First let me warn anyone looking at screenshots and jumping to any conclusions on which is better... don't!
(although I certainly understand and appreciate the effort it took, and the desire people have to do it)
First of all, they are just screenshots, not video, and second of all, there are many different variables that will negatively and positively impact image quality based on each specific set-up, source, and what they are watching.
Not to mention the fact that if you truly capture a single frame on 1080i video... you are really only seeing every other line of the image, the rest being scaled to fill the missing horizontal lines of resolution
1920x540 scaled to 1920x1080)... which will make the 1080i seem inferior, but the reality is, if the 1080i is properly flagged and deinterlaced is it absolutely identical to 1080p when watched as video... not as a single frame... and that's because the two 1920x540 interlaced fields are refreshed at such a high rate that the human eye perceives the two fields as a single 1920x1080 frame.
Interlaced video is an amazing technology, and while progressive video has some significant advantages, so does interlaced video
WHEN properly flagged and deinterlaced for progressive displays
(LCD, DLP, PDP, LCoS, etc).
For anyone who really wants to have a better understanding on the differences between interlaced and progressive video, as well as the advanatges and disadvantages each technology has to offer, why they are both used, I would stringly suggest you start out by reading the wiki listings for both
Interlacing and
Deinterlacing - and follow some of their referenced sources for even more detailed explanations. I've checked both of these listings and can say with confidence they are both accurate and informative. 👍
In addition, there are numerous discussions about 1080p vs 1080i vs 720p vs 480p vs 480i in the
Electronics & Home Theater area of the forum as well as the
PlayStation 3 area of the forum as regards to what resolution works best for specific types of displays, and thus I welcome anyone interested to go and look and read over those threads and discussions. Not only that, but in many of those threads and discussions, links have been provided to outside sources with even more information and data that supports the information provided.
However, let me at least try and address some of the things mentioned already in this thread in an attempt to clear up some of the popular misconceptions about resolution.
Ugh, 1080i is horrible for gaming.
&
I'm no expert or anything, but I've heard that 1080i is horrible for videos, but fine for gaming.
Neither is necessarily true, nor are they necessarily untrue, it all depends on several factors.
If you have a display, like a CRT that supports 1080i, then 1080i is actually ideal, and will look better than 720p, and many of those types of HDTVs don't support 1080p - thus 1080i is ideal in those cases.
In addition, if you have a fixed pixel display
(LCD, DLP, PDP, LCoS, etc) and it has a native resolution
(the actual pixel count) is 1920x1080, and it has a video processor that can properly deinterlace, then 1080i is going to almost always look better than 720p.
However if your display has a *native resolution of 720p (1280x720) or as if often the case 768p (1366x768), then you'll most often get the best results by viewing 720p video, simply because you might be able to avoid additional artifacts caused by scaling, not to mention the chance any needed deinterlacing is done improperly, resulting in a loss of 50% of the vertical resolution... which would also require additional scaling to fill in the gaps.
* It is also critical to understand the difference between native resolution and supported resolution. Just because a display says it "supports" 1080i or even 1080p, does in no way mean it can actually display it in 1080i or 1080p without downscaling it to match the actual native resolution of the display's panel.
If you own a display that does not have a 1920x1080 pixel panel, you'll almost always get a better result feeding it a 720p image.
Although in the case of content that is native 1080p, and if the display has a very good video processor, then seeing as it is going to have to be downscaled any way, then in that specific case, you may very well get better results feeding it the 1080p signal.
Overal it gives everyone a good indication of the difference in quality, and that is important. Now let's see what everyone thinks
It really doesn't, due to the inherent differences between video and screen shots - especially when the source is interlaced, as either you are only seeing a single field compared to a full frame, or you are seeing how that specific display was able to deinterlace it, in which case YMMV... but one can not tell that simply by looking at a screenshot.
By the way, for anyone who doesnt know what the numbers mean:
720=1280x720 pixels
1080=1920x1080 pixels
Actually, 720 and 1080 just refers to the number of horizontal lines of resolution.
Case in point, although GT5
is "1080p" the actual number of vertical lines of resolution change depending on what you are doing in the game. In races, the number of vertical lines of resolution drops to 1280, and thus to output in 1080p, the PS3 scales the horizontal resolution from 1280 back to 1920. If it is set to output in 720p, then it scales down the vertical lines of resolution from 1080 to 720.
In fact, there are many games that are "1080p" that do not have 1920 vertical lines of resolution. Some are 1600x1080, 1440x1080, 1280x1080, and even 960x1080, like
Conflict: Denied Ops.
While most "720p" PS3 games are 1280x720, a few are not even 720, let alone 1280. Like:
- 1024x768 Beijing 2008
- 1152x648 Fracture
- 1152x640 Dark Sector
- 1120x630 Alone in the Dark
- 1024x600 Call of Duty 4 & 5
- 1040x585 Guitar Hero
The same is true for many 360 games.
In some multi-platform cases the "720p" PS3 versions have more native resolution than the "720p" 360 versions, like
Tomb Raider:Underworld and
Elder Scrolls IV: Oblivion which are both "full" 720p, thus rendered at 1280x720
(900,000 pixels per frame), while the 360 versions are rendered at only 1024x576
(590,000 pixels). That means the PS3 versions have 66% more native resolution than the 360 versions... or about 300,000 pixels per frame - nearly the equivalent of 480p video on DVD.
On the other side of the coin, the 360 versions of
Grand Theft Auto IV and
Dark Sector are rendered at 1280x720, while the PS3 versions are rendered at 1152×640. That's a loss of 20% of the resolution, or about 180,000 pixels.
And don't think that by simply scaling these games to 1280x720 or even 1920x1080 they are going to look better. The simple fact is that scaling not only adds artificial artifacts, but that it can only try and guess/predict how each additional pixel should be, and effectively all it really does is blows up the native image, as it can't create original detail into the image.
If you have a 1080p display and you do notice an improvement when feeding it a signal that is scaled by an upscaling player (like a PS3), versus feeding it the native lower resolution from the same player - that is usually an indicator that your player has a video processor that does a better job scaling than your display.
This is also why one must be careful comparing images captured from one display and concluding they will look the same on a different display. Not all displays, video processors, deinterlacers, and scalers are create equally, and in fact there is often distinct differences, even among the same manufacturers product line.
Not only is there a great deal of misconception regarding interlaced and progressive video, as well as the differences between native and supported resolutions, as well as rendered and scaled resolutions, but there is also a great deal of misconception about having to use a "big" display in order to even see the difference between 720p and 1080p... and that is absolutely untrue... although that to has been discussed many times before in the same places mentioned earlier in this post... and if this post get's any longer I might exceed the character limit.
BTW: My apologies for those that don't like long posts for one reason or another, but seeing as these misconceptions come up so often, I just want to try at least to put some of them to rest once and for all.