly modified cars).
I can always match Australian/UK times. Even exceed a few. Still trying to figure out what quirk of physics allows US testers to cut sub-7 times in the NC Miata... possibly a very sticky launch pad and a catastrophic 7000 rpm launch (on normal roads, you can't use any more than 4500 rpms... too much wheelspin).
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I'm not sure which mags test two-up... but in my experience it's worth anywhere from a half-second to whole seconds (on slower cars). Fun fact: An 800cc Suzuki Alto takes 16 seconds to get to 100 km/h. With two people on board? Over 20.
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And... the tire recommendation for the Ford GT in Gran Turismo 5 Prologue is off. We've discussed this elsewhere, and those recommendations were put in the manual before the last round of updates, which gives you more traction on S-tires than before. The correct tire is N3s.
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Unless you can do a test back-to-back on Daytona's back straight with the same car, same tires and same conditions (I'm assuming Turismo's Daytona is warm, not hot), with the same launch technique... there's no way of verifying the accuracy of Turismo's acceleration numbers. The best you can do is, as suggested by
scleeve, is compare 60-100 mph times, as these more accurately translate, since wheelspin hardly ever comes into play there, and it's a more accurate model of pure acceleration and power.
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Expecting a video game to give you anything like realistic times for anything is a futile endeavor. Drag times have so many variables, from air pressure to humidity to heat to the millions of things affecting traction that it's not always possible to get the exact same time out of the same car on different days... especially if it's powerful. And lap times? If you were suicidal enough to drive as fast in real life as you can in a video game, then you ought to be a professional touring car driver. And even then, the little quirks... cold tires, hot tires, tires with too many heat cycles, patches of dust here, traces of oil there, the variations in the layer of rubber on the racing line, marbles(!) almost ensure that you will have a spectacular off if you try to drive in real life exactly as you do in-game.