.003 seconds, and a question.

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Awhile back I spent half a day trying for the "By a Hundredth" trophy, and the closest I could get, slamming on the brakes at the finish line, netted me a .019 finish. Close, but... whatever. I gave up and forgot about it.

So here I am, first race of the Dream Car Championship, and BANG! I won by .003 !!! I thought it was so cool that I paused the championship just to share it with you.

The finish times are NOT on the screen long enough to go find a camera and snap a photo, so the question is: Is it possible to see the race results from a replay?
 
Nope.
And about that trophy - it's one of the hardest ones to get.
If PD introduced the HP limit for races then it wouldn't be so hard.
 
The replay cuts off right at the finish line, not allowing a picture to be taken or whatever. I won an online race by .001s and didn't get the trophy. :(
 
I got the trophy doing one of the NASCAR special events. I didn't think I was gonna earn it that early, but it was pretty easy... at least on that event.
 
My bob came out with a win yesterday in the nascar extreme daytona race.
Was a dead tie. He won it, but it was exactly the same time.
 
i also got the trophy doing one of the NASCAR special events this was my second trophy of the game and one of the easiest..
 
I got mine in one of the Karting Events. On a secondary account I have failed to get it with a Seasonal so I am not sure where it can be obtained.
 
I've run back to back laps on the exact same time to the very ms of the previous lap, too bad there's not a trophy for that also.
 
there are lots of trophies you will get automatically if you just play enough and not trying to get them...

Exactly. One of those "you couldn't do it if you tried" things.
 
I got it one A-Spec 'Like the Wind' in a Furai. Beat the Sauber C9 by .000.

I guess the GT gods were in my favor that day.
 
I wonder how game's engine get those 0.003 seconds...at what refresh rate it runs?

http://en.wikipedia.org/wiki/PlayStation_3_hardware

"PlayStation 3's Cell CPU achieves 230.4 GFLOPS single precision float and 21.03 GFLOPS double precision."

In layman's terms, the cell can do 230 billion simple operations per second. Processing the game at 1/1000th of second intervals is not a difficult task for this generation of hardware. The current generation of consoles are primarily limited by their lack of graphic processing power and memory resources but the cell cpu is the equivalent of an V8 strapped in a Miata.
 
Achieved this on the Daytona race of the Sports Truck Cup, or whatever it's called. An epic race start to finish, one of my highlight moments of GT5 so far actually.
 
http://en.wikipedia.org/wiki/PlayStation_3_hardware

"PlayStation 3's Cell CPU achieves 230.4 GFLOPS single precision float and 21.03 GFLOPS double precision."

In layman's terms, the cell can do 230 billion simple operations per second. Processing the game at 1/1000th of second intervals is not a difficult task for this generation of hardware. The current generation of consoles are primarily limited by their lack of graphic processing power and memory resources but the cell cpu is the equivalent of an V8 strapped in a Miata.
You mean Cell has a big advantage in (for example) physics calculation, but other components like memory, bandwidth, gpu power etc... is limiting it's potential?
(I know that's all, but just asking. It's very good to hear some facts)
I've heard that FM3 has engine refresh rate higher than 60Hz, and NFS Shift too. That's why I'm asking.
 
You mean Cell has a big advantage in (for example) physics calculation, but other components like memory, bandwidth, gpu power etc... is limiting it's potential?
(I know that's all, but just asking. It's very good to hear some facts)
I've heard that FM3 has engine refresh rate higher than 60Hz, and NFS Shift too. That's why I'm asking.

Indeed, that is the case, or well not limiting, per say - for some duties not much memory is required. Physics calculations are particularly duty cycle heavy but don't require much for memory space as would be required if the cell was processing a database engine or scientific data processing task. The 256MB of XDR memory for the main memory used by the cell is actually much faster than the 256MB of DDR dedicated to the graphics processor, but it can also borrow a chunk of the XDR for swapping out additional textures in a hurry.

Refresh rate is a technical term for how many frames of animation is generated per second and not necessarily a measure of how fast the game engine is actually computing new information. If it's calculating a 1000 movement points per second per car, it's essentially taking at snapshot of the car's position at every 16.67 movement intervals to generate the frame rendered on the screen. That's not a precise example, I don't know the actual specifics on the engine, but illustrating the point.
 
I got it on accident grinding exp/$$ on the American Championship Like the Wind at Indy Raceway. I get bored so I always just try crashing the CPU, or trying to force a slower car to beat the others.
 
I wonder how game's engine get those 0.003 seconds...at what refresh rate it runs?

If you can have a clock running at 1/1000 of a second I'm sure the PS3 can do the same without problem. I guess it can calculate the position of the car at that rate witout having to graphically draw it at the same speed. So all it would need for processing the position and timing would essentially be a reference point of the car (reference point one, perhaps close to the bumper), data about its last known speed and heading (it doesn't have to be updated at the same rate) and a reference line at the track (reference point two, the finish line). It just needs a script that tells the game to start the timing when reference point one crosses reference point two and then to stop the timing when it crosses the line again.

So the calculations would be pretty easy I guess. What is tough on the hardware is probably to process the game graphically.

I did a small wikiresearch about processor speed, it turns out that the PS1 could do 30 million instructions per second, so I guess the 1/1000th of a second timing could have been correct even back in GT1.
 
I was in my 787B Stealth Model doing Like the Wind on Indy and I won that by 0.001 seconds. It certainly didn't feel like it... :boggled: it felt like I'd finished before the Brickyard! Any further and I certainly wouldn't have won.
 
If you can have a clock running at 1/1000 of a second I'm sure the PS3 can do the same without problem. I guess it can calculate the position of the car at that rate witout having to graphically draw it at the same speed. So all it would need for processing the position and timing would essentially be a reference point of the car (reference point one, perhaps close to the bumper), data about its last known speed and heading (it doesn't have to be updated at the same rate) and a reference line at the track (reference point two, the finish line). It just needs a script that tells the game to start the timing when reference point one crosses reference point two and then to stop the timing when it crosses the line again.

So the calculations would be pretty easy I guess. What is tough on the hardware is probably to process the game graphically.

I did a small wikiresearch about processor speed, it turns out that the PS1 could do 30 million instructions per second, so I guess the 1/1000th of a second timing could have been correct even back in GT1.

Ok!Thanks.That's why I got 0.002 above license GOLD in 25fps PAL GT2...
 
i still think final nascar series in special events is the most likely place to get it, becouse you are driving similar cars to the oposition and can't really win by a big margin, if you can win at all :)
 
So you've got to win any race by .003 to get that trophy or the first race of Dream Car?
 
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