Naet
Drag racing would be boring. Staging lights. Green light. Smash the X button. 5 Seconds pass. Yay...that was fun. Drag racing is about acceleration, by the way, not top speed. Lots of times the drag racer with the higher top speed will be slower.
np
Sorry for bringing up such an old thread, but it's new to me.
You're right, that WOULD be boring...but that's not real drag racing. Since the GT series is about realism, then I would hope they would create an accurate drag strip mode as well.
There is MUCH more to drag racing than what many of those who posted to this thread seem to understand. It seems obvious to me that many of you have never actually driven a powerful car at a drag strip, which is fine, but if you had then you'd realize it can actually be amazingly enjoyable...and it's CERTAINLY not simple.
If you're trying to drag race with a 150hp automatic that weighs 3500lbs, of course all you have to do is mash the gas and find a nice radio station to listen to until you hit the end. However, if you have ever driven a powerful car, you will know you cannot give it full throttle out of the hole, and sometimes not even after shifting into 2nd. Stomp the gas in 1st or 2nd in a 500hp car and you've just bought yourself a one-way ticket into the concrete wall.
Proper car setup is required (tranny selection, gear ratios, spring setps, traction devices, weight redistribution, tire choice, burnout duration, etc) in addition to finding the correct launch rpm. You have to learn to feather the gas and slip the clutch for the best 60 foot times, then you have to find the best shift points, etc. If the game could develope a realistic way of representing these aspects, then a drag strip could provide quite a bit of enjoyment for a lot of people, in my opinion.