2020 VRR Firestone 400 Mile Race-Qualifying on April 25th

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Eva

Founder of VRR
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BlackRose_Atomic
VRR's first special event in 2020 is a homage to the Indianapolis 500, using the SF19 at the Blue Moon Bay speedway. Additionally, there will be a Red Bull 100 using the Red Bull X2014 Juniors the night before. We hope you join us, it'll be a ton of fun!

Saturday, April 25, 2020
1:00 p.m.-4:30 p.m:
Firestone 400 Qualifying-Initial Runs
5:00 p.m.-5:30 p.m: Firestone Fast 6 Qualifying-Locks in Positions 1-6
6:00 p.m.-7:00 p.m: Bump Qualifying-Determines Positions 7-15

Friday, May 1, 2020
9:00 p.m.-11:00 p.m:
Red Bull 100 Indy Lights Exhibition
-9:00 p.m.-9:30 p.m: Open Practice
-9:30 p.m.-9:40 p.m: Group Qualifying
-9:40 p.m.-11:00 p.m: Red Bull 100 Race Duration (estimated)

Saturday, May 2, 2020
1:00 p.m:
Race Lobby Opens, Final Warm Up Begins
1:30 p.m: Warm Up Ends, Beginning of System Checks
1:45 p.m: Final Notes to Drivers
1:55 p.m: Beginning of Grid Formation
2:00 p.m: Beginning of the Firestone 400
5:30 p.m: Estimated Finish of the Firestone 400

NOTE 1: All times are in Eastern U.S. time, GMT-5
NOTE 2: Posted times for official practice sessions are subject to change.
Absolution Autosport-Honda
#22:
GTP_GTRacer22 (USA)/Okuma Corporation
Black Rose Racing-Honda
#35:
The_Eh_Team_43 (CAN)/Visa
#44: kross_24 (PRC)/Fanta
#98: Diesel9817 (ENG)/William Rast
Cherokee GP-Chevrolet
#24:
Mikhail24RD (USA)/Repsol
#87: DJProfessorK72 (USA)/McDonald's
#96: RoushRacing1716 (USA)/Oculus
Curtis Racing Team-Chevrolet
#4:
GTP_Crim (USA)/Pennzoil
Dragon Razor Racing-Chevrolet
#16:
DRR_Sinyster (USA)/Exxon-Mobil
#17: DRR_Affliction (USA)/Exxon-Mobil
New Union Race Club-Chevrolet
#2:
Elusion428 (TBA)/Sailor Moon Store
#54: amuda74 (USA)/VisitFlorida
#74: KokkoRacing74 (GRE)/autonews.gr
Razgriz Racing-Honda
#80:
nascarfan1400 (USA)/Hatsune Miku
Scuderia Rosa Nero-Honda
#36:
Leadfoot530 (USA)/PPG
#51: AJHG1000 (MEX)/TBA
#81: BlackRose_Atomic (USA)/Tissot
Top Performance Motorsports-Chevrolet (Toyota)
#66: BouFishidara (USA)/Elf
#72: GTP_Dylan_GTP (USA)/Elf
Chassis: SF19 Honda, SF19 Toyota (Chevrolet badging required)
Tire Supplier: Firestone (Racing Soft)
Weight: 1,585 lbs/109%
Power: 600 BHP/94% for Race; 639 BHP/100% for Qualifying
Tuning: Open
Available Push to Pass: 20 seconds
Row Inside/Middle/Outside
Row 1: #72: GTP_Dylan_GTP, #22: GTP_GTRacer22, #98: Diesel9817
Row 2: #4: GTP_Crim, #80: nascarfan1400, #35: The_Eh_Team_43
Row 3: #66: BouFishidara, #36: Leadfoot530, #44: kross_24
Row 4: #96: RoushRacing1716, #51: AJHG1000, #74: KokkoRacing74
Row 5: #2: Elusion428, #17: DRR_Affliction, #54: amuda74

First Substitute: #16: DRR_Sinyster
Second Substitute: #81: BlackRose_Atomic
Third Substitute: #24: Mikhail24RD

NOTE: All cars to use the X2014 Junior with a Nissan engine supplier
Absolution Autosport
#22:
GTP_GTRacer22 (USA)/Okuma Corporation
Black Rose Racing
#44:
kross_24 (PRC)/Airbus
#51: AJHG1000 (MEX)/TBA
#81: BlackRose_Atomic (USA)/Tissot
Cherokee GP
#96:
RoushRacing1716 (USA)/Oculus
Dragon-Razor Racing
#61:
DRR_Sinyster (USA)/Red Bull
Hasemi Motorsport
#12:
WeatherSystems (USA)/Calsonic
New Union Race Club
#20:
Elusion428 (GRE)/Sailor Moon Store
#23: damon84c (USA)/Next Level Racing
Razgriz Racing
#80:
nascarfan1400 (USA)/TBA
Speed Demon Motorsports
#66:
SDM_RRDZ (USA)/VRC.One
#77: SDM_Viper (USA)/Shinji
#88: SDM_TimeAttack (AUS)/BurningFlame
#99: Mikhail24RD (USA)/TBA
ZNPADDOCK
#21:
GTP_Michelin (BRA)/Motorola
Chassis: Red Bull X2014 Junior with Nissan engine
Tire Supplier: N/A (Racing Soft)
Weight: 1,345 lbs/111%
Power: 231 BHP/94%
Tuning: Fixed
2020 VRR Firestone 400 Sporting Regulations​
1.1. All drivers competing in the Firestone 400 must inform the event organizer of those intentions, detailing the class they are wanting to race in, car and car number they wish to use, team they are driving for, and a primary sponsor that is not already taken.
1.2. Car numbers 2-99 are open to all entrants to use, depending on class.
1.2.1. Car number 1 is reserved for the defending IndyCar Series champion, The_Eh_Team_43.
1.2.2. Car numbers may have a 0 preceding them. Only car numbers 0, 00, and 01 are prohibited. Car numbers 02, 03, 04, 05, 06, 07, 08, and 09 are legal.
1.3. Every driver must be a part of a team in some capacity to be allowed to participate.
1.4. Teams may field up to five entries for the event.
1.4.1. Each entry for a team must run the same engine supplier.
1.4.2. Engine supplier options are Honda, using the Honda chassis, and Chevrolet, using the Toyota chassis.
1.5. All teams and entries must use Firestone tires.
1.6. Teams new to VRR must use names that are friendly with GTPlanet's Acceptable Use Policy, must not be derogatory and/or offensive, and must not be an existing real life team name.
1.7. Teams must adhere to driver limitations when selecting drivers, of which there are five license ratings; Diamond, Gold, Emerald, Silver, and Bronze.
1.7.1. Bronze rated drivers are unable to participate in the event.
1.8. A simple registration guide is provided below for all entrants to use once they've read the regulations.
-Team Name:
-Car Number:
-Engine Choice:
-Tire Supplier:
-Driver:
-Primary Sponsor:
2.1. Liveries featuring sponsorship from tobacco companies, or pornographic materials will be prohibited. Violations against this rule will result in an automatic 30 day suspension from all VRR events and activities.
2.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a 30 day suspension from all VRR events and activities.
2.3. Liveries cannot use memes, or other non-racing appropriate material as part of the livery under any circumstance.
2.4. All entries are permitted to use any number font variation they so choose for their liveries, as long as the same font is used across all number locations on the car.
2.4.1. All liveries are required to have the car number located on the nose of the car, as well as both sides of the rear wing.
2.5. There are two engine manufacturers approved for use in the event, Honda, which will use the Honda chassis, and Chevrolet, which will use the Toyota chassis.
2.5.1. Engine manufacturer decals must be present on the nose of the car, as well as on the engine cover on both sides.
2.6. The Dallara decal must be present at the very front of the nose of the car.
2.7. The VRR decal must be present on all cars, on the nose of the car, just above the Dallara decal, as well as on the roll bar just behind the cockpit.
2.8. The Firestone decal is required to be on the front side of the sidepod on both sides of the car.
2.9. The Speedway logo must be present beside the fuel port on the right side of the car, as well as on the rear wing on the front corner on each side.
2.10. Teams cannot use primary sponsors reserved by other teams.
2.11. Teams cannot feature other organizations not affiliated with VRR on the cars, unless listed as an affiliated organization in 2.11.1.
3.1. Liveries featuring sponsorship from tobacco companies, or pornographic materials will be prohibited. Violations against this rule will result in an automatic 30 day suspension from all VRR events and activities.
3.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a 30 day suspension from all VRR events and activities.
3.3. Liveries cannot use memes, or other non-racing appropriate material as part of the livery under any circumstance.
3.4. All entries are permitted to use any number font variation they so choose for their liveries, as long as the same font is used across all number locations on the car.
3.4.1. All liveries are required to have the car number located on the nose of the car, as well as both sides of the rear wing.
3.5. The Dallara decal must be present at the very front of the nose of the car.
3.6. The VRR decal must be present on all cars, on the nose of the car, just above the Dallara decal, as well as on the roll bar just behind the cockpit.
3.7. The Red Bull decal must be present on the nose of the car directly above the VRR decal.
3.7.1. This decal can be any variation of the Red Bull logo as long as it is modern.
3.8. Teams cannot use primary sponsors reserved by other teams.
3.9. Teams cannot feature other organizations not affiliated with VRR on the cars, unless listed as an affiliated organization in 3.9.1.
4.1. VRR is a clean racing environment. Tough, but fair competition is expected. Accidents will be reviewed after each race and post race penalties may be assessed.
4.2. Competitors must be aware of their surroundings at all times in an open wheel environment, with close racing expected often and frequently.
4.3. Competitors attempting to lap other competitors will be required to ensure they complete the overtake without forcing the other competitor into forfeiting time.
4.4. Competitors being lapped are permitted to race with the race leader until either the race leader has pulled a 1 second gap or if the second place competitor has also lapped them.
4.4.1. If more than one competitor has been lapped, each lapped competitor has the ability to hold their track position as long as they do not reactively block oncoming lead lap competitors.
4.5. Competitors that have been lapped are permitted to fight to regain that lap only if they are racing against the race leader.
4.6. The racing surface is determined to be the asphalt/concrete which contains the racing line, as well as multicolored curbstones. Sausage curbing, and astroturf do not count as part of the racing surface.
4.7. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a post race time penalty.
4.8. Passing under safety car conditions is prohibited. Drivers that pass any undamaged car under safety car conditions will be penalized with a 30 second post race time penalty per overtake under those conditions.
4.8.1. Safety car conditions are determined as starting from the moment the race director types out "SCD" for safety car deployment, and ending after the race director has called for the safety car period to end and the overall leader has reached the restart point on the track.
4.9. Premature race exits, such as ragequitting races, are seen as a sign of disrespect for the series organizers, the other competitors, and the spirit of racing. Leaving races in such a fashion will be met with consequences, such as grid penalties or possible suspensions.
4.10. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a warning/penalty. This includes weaving back and forth across the racing surface.
4.10.1. A reactive block, or reactive maneuver, is a maneuver where the defending competitor has attempted to block the car behind after that car has made it clear how they will be attempting to overtake.
4.11. In the instance that a defensive maneuver results in another driver receiving mechanical damage, or forces another driver off the racing surface, or otherwise endangers other drivers, the driver in question of blocking may receive penalties equal to avoidable contact or avoidable collision penalties for their defensive maneuvers.
4.12. Brake warming, or brake testing, is illegal in any official VRR competitive session and is subject to strict penalization.
4.13. All competitors participating in the Firestone 400 will be limited to eight sets of tires in the race. Drivers that use more than the permitted amount will be penalized per extra set used.
5.1. Safety car periods will be brought out for instances like mass disconnects and accidents that meet a certain criteria.
5.1.1. The criteria for accidents that bring out safety car periods are crashes in which three or more competitors sustain engine damage and/or sustain damage to three or more parts of their car. All competitors that receive these kinds of damage must type the letters "AD" for Accident-Damage. Upon which, the safety car driver will type either "SCD" or "Safety Car deployed".
5.1.2. In the case of a mass disconnection, the Safety Car driver, or the race leader, will type "SCD MD" and lead the field to a red flag stop on the pit straight. The race leader or Safety Car driver will record the order of the competitors remaining and then everyone will exit the race and wait for the disconnected competitors to return. Once those competitors have returned, the race will restart with with less laps based on how much of the scheduled race distance was remaining when the mass disconnect occured. A manual safety car formation lap will allow everyone to get into their proper grid positions, and then racing will resume.
5.1.2.1. Mass disconnections are viewed as three or more competitors dropping out of the event lobby in under 180 seconds.
5.2. When a safety car period is deployed, overtaking is immediately prohibited unless the car being overtaken is wounded by mechanical damage and off to the side of the racing surface or off track completely.
5.2.1. Cars that are wounded are to stay off of the racing line and yield to undamaged cars in tight sections with their hazard lights on.
5.2.2. All cars are to keep a reasonable pace until they pass the pit lane entrance to finish their current lap. Pit lane closes when a safety car is deployed, and drivers that pit while it is closed must drop to the rear for the restart.
5.2.3. The overall race leader will be the head of the safety car queue. The overall race leader will be required to maintain a speed limit of 75 miles per hour for the entire duration of the safety car period.
5.2.4. Once all of the cars still running in the race have caught up to the safety car queue, pit lane will open for cars on the lead lap only. Any cars a lap down or more will begin leading the queue.
5.2.5. On the second full lap of caution, the pit lane will open for all cars, giving lapped cars the ability to pit.
5.2.6. On the beginning of the final lap of caution, if there are still lapped cars ahead of the race leader, they will be waved around to rejoin the rear of the queue, giving them a lap back in time for the restart.
5.3. In the instance that the event integrity may be compromised due to technical failures, the race director has the ability to call the race once the race leader has completed 75% race distance.
5.4. Under a Safety Car period, all competitors must be single file, with two car lengths minimum between each car for most of the period. Once the field enters the last sector of the track, competitors may bunch up closer to allow for a decent restart.
6.1. The race lobby will be opened at 1:00 p.m, with the track open to all competitors. Drivers must be present in the pit lane by 1:30 p.m. for scrutineering.
6.2. Scrutineering will be done by the chief steward to ensure every competitor's car is of the correct regulations in accordance to the Balance of Performance. After car specifications have been checked, the field will be organized by the chief steward for the correct starting grid.
6.3. The last step in scrutineering is ensuring clear visibility of all other competitors by each other.
6.3.1. First step to fixing visibility issues is to clear temporary online data. This can be done from the options menu inside the lobby.
6.3.2. If issues persist, the driver affected will be instructed to exit the lobby, save game before exiting completely, reboot, and then rejoin the lobby.
6.3.3. If issues persist beyond the previous point, the driver will be asked to sit the race out and let a reserve driver come in to take their place.
6.4. Race starts will be manual rolling starts following a manual formation lap.
6.4.1. All cars will follow the safety car at a speed of 75 miles per hour.
6.4.2. Once the field enters the final sector, the race field will enter rows of three, with positions 1, 4, 7, 10, and 13 on the bottom of each row.
6.4.3. The field will be allowed to go racing once the leader accelerates exiting turn 3, marked by the lines leading to pit entry.
7.1. The race lobby will be opened at 9:00 p.m, with the track open to all competitors. Drivers must be present in the pit lane by 9:25 p.m. for scrutineering.
7.2. Scrutineering will be done by the chief steward to ensure every competitor's car is of the correct regulations in accordance to the Balance of Performance. After car specifications have been checked, the field will be organized by the chief steward for the correct starting grid.
7.3. The last step in scrutineering is ensuring clear visibility of all other competitors by each other.
7.3.1. First step to fixing visibility issues is to clear temporary online data. This can be done from the options menu inside the lobby.
7.3.2. If issues persist, the driver affected will be instructed to exit the lobby, save game before exiting completely, reboot, and then rejoin the lobby.
7.3.3. If issues persist beyond the previous point, the driver will be asked to sit the race out and let a reserve driver come in to take their place.
7.4. Qualifying will begin once every driver has been cleared by scrutineering, with the session being 10 minutes in length and open to all drivers at once.
7.5. Race starts will be manual rolling starts following a manual formation lap.
7.5.1. All cars will follow the safety car at a speed of 65 miles per hour.
7.5.2. Once the field enters the final sector, the race field will enter rows of three, with positions 1, 4, 7, 10, and 13 on the bottom of each row.
7.5.3. The field will be allowed to go racing once the leader accelerates exiting turn 3, marked by the lines leading to pit entry.
8.1. Events and issues that happen during the race can be met with post race time penalties.
8.1.1. Liveries in violation of any part of Section 2 will be subject to a 10 second post race time penalty for each infraction.
8.1.1.1. Liveries in violation of rule 2.1.3. will be subject to an unappealable disqualification.
8.1.2. Tire warming after drivers have begun to line up double file for the start of a race is prohibited. Drivers that engage in tire warming after this portion of the race start protocol has begun will be subject to a 15 second post race time penalty.
8.1.3. Crossing the solid white or yellow line leading to the entry of pit lane with one or more tires will be subject to a 10 second post race time penalty.
8.1.3.1. This penalty is on assessed if the driver enters pit lane when the infraction occurs. Competitors may cross the pit entry line while racing other competitors if they are not utilizing the pit lane.
8.1.3.2. At venues where a solid line may not be placed, the pit entry line will be marked by where the pit lane and the racing surface diverge, usually at a fixed point.
8.1.4. Crossing the solid white or yellow line guiding competitors through the exit of pit lane with one or more tires will be subject to a 15 second post race time penalty.
8.1.5. Rejoining the racing surface in a dangerous manner after going off track will be subject to a 15 second post race time penalty.
8.1.5.1. Track re-entries will be seen as dangerous if the action is taking place in front of other competitors, forcing those competitors to take sudden evasive measures, or if the driver is rejoining the track at a perpendicular angle compared to the direction of the racing surface.
8.1.5.2. Competitors rejoining the race from a ghosted state will have to be sure they are rejoining in a clear section of track. Drivers that rejoin and cause either a collision or another competitor to go off track to avoid a collision will be awarded a 30 second post race time penalty.
8.1.6. Repeated instances of corner cutting will be subject to a 20 second post race time penalty.
8.1.6.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
8.1.7. Repeated instances of track extensions on the exits of corners will be subject to a 20 second post race time penalty.
8.1.7.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
8.1.8. Competitors found to have started accelerating beyond their class' formation speed limit prior to the class pole sitter reaching the starting point will be subject to a 30 second post race time penalty per offense.
8.1.8.1. Jump starts on safety car restarts will be viewed in equal measure to this rule.
8.1.9. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a 20 second post race time penalty per overtake.
8.1.10. Passing undamaged cars under safety car conditions will result in a 30 second post race time penalty per overtake.
8.1.11. Brake warming, or brake testing, is prohibited under all conditions. Competitors found in offense to this rule will be subject to a 20 second post race time penalty.
8.1.12. Causing avoidable contact will be subject to a 20 second post race time penalty.
8.1.12.1. Contact, defined by VRR, is an event between two cars that results in a competitor being unfairly hindered by either direct car-to-car contact or being forced off of the racing surface without receiving mechanical damage.
8.1.13. Causing an avoidable collision will be subject to a 30 second post race time penalty.
8.1.13.1. Collisions are defined differently to contact. Collisions are the instance where a competitor receives mechanical damage directly from another competitor's actions.
8.1.14. Causing an avoidable collision under safety car conditions will be subject to a 60 second post race time penalty.
8.1.15. Repeated reactive blocking maneuvers will be subject to a 15 second post race time penalty.
8.1.16. Engaging in an unsafe blocking maneuver (contact blocking) will be subject to a 20 second post race time penalty.
8.1.17. Engaging in a dangerous blocking maneuver (resulting in mechanical damage) will be subject to a 30 second post race time penalty.
8.1.18. Competitors that clutter in race text communications with unimportant messages will be subjected to a 20 second post race time penalty.
8.2. In the instance that a competitor will not see any punishment through a post race time penalty, a grid penalty for that driver's next applicable event will be issued instead.
8.2.1. Liveries in violation of any part of Section 2 will be subject to a two place grid penalty for each infraction.
8.2.2. Competitors that engage in tire warming after entering the final phase of the race start protocol will be subject to a three place grid penalty.
8.2.3. Crossing the solid white or yellow line leading to the entry of pit lane with one or more tires will be subject to a two place grid penalty.
8.2.4. Crossing the solid white or yellow line guiding competitors through the exit of pit lane with one or more tires will be subject to a three place grid penalty.
8.2.5. Rejoining the racing surface in a dangerous manner after going off track or ghosting through the pause menu will be subject to a three place grid penalty or a six place grid penalty if the rejoin causes a collision.
8.2.6. Repeated instances of corner cutting will be subject to a four place grid penalty.
8.2.7. Repeated instances of track extension will be subject to a four place grid penalty.
8.2.8. Competitors found to have committed a jump start during the race start or a safety car restart will be subject to a six place grid penalty.
8.2.9. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a four place grid penalty.
8.2.10. Passing undamaged cars under safety car conditions will result in a six place grid penalty.
8.2.11. Brake warming will be subject to a four place grid penalty.
8.2.12. Causing avoidable contact will be subject to a four place grid penalty.
8.2.13. Causing an avoidable collision will be subject to a six place grid penalty.
8.2.14. Causing an avoidable collision under safety car conditions will be subject to a 20 second stop-go penalty at the next applicable event.
8.2.15. Repeated reactive blocking maneuvers will be subject to a three place grid penalty.
8.2.16. Engaging in an unsafe blocking maneuver will be subject to a four place grid penalty.
8.2.17. Engaging in a dangerous blocking maneuver will be subject to a six place grid penalty.
8.2.18. Cluttering the in game text communications with unimportant messages will be subject to a four place grid penalty.
8.3. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.
8.3.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the competitor in question.
8.3.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
8.3.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
8.3.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
8.3.4.1. Race suspensions apply to any VRR event.
8.3.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occurred.
8.3.5. Causing a deliberate collision with another competitor for any reason and with any end result will result in an automatic one race suspension.
8.3.5.1. The length of the suspension is left to the race steward to finalize on a per case basis, and may last longer than stated above.
8.3.6. Attacking a competitor through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
9.1. The room mode for the VRR Firestone event will be set to "Practice/Race".
9.2. The room mode for the VRR Red Bull 100 event will be set to "Practice/Qualifier/Race".
9.3. Lobbies will be clearly coded for understanding. Each lobby will include the round number and which lobby it is. For example, the title for the Red Bull 100 would be "2020 VRR Red Bull 100 Event".
9.4. Laps will be specifically set to include the scheduled race distance publicly displayed as well as an additional lap for formation lap. An example of this would be the event at Dragon Trail having a scheduled distance of 61 laps, while the race lobby will be scheduled for 62 laps to include the formation lap.
9.5. The starting procedure for each event will be a standing start to start the formation lap.
9.6. Grid order will be initially set to "Fastest First" for the Red Bull 100, while the Firestone 400 will use "Set by Host" due to qualifying being a separate session.
9.7. Boost will not be utilized in any formal VRR championships.
9.8. Slipstream Strength will be set to weak for both sessions.
9.9. Visible Damage will be turned on.
9.10. Mechanical Damage will always be set to "Heavy" for VRR championships.
9.11. Tire wear will be set to normal wear, or x2.
9.12. Fuel Consumption will be set to normal, or x2.
9.13. Initial Fuel will be set to 100 liters.
9.14. Grip on Wet Track/Track Edge will always be set to "Real" for VRR championships.
9.15. Race Finish Delay will be set to try matching the amount of time needed to complete a lap.
9.16. Category of cars allowed in the lobby will be preset to no limit.
9.17. In game automatic Balance of Performance will be turned off due to VRR having its own set Balance of Performance.
9.18. Maximum Tire Rating will be be the soft racing compound.
9.19. Minimum Tire Rating will be set to the same compound as the maximum.
9.20. Ghosting During Race will be set to "None".
9.21. Shortcut Penalty will be set to "None".
9.22. Wall Collision Penalty will be set to "None".
9.23. Side Contact Penalty will be set to "None".
9.24. Correct Vehicle Course After Wall Collision will be turned off.
9.25. Replace Car at Course Out will be turned off.
9.26. Flag Rules will be turned off.
9.27. Countersteer Assist will not be allowed.
9.28. Active Stability Management will not be allowed.
9.29. Driving Line will not be allowed.
9.30. Traction Control will not be allowed.
9.31. ABS will not be limited.
9.32. Auto Drive will not be allowed.
10.1. Qualifying for the Firestone 400 will be held a weekend before the race, and will be organized into three stages.
10.2. Qualifying attempts will be Indy 500-style, meaning each qualifying run will include an out lap, a full warm up lap, four timed laps, and a cool down lap.
10.2.1. The qualifying run will be the average of the four timed laps only.
10.3. The first stage of qualifying will be for all registered entries, the results of which will determine which competitors will be in the Firestone Fast 6 and those that will make the rest of the field.
10.3.1. Each entry has up to three attempts to set their fastest time.
10.3.2. For the first set of runs, all of the entered competitors will make their attempts based on a random assortment done the night before.
10.3.3. After each competitor has made their first attempt, the qualifying order will reset naturally.
10.3.4. Competitors have the ability to interrupt the qualifying order by utilizing the Fast Lane. By using the Fast Lane, the competitor will make the agreement that they will withdraw their existing time and attempt to replace it.
10.3.4.1. The Fast Lane will only become active once all competitors have made their first qualifying runs.
10.3.4.2. Competitors that make additional runs without utilizing Fast Lane will keep their best qualifying run.
10.3.5. Competitors have the ability to pass on making qualifying runs and save their attempts for later in the session.
10.3.6. Competitors can waive their current attempt if they feel they will not improve or if an accident occurs. They will lose that attempt as they did attempt to make a run.
10.3.7. The entirety of the initial qualifying session will not exceed 180 minutes in length, beginning at 1:00 p.m. Eastern U.S. time and ending at 4:00 p.m. Eastern U.S. time.
10.4. The top six after the first session has concluded will be given one attempt to set a qualifying run. This session, the Firestone Fast 6, will determine the first two rows of the starting grid.
10.4.1. The qualifying order for the session will be randomized similar to how the initial qualifying order was determined.
10.4.2. The session should not exceed 40 minutes duration.
10.5. The final session, Bump Qualifying, beginning at 5:00 p.m. Eastern U.S. time, will determine the final nine starting positions for the race.
10.5.1. The results from the initial session will determine the qualifying order for Bump Qualifying.
10.5.2. Each competitor has two attempts.
10.5.3. Fast Lane will not be available for the final session.
10.5.4. The session will continue until all competitors have either used both attempts, or have confirmed their result as final.
10.6. In the instance that a team must make a driver lineup adjustment after qualifying, the car(s) being adjusted will be moved to the rear of the grid for the race.
10.6.1. All driver lineup adjustments must be made before Thursday, April 30, 2020 at 9:00 p.m. Eastern U.S. time. and must be approved by event organizers.

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Rulebook Version 1.20 (23 April 2020)
 
Last edited:
-Team Name: Absolution Autosport
-Driver: GTP_GTRacer22
-Car Number: 22
-Car Choice: Honda
-Primary Sponsor: Okuma Corporation
 
Last edited:
-Team Name: Speed Demon Motorsports
-Car Number: 66
-Engine Choice: Nissan
-Tire Supplier: Falken
-Driver: SDM_RRDZ (USA)
-Primary Sponsor: VRC.One

-Team Name: Speed Demon Motorsports
-Car Number: 77
-Engine Choice: Nissan
-Tire Supplier: Falken
-Driver: SDM_Viper (USA)
-Primary Sponsor: SHINJI

Team Name: Speed Demon Motorsports
-Car Number: 88
-Engine Choice: Nissan
-Tire Supplier: Falken
-Driver: SDM_Time-Attack (AUS)
-Primary Sponsor: BurningForce

-Team Name: Speed Demon Motorsports
-Car Number: 99
-Engine Choice: Nissan
-Tire Supplier: Falken
-Driver: Mikhail24RD (USA)
-Primary Sponsor: TBA

EDIT: All cars will race in the Red Bull 100.
 
Last edited:
-Team Name: Hasemi Motorsport
-Car Number: #12
-Driver: WeatherSystems (USA)
-Primary Sponsor: Calsonic

FREEDOM 100 ONLY
 
"2.8. The Firestone decal is required to be on the front side of the sidepod on both sides of the car."

Instructions unclear, decal stuck in air intake.
 
Team Name: Dragon+Razor Racing
-Car Number: 17
-Engine Choice: Chevrolet (Toyota)
-Tire Supplier: Firestone
-Driver: DRR_Affliction (USA)
-Primary Sponsor: Exxon-Mobil
 
400 Entries

Team Name: New Union Race Club
Car Number: 2
Engine Choice: Chevrolet
Tire Supplier: Firestone
Driver: @PD_Skynative
Primary Sponsor: Sailor Moon Store

Team Name: New Union Race Club
Car Number: 54
Engine Choice: Chevrolet
Tire Supplier: Firestone
Driver: @amuda74
Primary Sponsor: Visit Florida.com

Team Name: New Union Race Club
Car Number: 74
Engine Choice: Chevrolet
Tire Supplier: Firestone
Driver: KokkoRacing74 (PSN)
Primary Sponsor: autonews.gr

Freedom 100 Entries

Team Name: New Union Race Club
Car Number: 23
Engine Choice: Nissan
Driver: @damonc84
Primary Sponsor: Next Level Racing

Team Name: New Union Race Club
Car Number: 20
Engine Choice: Nissan
Driver: @PD_Skynative
Primary Sponsor: Sailor Moon Store
 
Last edited:
Team Name: Dragon+Razor Racing
-Car Number: 16
-Engine Choice: Chevrolet (Toyota)
-Tire Supplier: Firestone
-Driver: DRR_Sinyster (USA)
-Primary Sponsor: Exxon-Mobil
 
For Freedom 100:

-Team Name: Black Rose Racing
-Car Number: #44
-Driver: kross_24 (PRC)
-Primary Sponsor: Airbus

Note: Remember to update my car number for the 400 to 44 too.
 
Freedom 100:

Absolution Autosport
#22
GTP_GTRacer22
Okuma Corporation
 
Massive OP update this morning, here's what's been added.
-Added car specifications for the Red Bull 100 event.
-Added multiple rulebook sections regarding the Red Bull 100 event, lobby settings for both events.
-Caught up to recent entries posted on this thread.
 
Entering cars as I put them together for the Firestone 400.

Team Name: Cherokee GP
Car #: 24
Engine Supplier: Chevrolet
PSN ID: Mikhail24RD (USA) @Mikhail24RD
Primary Sponsor: Repsol
 
-Team Name: Razgriz Racing
-Car Number: 80
-Engine Choice: Honda
-Tire Supplier: Firestone
-Driver: nascarfan1400 (USA)
-Primary Sponsor: Hatsune Miku
-100 Sponsor: TBD

Planning to attempt both races.
 
Freedom 100 ONLY

Team Name:
ZNPADDOCK
Car Number: 21
Driver: Matheus Michelin
Primary Sponsor: Motorola/ZNPADDOCK

ZNPADDOCK is a esports amateur team I'm starting with some friends here in Brazil. Just for fun and giggles.
 
Here's Cherokee GP's official livery for the Firestone 400.
Gran Turismo®SPORT_20200422093700.png
Gran Turismo®SPORT_20200422093720.png
 
Entry List has been updated. Entries close on Friday.
 
400 Entries

Team Name: New Union Race Club
Car Number: 2
Engine Choice: Chevrolet
Tire Supplier: Firestone
Driver: @PD_Skynative
Primary Sponsor: TBA

Team Name: New Union Race Club
Car Number: 54
Engine Choice: Chevrolet
Tire Supplier: Firestone
Driver: @amuda74
Primary Sponsor: TBA

Team Name: New Union Race Club
Car Number: 74
Engine Choice: Chevrolet
Tire Supplier: Firestone
Driver: KokkoRacing74 (PSN)
Primary Sponsor: TBA

Freedom 100 Entries

Team Name: New Union Race Club
Car Number: 23
Engine Choice: Nissan
Tire Supplier: TBA
Driver: @damonc84
Primary Sponsor: TBA

@Eva iv'e updated NURC's third entry for the 400
 
Rulebook has been updated to include Firestone 400 Qualifying procedure and most recent entries.
 
Entries for the Firestone 400 are now closed. 19 entries have been submitted for qualifying tomorrow. Qualifying order will be determined tonight around 8:00 p.m. Eastern U.S. time.
 
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