2 player battle plus AI cars.

  • Thread starter Thread starter BreakerOhio
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BreakerOhio
Why won't PD implement this? Wouldn't it be funner to have AI cars on the track as well when you play with your buddies? Or some kind of cooperative play simulation mode like the Super Nintendo had with their game called "Top Gear"

Do others feel the same?
 
well.....i think it should be adjustable

because most of the time, i want to focus solely on S***talking to the person im racing and not slam into the retarded AI while doing it

sometimes however, it would be nice to smack into the AI to taunt a friend:lol:
 
Its because rendering a car twice for each split screen is too much for the poor old PS2, much the same as why there is no Cote d Azure in 2p because it is too graphical.
 
I believe there is no point in using AI racers in 2 player multiplayer for 2 reasons:

1. Most GT players are more than the "average" racer, most of them would leave the AI racers for dust and probably lap them.

2. AI wll take up more coding memory to implement, meaning there will be less cars in the game as well as tracks.

:trouble:

The only point I fell it justifiable to include AI Drivers is when you should have a option to include them in your online races to make up for lost players with poor connections and fill up gaps in network races?.......

💡
 
Originally posted by Race Idiot
If I want to race against more than one person in a multiplayer game i'll use I Link.

Yeah that works when you have 6 readily accessable friends with ps2's and tv's. I have the hardware to I-link 5 guys together but nobody really plays enough around me.
 
Originally posted by ALPHA
Its because rendering a car twice for each split screen is too much for the poor old PS2, much the same as why there is no Cote d Azure in 2p because it is too graphical.

It has nothig to with the power of the system. The problem would be the frame rate. The many NASCAR games for PS2 have AI while playing 2 players split screen. Burnout2 has AI split screen and the frame rate takes a hit.
 
well if gt3 used 25% of the ps2s power, they should at least be able to get 2 player mode with 8 cars...or mehbeh the 25% was a load of crap they made up.
 
well if gt3 used 25% of the ps2s power, they should at least be able to get 2 player mode with 8 cars...or mehbeh the 25% was a load of crap they made up.
I highly doubt they used 25% of the systems capacity because Polyphony strives for excellence and perfection so it would have been close to 80%.
It has nothig to with the power of the system. The problem would be the frame rate. The many NASCAR games for PS2 have AI while playing 2 players split screen. Burnout2 has AI split screen and the frame rate takes a hit.
Uhh, the frame rate is derived from the systems rendering power. Gran Turismo 1-2 was only like 20-30fps on the Playstation 1 because of its rendering power it could not render anymore fps because it was at its maximum amount of polygons. Where as Gran Turismo 3 is the magical 60+fps on the PS2 because it had a lot more power and can process the increased graphical detail and pump out smooth fps.

What I am saying is without more processing power you get no more fps. So in other words if power has nothing to do with it hypothetically speaking if you could play gt3 on a ps1 would there be blistering fast fps, no because it has very limited processing power and could not process even a fraction of the total amount of polygons or detail required.

You see the Playstation 2 was made because of better more powerful technology over the Playstation 1 because the PS1 is retarded.
 
You misunderstood what I said. The point is the PS2 can render ai in split screen. They just did not want to risk the loss of frames per second. Not evey game on PS2 runs at 60fps or has to.
 
my part about 25% was sarcasm. It's nothing to do with the AI, it's graphics. It doesn't have the grunt to handle 16 cars (memory issues too, you think a ps2 can store 16 different cars in mem, I certainly dont, not with the detail the gt4 cars are at), decent track detail and effects. Only way to do it would be to lose alot of the amazing detail and quality.
 
Let me rephrase the question, would any of you be bothered by a loss in frame rate or course detail if allowed to play with AI cars in a 2 player cooperative mode or 2 player battle?
 
You misunderstood what I said. The point is the PS2 can render ai in split screen. They just did not want to risk the loss of frames per second. Not evey game on PS2 runs at 60fps or has to.
Acknowledged
my part about 25% was sarcasm. It's nothing to do with the AI, it's graphics. It doesn't have the grunt to handle 16 cars (memory issues too, you think a ps2 can store 16 different cars in mem, I certainly dont, not with the detail the gt4 cars are at), decent track detail and effects. Only way to do it would be to lose alot of the amazing detail and quality.
Acknowledged

And yes I would be bothered playing with shoddy fps because it would make it twice as hard to drive.
 
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