1080p or 720p?

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Reading the news on the front page regarding weather such as rain lowering the quality of GT5 (presumably by causing the framerate to drop) and a previous article (I forget which now, sorry) saying a similar thing, I'm curious as to what peoples thoughts are regarding GT5's graphical specs.

Now we know the game is running at a solid 60fps, but Polyphony Digital have worked really hard to get a game running at that framerate, with some of the best graphics in the genre, whilst running at a resolution of 1080p.

If Polyphony Digital were to drop the resolution of the game down to 720p (this is what forza 3 runs at, as well as most games) then they would free up a significant amount of the PS3s resources to the point where dynamic weather would be easily achieveable with the hardware the game is running on. Likewise, I suspect they could also even bump up the amount of cars on track from 16 to I dunno, maybe 20? Possibly higher?

I forget the exact difference now, but if I remember right a resolution of 1080p is pushing roughly double the amount of pixels as 720p. If all of that was made available to PD via a drop to 720p, there are a lot of things that they could accomplish graphics-wise compared to where they're at right now.

So I guess the question is, is 1080p important to you?

If it were possible, would you prefer that PD dropped the native resolution of GT5 down to 720p to provide more features when racing (weather/more cars on track etc) or do you prefer the game running at 1080p?

Either way you look at it the game is a technical marvel considering everything that they've managed to accomplish, especially on the PS3's tricky hardware. I think if they abandoned the 1080p resolution though, they could really do some incredible things (and to me at least, not really suffer much of a drop in the graphics department).
 
i run at 720p anyway for the higher AA and theres little point in 1080 with the size of my screen so i dont mind the res.

but as someone who cant tell the slightest bit of difference between 30 fps and 60 i would like the option of having those extra effects in place of the (for me) pointless high framerate.
 
So I guess the question is, is 1080p important to you?
Yes.

Its alot better and more comfortable to look at, especially for racing games.
You have a alot more natural FOV.
 
I've got a 38" and can easily tell the difference.

Anyway, it'll be designed in 1080p, as GT5P is. It's not as easy as just saying, "Yeah, we'll change it from the resolution we designed it in, to a lower one."
 
I don't mind scaling down to 720p, since my LCD is only 32 inches. If weather, damage, more cars, maybe even skid marks or reverse light are added, I don't mind, as long as Polygon.................. i mean Polyphony makes this the best GT of this gen. (maybe not until GT6 comes)
 
I don't know much about these resolution types. But the higher the better in my opinion. Doesn't it have the option to run it in 720p anyway?
 
Well its not like some of the resources of the PS3 are free when running the game at 720p, you do get higher AA with 720p. I prefer 720p because of a reduced moire effect (Its a tad blurred but overall I like it better).

Moreover, I don't know whats going on with the latest builds but GT5P does not run at 1920x1080 but 1280x1080 (Correct me if I am wrong). Thats 50% more pixels.

I think that PD already considers 720p as the primary resolution (That is the resolution most people are going to be running the game at).
 
i run at 720p anyway for the higher AA and theres little point in 1080 with the size of my screen so i dont mind the res.

but as someone who cant tell the slightest bit of difference between 30 fps and 60 i would like the option of having those extra effects in place of the (for me) pointless high framerate.

Dude! I don't know why you cant see any difference between 30 and 60fps. A racing game with less than 60 fps is a joke. There is no sense of speed, you dont feel like you are in absolute control of the car.

That is the reason T10 shifted to 60 Fps for FM2, otherwise they could easily have increased the the AF and texture resolution to create a game that looked miles better than its 60 Fps counter part (Same goes for FM3).

If 60 fps weren't so important PS3 would have handled GT5 at 1920x1080 with 4x AA at 30fps just fine.
 
Unless you have a 42" screen or above, you won't see any difference between 1080p and 720p.

Yey, i love it when people say that nonesense.
I have a 24" monitor and the difference between the 2 resolutions is huge (of course you have to sit closer infront of a smaller screen).

Higher resolution is higher resolution.
 
ITS waaaay too late to change now but if they'd have made it in 720 from day 1 and given us more cars on track,better damage,weather,day/night cycles etc then i'd be happier, but as it is we're going to get 1080p without dynamic weather or time, and terrible damage on most cars
 
Normally I'd say there is little between the two resolutions, because most of the time, there isn't. However, that truly does depend on many factors, from what the material is that you are viewing, to how close you are etc.

However, with GT5P, I started out on a 40" 720p screen. It looked great of course, but those subtle lines of the cars, the black mesh-effect you get around windscreens, the wire fences...all had that blocky, shimmery look in 720p. I upgraded to a 46" 1080p screen, and the different in how GT5 looked was significant. Smooth lines to the cars, no more shimmer on the mesh...totally transformed the way it looks, and this will be one of the big 1up points over FIII.

but as it is we're going to get 1080p without dynamic weather or time, and terrible damage on most cars
Riiiight, and you think that any lack of dynamic weather and "terrible damage" is due to the game being 1080p?! :lol: Damage on most cars (non-race cars is what you are saying) is down to what the manufacturers will allow in their licensing, which clearly has nothing to do with resolution.
 
down res-ing from 1080p to 720p has no relation to number of functions and effects of the game because they are use different part of the system for the calculation.
it's like saying I know math and art but if I don't do/learn art then I can use that for better math.
 
Unless you have a 42" screen or above, you won't see any difference between 1080p and 720p.

False, I have a 32 inch, and picture is bit smoother and clear at far distances at 1080 vs 720
 
down res-ing from 1080p to 720p has no relation to number of functions and effects of the game because they are use different part of the system for the calculation.

Of course it does. 1080p needs nearly 2.5 times more memory to buffer that 720p. It makes a huge difference as to what you can put in memory.
 
If you have an Full HD screen, 1080p is really enjoyable. If you play on a relatively big, but still 720p TV... forget it, no difference.
 
Of course hands down, without 1080p the game wouldn't look as great on my TV :D We're not trying to compete with Forza here, we're trying to use reality as a benchmark and we're pitching that against GT5. I think that's how critical many fans here are and I feel that 720 is almost seen as yesterday's resolution; not good enough for GT.
 
I went from a 26" 720p TV to a 23" 1080p LCD monitor with a 2ms refresh rate, and I can barely tell the difference, if at all. But then again, I sit with the monitor about 20--24" in front of my face, so it may look better sitting farther back, I don't know. But, very little if any difference as far as I can tell.

Maybe if I had a bigger TV it would make more of a difference.
 
Yey, i love it when people say that nonesense.
I have a 24" monitor and the difference between the 2 resolutions is huge (of course you have to sit closer infront of a smaller screen).

Higher resolution is higher resolution.


You have to sit within 2 feet of a monitor that small to notice any difference between 720p and 1080p.

Even with a 37" TV you'll only notice the difference when sitting under 5 feet from it, which is well below the optimum viewing distance.

I'm not saying there's absolutely no difference, I'm pointing out that it's not even worth discussing.

http://s3.carltonbale.com/resolution_chart.html
 
You can post as many stupid graphics and diagrams as you want, i can see it with my own eyes in real life on my very own monitor.

If you have an Full HD screen, 1080p is really enjoyable. If you play on a relatively big, but still 720p TV... forget it, no difference.

Of course theres no difference, a 720p display cant output 1080p. :lol:
 
If I can have FSAA AND Dynamic lighting/weather 720p will be fine. But my Sony 52" loves 1080p.
 
NO WAY. A lot of games that I have (COD4, CODWAW, Killzone 2 Midnight Club) supports 1080P so why not GT5 ? It's almost a must today, the only game I have that doesn't supports it is Shift, and it looks awful on my TV. (42 inch 1080i)
 
A lot of games that I have (COD4, CODWAW, Killzone 2 Midnight Club) supports 1080P so why not GT5 ?
All these games are 720p, MCLA actually upscales pretty badly.
Killzone 2 can be forced to run in 1080p (like GTA4), but it suffers also from bad scaling, i tried it, looked better in 720p (you need to uncheck 720p in your resolution settings to force K2 and GTA4 to upscale).

GT5P runs in 1280x1080p and upscales to 1920x1080p, PD tries to do real 1920x1080p for the full GT5, im curious if they can achieve that. WipEout HD also runs at 1080p with 60 frames, but also slightly upscaled (dont know its real resolution).
 
You have to sit within 2 feet of a monitor that small to notice any difference between 720p and 1080p.

Even with a 37" TV you'll only notice the difference when sitting under 5 feet from it, which is well below the optimum viewing distance.

I'm not saying there's absolutely no difference, I'm pointing out that it's not even worth discussing.

http://s3.carltonbale.com/resolution_chart.html

I have always had a problem with these charts, just like the statement that the human eye cannot detect faster than 30fps so 60fps doesn't matter... I even used to say that FPS thing... until I realized that no matter what the math and tests say, I could tell a difference and most people could.

Most of these testa re done by measuring the eye and brains ability to isolate a certain detail and then use that to determine when you can and cannot see a difference.

For instance when they say you can't see the difference between 1080p and 720p they are usually using some calculation of how small a dot the eye can percieve per degree of field of vision. But what is not accounted for is that you can see the EFFECT of smaller dots even if you can't make out the individual dots themselves.

Sometimes the loss of detail is noteable, especially in fine repeating patterns. Sometimes it is a percieved hardness of an edge... sometimes certain kinds of motion make it more noteable.

Kind of like with the human eyes ability to pick up more than 30fps. You might not be able to accurately recognize a shape of a certain complexity or isolate an image at more than 30fps, but you can certainly tell the difference especially on a display in the absense of motion blur.


I personally can tell the difference between 720p and 1080p on good content at much farther than most charts or math say I can.

NO WAY. A lot of games that I have (COD4, CODWAW, Killzone 2 Midnight Club) supports 1080P so why not GT5 ? It's almost a must today, the only game I have that doesn't supports it is Shift, and it looks awful on my TV. (42 inch 1080i)

I still say CRTs have some ubeatable image qualities...

However the irony of your statement is that 1080i really has less lines of data on screen at any given time than 720p (540 lines interlaced to come out to 1080... I think PAL is 576 progressive lines so technically 1080i has less lines of data on screen at any given time than regular old PAL :D )
 
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