1000 meter drag suggestion

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Remember in GT2 and GT3 where you could just race in a straight line for a given amount of track? Well I think that because it is inevitable that it will be in GT4 they should have a few changes. For one they should have ghost cars of all the top 5 or 10 or something so that you can see how you directly compare with the other best drag cars. For people who use manual you could test the right moment to shift. Any other suggestions or ideas for this mode in GT4?
 
Originally posted by JohnBM01
"Such a drag?" No pun intended, right? :)

Didn't GT2 have drag racing? PD took it out for some reason, to.

Drag racing seems so pointless to me. Driving fast in a short straight line in a video game? Meh, not for me, but I wouldn't count it out completely. Remember, in an interview Kaz said he was "looking into the idea of drag racing," in GT4.
 
I can see it getting boring against the computer, having it as a multiplayer mode would be cool though.
 
Drag is sort of fun in NFS : U, but that has the element of danger which GT won't have. (And yeah I know that isn't the normal form of drag racing, I've been to a few drag racing events before etc).

Still it was sort of fun in Sega GT, nothing like burning some rubber & making a quick 'buck' ;)
 
Originally posted by Race Idiot
I can see it getting boring against the computer, having it as a multiplayer mode would be cool though.
Good Idea I completely forgot about multiplayer, so yes ghost options and online capabilities! if only I could forward this to PD:banghead: :rolleyes:
 
i dont know going fast in a straigh line is not my type of thing, all that requires is a fast car, going fast around turns now thats the shiznits, that requires a fast driver. but it would be fine it it were to be in gt4
 
As I have said, I am a road racing fan, but I don't mind drag racing and I'll tell you why. I don't mind drag racing because it is a test of high speed. And in racing, top speed will give you the ability to overtake someone on a high speed course or a long straight. Some people like to call American cars "heavy American metal," since they have the ponies to gallop down straights. But the fact of the matter is that people looking for instantaneous speed in a few seconds is a pure thrill. I believe John Force once said: "In NASCAR, you have to survive for 3 hours, but in the NHRA, you have to survive for 5 seconds."

As far as the 1000m drag goes, being able to drag against five others sounds like an interesting idea. GT4 would be interesting to see how your car's configuration and power compares to other cars in those respective ranges. Knowing you have a car that can go down the track that can beat a Corvette C5-R is always special, you know. In the meanwhile, it would be interesting to see the HKS Drag 180SX and Skyline return. Interestingly enough, the Skyline Drag Car is 4WD. You're toting 1011hp with it, and if you have 4WD, you add more weight to the car. That's why some of the big American muscle cars use 4WD, because it helps in acceleration. Since the rear wheels are driving, adding weight to the front and the rear will do no more than slow the machine down by a few pounds. I'm no drag expert, just going on what I've learned since being a car fan in 1998.
 
I completely agree with JohnBM01 because I am not offering the drag as a replacement to the obvious tracks I just think this simple change to the testing tracks or drags would go a long way with online capabilities.
 
Drag racing would be boring. Staging lights. Green light. Smash the X button. 5 Seconds pass. Yay...that was fun. Drag racing is about acceleration, by the way, not top speed. Lots of times the drag racer with the higher top speed will be slower.

np
 
What I think alot of people forget when drag racing is brought up, is that yeah, you can say you only need to go fast in a straight line, whereas going fast on a circuit is more challenging, but and this is a big but, if you have a car that will race on a circuit well, in general it would be shown up on the strip. Making a car to be as fast as possible on a strip is alot more challenging than people think, sure some, even most might still find it boring, but for thoes tyhat don't, thoes that want to get the perfect 1000m in a chosen car, it would only add to the game, especially when racing someone online who is also looking for the same perfect 1000m, yet it wouldn't take anything away from thoes that find it boring.
 
Anyone can go fast in a straight line, but it takes a real man to turn after the staight. Just joking, if it has a motor and races count me in.
 
Yes it would be a welcome addition to the features of Gran Turismo for me. Some people say that it's boring if it's in a video game because it's easier, but actually not that much. I mean serious drag machines most likely have automatic transmissions in them, as you'll see if you take a look at the muscle cars used for drag racing. So really the challenge is to tune the gear ratios and such, then learning to use the right amount of gas and how high the RPM's you should be at during launch.
 
by all means im not saying this would not be welcome, but all it is, is if you have the money to upgrade the car you will be fast, thats why i find no challenge in "drag Racing", it would be fun, but i cant imagine drag in gt4, in soething like need for speed undefrground shure, buit i gt4, 6ppl drag racing, i dont think will happen.
 
Thats the thing, getting a good drag time isn't about getting the most hp into your car, sure it helps, but theres so much more involved. You have to find the right gear ratio's, you have to get the suspension set, you have to get the launch almost perfect, anything less than that resuls in either a spin out, or loss of rev's and on a strip that means you've lost. If your drag racing people onine, and they are all good t it, it would be a good test of skill, not in driving in a straight line, but getting the most from your cars settings.
 
Maybe (and this just crossed my mind) what if you did amateur drag racing to earn money in the early going? But then, this idea would be pointless, especially because you tune even a cheap car into a road racer, not to go in a straight line. But if you see drag racing as a way to make money in the game, then maybe this isn't such a bad idea.
 
Naet
Drag racing would be boring. Staging lights. Green light. Smash the X button. 5 Seconds pass. Yay...that was fun. Drag racing is about acceleration, by the way, not top speed. Lots of times the drag racer with the higher top speed will be slower.

np
Sorry for bringing up such an old thread, but it's new to me. :dopey:


You're right, that WOULD be boring...but that's not real drag racing. Since the GT series is about realism, then I would hope they would create an accurate drag strip mode as well.

There is MUCH more to drag racing than what many of those who posted to this thread seem to understand. It seems obvious to me that many of you have never actually driven a powerful car at a drag strip, which is fine, but if you had then you'd realize it can actually be amazingly enjoyable...and it's CERTAINLY not simple.

If you're trying to drag race with a 150hp automatic that weighs 3500lbs, of course all you have to do is mash the gas and find a nice radio station to listen to until you hit the end. However, if you have ever driven a powerful car, you will know you cannot give it full throttle out of the hole, and sometimes not even after shifting into 2nd. Stomp the gas in 1st or 2nd in a 500hp car and you've just bought yourself a one-way ticket into the concrete wall.

Proper car setup is required (tranny selection, gear ratios, spring setps, traction devices, weight redistribution, tire choice, burnout duration, etc) in addition to finding the correct launch rpm. You have to learn to feather the gas and slip the clutch for the best 60 foot times, then you have to find the best shift points, etc. If the game could develope a realistic way of representing these aspects, then a drag strip could provide quite a bit of enjoyment for a lot of people, in my opinion.
 
^ first off LethalChem... cheers for searching and posting in this thread instead of creating a new one altogether.

As for drag racing i agree with you that in reality drag racing is much more complex... problem in GT is you can just mash the gas before the lights go green (and if you're in AT you don't even have to shift)... if they change it to make you have to time your move to the throttle and put in things like spinning the car out if you hammer it too hard off the line, then it would be worthwhile, but in the current GT model it wouldn't have too much excitement to offer other than to see which of your cars accelerates the fastest.
 
phantasm
^ first off LethalChem... cheers for searching and posting in this thread instead of creating a new one altogether.

As for drag racing i agree with you that in reality drag racing is much more complex... problem in GT is you can just mash the gas before the lights go green (and if you're in AT you don't even have to shift)... if they change it to make you have to time your move to the throttle and put in things like spinning the car out if you hammer it too hard off the line, then it would be worthwhile, but in the current GT model it wouldn't have too much excitement to offer other than to see which of your cars accelerates the fastest.

I agree. I would hope that the game would put as much effort and attention to detail into a drag race as they do with the rest of the game. Although I must admit, I find the shifting (even with the AT) to be lacking a bit. With high horsepower cars, you're going to spin in 2nd and 3rd etc, but the cars don't really demonstrate that well. For a game where realism is it's goal, I would think this should be a fairly easy/necessary addition, which would add to the true feel for these cars.

I only WISH I could stomp my gas to the floor in my car, and hook like these do in the game! 👍
 
Well we have an entirely new physics engine to play with, but I think things like that push the realism envelope a bit too far because they start to suck the fun out of the game - there are people who are only ever going to want to drive fast, accelerate hard, and have no concept of feathering the throttle. So they'll wonder why they're always spinning out and get sick of the game. Sure, one less n00b cluttering up online servers (for GT4 at least...) but that's one less person helping to distribute the cost of licensing, development, production, etc.
 
The fact that GT i a sim, automatically means that people who want to drive with the throttle floored will not get far. If GT ever went in that direction it would become, just another racing game like Need for Speed.
 
Drag racing in GT would be a welcome addition imho - certainly more so than drifting. But like people have mentioned, it would be too easy with GT as it stands (GT3). GT4P's physics engine makes it much harder to get off the line cleanly with traction control off, so maybe They could impliment some 'rules' where you can only drag if you run with no traction control and you have to run it in manual.... perhaps with a 'proper' lights system where you have to anticipate the green light, not just gun your throttle until the lights go green and the computer 'releses' you - like GT (and most others) currently do. It would still be a bit lame in 'vs computer' mode - but online against others would be pure class!
 
I thought using the clutch well was the decisive factor in drag racing.
So how could GT4 really recreate drag racing without implementing a clutch pedal ?
 
Maybe they could use the brake pedal instead for drag racing... it's not like you're gonna need that when you're dragging...

And on the DS2 it could be the second stick?

Although not sure how you would accelerate and clutch at the same time like that?!

Sorry to say this but the method in NFS:U worked pretty well with having only manual and pressure sensitive acceleration...

C.
 
Everyone seems to hate NFSU just because it's ricer heaven, but if it innovates in terms of how it presents a gaming experience, that's generally a good thing.
 
When I heard about it I thought I'd hate it cos I hate "Kevved" cars or whatever the term they go buy where you live...

But when I actually played it I found it a lot of fun... yeah obviously it wasn't realistic and I had to brake about 5 times all evening but I had great fun... I got pretty bored with the customising stuff though and just preferred to strap on the performance parts and race...

I was king at the Drift tournaments in that though... I wonder if I can bring that skill in GT4!!

C.
 
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