1/4 gtr black edition question

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hi,
i was wondering can you get 8.8 or less seconds in 1/4 mile in a gtr B.E 2012, i looked on the leaderboards and the lowest i seen was 8.908 and a guy i saw he said he got 8.7 in 1/4 and i dont believe that is it possible the lowest i got was 8.957
 
People online make very ludacris claims as to their 1/4 mile times. Ive seen people saying things from a 8.5 sec Viper ACR, a 7.5 Bugatti, even an 11.2 DC5 Integra. Dont believe the things you hear online.
 
Patrick464
hi,
i was wondering can you get 8.8 or less seconds in 1/4 mile in a gtr B.E 2012, i looked on the leaderboards and the lowest i seen was 8.908 and a guy i saw he said he got 8.7 in 1/4 and i dont believe that is it possible the lowest i got was 8.957

It's all bs. Or there running the cars at 400m not 1/4 mile.
 
r4a2g0
People online make very ludacris claims as to their 1/4 mile times. Ive seen people saying things from a 8.5 sec Viper ACR, a 7.5 Bugatti, even an 11.2 DC5 Integra. Dont believe the things you hear online.

They are probaly timing themselves with a stopwatch on Indy and going off of that time instead of the 400m on ssrx
 
They are probaly timing themselves with a stopwatch on Indy and going off of that time instead of the 400m on ssrx

8.7 would be extremely unlikely, the leaderboard times are usually perfect or extremely close to it,but picking up .009 off of the fastest leader board time is no where nearly as unlikely so 8.899s are not that far off.I think if karo or some of the other good tuners spent ALOT of time on a specific tune they could improve on it.Although from personal expierence some cars just get to a point where you improve launch and 0-60 and then the 0-100 is slower, or improve 0-100 and 0-60 is slower so other then a completely new setup or gears its not gonna go faster.I have noticed some of the High hp rwd cars will run faster if they are 90ish% broken in rather then 100% max hp

But yeah thats so funny when you hear people online saying they're acr runs 8.5's because they "timed" themself from 00 on the track clock to "the shadow" and they seen 8.5 as they crossed the line...then my zr1 that runs 9.1s on ssrx beats them.:ouch:
 
I have noticed some of the High hp rwd cars will run faster if they are 90ish% broken in rather then 100% max hp

*****?

No, just no...

also, shaving .009 on one of the most tuned cars out there is not going to happen, definitely not any time soon (if at all) car's arent infinitely tune-able. All cars hit a wall
 
*****?

No, just no...

also, shaving .009 on one of the most tuned cars out there is not going to happen, definitely not any time soon (if at all) car's arent infinitely tune-able. All cars hit a wall

Dont knock it if you havent tried it,limiting the power,removing parts or downgrading parts all slow the car down,but with a few of the high hp rwd cars slightly less hp means less wheel spin on the launch,go tune and break in a zr1 to 905rwhp if you dont already have one, then get another if you dont already have one and do everything the same wheels,spoiler,aero,performance mods and put the exact same tune on them. You will notice a decent difference in 60 ft.U usually adjust 3-6 being that it does lose a little in the 0-100.my zr1 at 887rwhp will run .010=0.012 faster then my other zr1 with 905rwhp and the EXACT same tune...my 887rwhp zr1 runs 9.102 et,2.255 60 ft,3.948 0-100 with 1.29G...no srf,manual trans black screen launch.

A good portion of this game drag racing wise is not very realistic,But the parts of the game that affect actual racing(what the game is designed for) AND do affect drag racing in the some way usually are pretty realistic....add hp/tq good chance your spinning the wheels more.
 

GO Try it you will have your own...by no means will a car with 600rwhp run faster then one with 900 so dont take it that way.But losing 10-20 hp and 15-25 ftlbs of tq helps some rwd cars....the biggest part of FR cars is getting a good launch.most 9 second rwd cars have plenty of top end.WHen you run them with the same exact setup you will see 0-60 go down numerically from say 2.555 to 2.540 or so which is a decent amount..0-100 will go up for example from 3.899 to 3.910 or something like that but if you raise the gears either by final drive or re flipping slightly you can get the 0-100 back to where it was and sometimes lower and keep the 0-60 faster.Im sure we have all tried to take a little hp off of cars with lots of wheel spin by downgrading exhaust,intake,or adding a little ballast but all of that affects the weight of car negatively at the rpm at which it makes peak hp/tq which hurts ets and everything....having slightly less hp from the exact same weight,rpm and everything does not do any of that.All it does in game is almost add a real life version of srf but to a lesser extent...BTW g's will go up a little
 
It's all bs. Or there running the cars at 400m not 1/4 mile.

hey karo i think you should make youtube videos about your tuning(your times) and like tutorials about tuning i think it would be pretty cool since your an amazing tuner :)
 
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GO Try it you will have your own...by no means will a car with 600rwhp run faster then one with 900 so dont take it that way.But losing 10-20 hp and 15-25 ftlbs of tq helps some rwd cars....the biggest part of FR cars is getting a good launch.most 9 second rwd cars have plenty of top end.WHen you run them with the same exact setup you will see 0-60 go down numerically from say 2.555 to 2.540 or so which is a decent amount..0-100 will go up for example from 3.899 to 3.910 or something like that but if you raise the gears either by final drive or re flipping slightly you can get the 0-100 back to where it was and sometimes lower and keep the 0-60 faster.Im sure we have all tried to take a little hp off of cars with lots of wheel spin by downgrading exhaust,intake,or adding a little ballast but all of that affects the weight of car negatively at the rpm at which it makes peak hp/tq which hurts ets and everything....having slightly less hp from the exact same weight,rpm and everything does not do any of that.All it does in game is almost add a real life version of srf but to a lesser extent...BTW g's will go up a little
Sounds like a nice expirenent. Ill give it a try.
 
That's what I used to think, especially when I used to drag my unbroken ACR a looooong time ago.[/QUOTE

Do you mean you used to think the acr was faster unbroken in? or what im confused by what you mean sorry...i break mine in but instead of putting 200 miles on them i usually do 50-100 on the viper,vette. I know for my aventor or however u spell it runs quicker at 904hp then it does maxed out also but it spins alot for awd...same for my r34 tc...r35s i have noticed no difference or even slower. Im working on the enzo now but it seems that with less hp and less wheel spin it hurts the top end.If it wasnt for the extremely good top end of enzo it wouldnt be that quick.If i take enough hp to get better 0-60's it hurts top end too much.
 
Sounds like a nice expirenent. Ill give it a try.

yeah by all means try it.Theres really no way to post proof other then pics which will result in....SRF,brake launch,and everything else as an excuse as to why mine is faster,which is understandable being that most people that do run faster are using alternative methods that are considered"cheating".The ones ive noticed the biggest difference in are cars that have alot of wheel spin on launch but also have good top end...acr,zr1,supra,lexus sc300,aventor to name a few.
 
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