2021 VRR Firestone 400 Mile Race | Congrats to Race Winners!

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Eva

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BlackRose_Atomic
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After the massively successful event in 2020, the Firestone 400 at Blue Moon Bay Speedway returns to help kick off a crazy month of May that includes VRR's first Indianapolis 500 on iRacing, and the start of the 8th season of VRR Super GT.

Wednesday May 5, 2021
-Entry Deadline for Firestone 400.

Saturday, May 8, 2021
1:00 p.m.-4:30 p.m:
Firestone 400 Qualifying-Initial Runs
5:00 p.m.-5:30 p.m: Firestone Fast 6 Qualifying-Locks in Positions 1-6
6:00 p.m.-7:00 p.m: Bump Qualifying-Determines Positions 7-15

Wednesday, May 12, 2021
-Entry Deadline for Red Bull 120.
-Entry Deadline for Larry Mac 120.

Friday, May 14, 2021
2021 VRR Red Bull 120 (GT Sport) | 9:00 p.m.-11:00 p.m
-9:00 p.m.-9:30 p.m:
Open Practice
-9:30 p.m.-9:40 p.m: Group Qualifying
-9:40 p.m.-11:00 p.m: Red Bull 120 Race Duration (estimated, 60 laps)

Saturday, May 15, 2021
VRR Supercup Exhibition (GT Sport) | 9:00 a.m.-11:00 a.m.
-9:00 a.m.-9:30 a.m:
Open Practice
-9:30 a.m.-9:40 a.m: Group Qualifying
-9:40 a.m.-11:00 a.m: Larry Mac 120 Race Duration (estimated, 60 laps)

2021 VRR Firestone 400 (Gran Turismo Sport) | 12:00 p.m.-4:30 p.m.
12:00 p.m:
Race Lobby Opens, Final Warm Up Begins
12:30 p.m: Warm Up Ends, Beginning of System Checks
12:45 p.m: Final Notes to Drivers
12:55 p.m: Beginning of Grid Formation
1:00 p.m: Beginning of the Firestone 400 (200 laps)
4:30 p.m: Estimated Finish of the Firestone 400

2021 VRR Indianapolis 500 (iRacing) | 5:00 p.m.-9:00 p.m.
5:00 p.m:
Race Lobby Opens, Final Practice Begins
5:50 p.m: End of Final Practice, Beginning of Qualifying
6:00 p.m: End of Qualifying, Beginning of Race (200 laps)
9:00 p.m: Estimated End of Race

NOTE 1: All times are in Eastern U.S. time.
NOTE 2: Posted times for official sessions are subject to minor alterations.

Black Rose Racing-Chevrolet
#81:
BlackRose_Atomic (USA)/TE Connectivity
Crown Autosport-Chevrolet
#35:
The_Eh_Team_43 (USA)/Chapman's Ice Cream
#97: Leadfoot530 (USA)/Wynn's
Curtis Racing Team-Chevrolet
#4:
GTP_KrispyKrim (USA)/Pennzoil
DGC SimRacing-Honda
#2:
Elusion_428 (GRE)/Shinra Electric Power Company
#74: KokkoRacing74 (GRE)/automotonews.gr
Goodsmile Razgriz Racing-Honda
#80:
nascarfan1400 (USA)/Hatsune Miku
Mictlan Racing Team-Honda
#51:
MRT_Cinnamon (MEX)/Telmex
NACR Motorsports-Chevrolet
#9:
Colonal4Bins (USA)/Grassroots Motorsports
#84: speedhunter_20B (CAN)/Grassroots Motorsports
#86: epicschwinn (USA)/Grassroots Motorsports
#88: mcmariner44 (USA)/Grassroots Motorsports
Scuderia Scottosterzo-Honda
#44:
kross_24 (PRC)/Fanta
#98: Diesel9817 (ENG)/William Rast
Speed Demon Motorsports-Honda
#21:
SDM_Michelin (BRA)/Samsung
#77: SDM_RRDZ (USA)/MOTUL
Turn One-Honda
#54:
amuda54 (USA)/Gallagher
Virtual Endurance Racing Team-Chevrolet
#25:
VLX_CJohn (GRE)/TBD
Chassis: Red Bull X2014 Standard (Chevrolet or Honda engine suppliers)
Tire Supplier: Firestone (Racing Soft)
Weight: 1,561 lbs/109%
Power: 654 BHP/82% for Race; 687 BHP/86% for Qualifying
Tuning: Open
Tire Wear: x2
Fuel Usage: x2
Row 1) #98: Diesel9817, #44: kross_24, #2: Elusion_428
Row 2) #74: KokkoRacing74, #51: MRT_Cinnamon, #77: SDM_RRDZ

First Substitute:
Second Substitute:
Third Substitute:

NOTE: All cars to use the X2014 Junior with a Mazda engine supplier
Black Rose Racing
#81:
BlackRose_Atomic (USA)/Coca-Cola
Cherokee GP
#96:
Hoodca11 (USA)/Oculus
DGC SimRacing
#2:
Elusion_428 (GRE)/Shinra Electric Power Company
Goodsmile Razgriz Racing
#80:
nascarfan1400 (USA)/Hatsune Miku
GTN Racing
#14:
bigtexlpfan97 (USA)/Milwaukee
Mictlan Racing Team
#19:
MRT_BUGATTY02 (PAN)/Breitling
#29: MRT_Juancho29 (VEN)/VR Custom Seats
#51: MRT_Cinnamon (MEX)/Telmex
Speed Demon Motorsports
#21:
SDM_Michelin (BRA)/Samsung
#66: SDM_Viper (USA)/MuteBear
#77: SDM_RRDZ (USA)/VRC.One
Yon-Ju Yon Motorsports by SFM
#44:
Miiraki (AUS)/Angelic Pretty
Chassis: Red Bull X2014 Junior with Mazda engine
Tire Supplier: N/A (Racing Soft)
Weight: 1,345 lbs/111%
Power: 231 BHP/94%
Tuning: Fixed
Tire Wear: x1
Fuel Usage: x1

Black Rose Racing-Nissan
#81:
BlackRose_Atomic (USA)/Coca-Cola
Cherokee GP-Honda
#96:
Hoodca11 (USA)/Oculus
Goodsmile Razgriz Racing-Honda
#80:
nascarfan1400 (USA)/Hatsune Miku
Greek Freaks-Nissan
#2:
Elusion_428 (GRE)/TBA
#25: VLX_CJohn (GRE)/TBA
Mictlan Racing Team-Nissan
#51:
MRT_Cinnamon (MEX)/Telmex
SideMax Motorworks-Lexus
#24:
SMM_Palmer (ENG)/Brubeck
Speed Demon Motorsports-Honda
#17:
SDM_RRDZ (USA)/TBA
#21: SDM_Michelin (BRA)/Samsung
Twisted Visions by SDM-Lexus
#11:
SDM_Splash (LTU)/Neuropunk
Yon-Ju Yon Motorsports by SFM
#44:
Miiraki (AUS)/Pastel Palettes
Shared Regulations
Tire Compound:
Racing Hard (Dunlop, Bridgestone, Hankook permitted)
Fuel Usage: x2
Tire Wear: x3

Balance of Performance
Honda NSX GT400
Power:
458 BHP/76%
Weight: 2,035 lbs/88%
Lexus RC F GT400
Power:
454 BHP/74%
Weight: 2,000 lbs/89%
Nissan GT-R GT400
Power:
452 BHP/74%
Weight: 1,978 lbs/88%
2021 VRR Firestone 400 Sporting Regulations​
1.1. All drivers competing in the Firestone 400 must inform the event organizer of those intentions, detailing the class they are wanting to race in, car and car number they wish to use, team they are driving for, and a primary sponsor that is not already taken.
1.2. Car numbers 2-99 are open to all entrants to use, depending on class.
1.2.1. Car number 1 is reserved for the defending Firestone 400 champion, Diesel9817.
1.2.2. Car numbers may have a 0 preceding them. Only car numbers 0, 00, and 01 are prohibited. Car numbers 02, 03, 04, 05, 06, 07, 08, and 09 are legal.
1.2.3. VRR members that have either completed a certain amount of events, or have won a D1 or D2 Championship, have their numbers reserved across all VRR sanctioned competitions. If a number clash occurs, the tenured VRR members will take priority.
1.3. Every driver must be a part of a team in some capacity to be allowed to participate.
1.4. Teams may field up to five entries for the event.
1.4.1. Each entry for a team must run the same engine supplier.
1.4.2. Engine supplier options are Honda, and Chevrolet.
1.5. All teams and entries must use Firestone tire branding.
1.6. Teams new to VRR must use names that are friendly with GTPlanet's Acceptable Use Policy, must not be derogatory and/or offensive, and must not be an existing real life team name.
1.7. Teams must adhere to driver limitations when selecting drivers, of which there are five license ratings; Diamond, Gold, Emerald, Silver, and Bronze.
1.7.1. Silver and Bronze rated drivers are unable to participate in the Firestone 400 event.
1.8. A simple registration guide is provided below for all entrants to use once they've read the regulations.
-Team Name:
-Car Number:
-Engine Choice:
-Tire Supplier:
-Driver:
-Primary Sponsor:
2.1. Liveries featuring sponsorship from tobacco companies, or pornographic materials will be prohibited. Violations against this rule will result in an automatic 30 day suspension from all VRR events and activities.
2.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a 30 day suspension from all VRR events and activities.
2.3. Liveries cannot use memes, or other non-racing appropriate material as part of the livery under any circumstance.
2.4. All entries are permitted to use any number font variation they so choose for their liveries, as long as the same font is used across all number locations on the car.
2.4.1. All liveries are required to have the car number located on the nose of the car, as well as both sides of the rear wing.
2.5. There are two engine manufacturers approved for use in the event, Honda, which will use the Honda chassis, and Chevrolet, which will use the Toyota chassis.
2.5.1. Engine manufacturer decals must be present on the nose of the car, as well as on the engine cover on both sides.
2.6. The Dallara decal must be present at the very front of the nose of the car.
2.7. The VRR logo must be present on all cars, on the nose of the car, just above the Dallara decal, as well as on the roll bar just behind the cockpit.
2.8. The Firestone decal is required to be on the front side of the sidepod on both sides of the car.
2.9. The Speedway logo must be present beside the fuel port on the right side of the car, as well as on the rear wing on the front corner on each side.
2.10. Teams cannot use primary sponsors reserved by other teams.
2.11. Teams cannot feature other organizations not affiliated with VRR on the cars, unless listed as an affiliated organization in 2.11.1.
3.1. All drivers competing in the Firestone 400 must inform the event organizer of those intentions, detailing the class they are wanting to race in, car and car number they wish to use, team they are driving for, and a primary sponsor that is not already taken.
3.2. Car numbers 2-99 are open to all entrants to use, depending on class.
3.2.1. Car number 1 is reserved for the defending Firestone 400 champion, Diesel9817.
3.2.2. Car numbers may have a 0 preceding them. Only car numbers 0, 00, and 01 are prohibited. Car numbers 02, 03, 04, 05, 06, 07, 08, and 09 are legal.
3.2.3. VRR members that have either completed a certain amount of events, or have won a D1 or D2 Championship, have their numbers reserved across all VRR sanctioned competitions. If a number clash occurs, the tenured VRR members will take priority.
3.3. Every driver must be a part of a team in some capacity to be allowed to participate.
3.4. Teams may field up to five entries for the event.
3.4.1. Each entry for a team must run the same engine supplier.
3.4.2. The sole engine supplier option is Mazda.
3.5. All teams and entries must use Firestone tire branding.
3.6. Teams new to VRR must use names that are friendly with GTPlanet's Acceptable Use Policy, must not be derogatory and/or offensive, and must not be an existing real life team name.
3.7. Teams must adhere to driver limitations when selecting drivers, of which there are five license ratings; Diamond, Gold, Emerald, Silver, and Bronze.
3.7.1. No driver license limits are in effect for the event.
3.8. A simple registration guide is provided below for all entrants to use once they've read the regulations.
-Team Name:
-Car Number:
-Driver:
-Primary Sponsor:
3.9. Up to 16 entries will be accepted for the event.
4.1. Liveries featuring sponsorship from tobacco companies, or pornographic materials will be prohibited. Violations against this rule will result in an automatic 30 day suspension from all VRR events and activities.
4.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a 30 day suspension from all VRR events and activities.
4.3. Liveries cannot use memes, or other non-racing appropriate material as part of the livery under any circumstance.
4.4. All entries are permitted to use any number font variation they so choose for their liveries, as long as the same font is used across all number locations on the car.
4.4.1. All liveries are required to have the car number located on the nose of the car, as well as both sides of the rear wing.
4.5. The Dallara decal must be present at the very front of the nose of the car.
4.6. The VRR logo must be present on all cars, on the nose of the car, just above the Dallara decal, as well as on the roll bar just behind the cockpit.
4.7. The Red Bull decal must be present on the nose of the car directly above the VRR decal.
4.7.1. This decal can be any variation of the Red Bull logo as long as it is modern.
4.8. Teams cannot use primary sponsors reserved by other teams.
4.9. Teams cannot feature other organizations not affiliated with VRR on the cars, unless listed as an affiliated organization in 3.9.1.
5.1. All drivers competing in the Larry Mac 120 must inform the event organizer of those intentions, detailing the class they are wanting to race in, car and car number they wish to use, team they are driving for, and a primary sponsor that is not already taken.
5.1.1. Competitors from the previous season of VRR Supercup will have priority in regards to filing entries.
5.2. Car numbers 2-99 are open to all entrants to use, depending on class.
5.2.1. Car number 1 is reserved for the defending Supercup Driver's Champion, VLX_CJohn.
5.2.2. Car numbers may not have a 0 preceding them. Car numbers 0, 00, 01, 02, 03, 04, 05, 06, 07, 08, and 09 are prohibited.
5.2.3. VRR members that have either completed a certain amount of events, or have won a D1 or D2 Championship, have their numbers reserved across all VRR sanctioned competitions. If a number clash occurs, the tenured VRR members will take priority.
5.3. Every driver must be a part of a team in some capacity to be allowed to participate.
5.4. Teams may field up to two entries for the event.
5.4.1. Each entry for a team must run the same chassis, between the modern Honda, Lexus, and Nissan Super GT machinery.
5.5. All teams and entries can use either Dunlop, Bridgestone, or Hankook tire branding.
5.5.1. Teams must use the same tire branding between cars.
5.6. Teams new to VRR must use names that are friendly with GTPlanet's Acceptable Use Policy, must not be derogatory and/or offensive, and must not be an existing real life team name.
5.7. Teams must adhere to driver limitations when selecting drivers, of which there are five license ratings; Diamond, Gold, Emerald, Silver, and Bronze.
5.7.1. No driver limitations exist for the event.
5.8. A simple registration guide is provided below for all entrants to use once they've read the regulations.
-Team Name:
-Car Number:
-Car Choice:
-Tire Supplier:
-Driver:
-Primary Sponsor:
5.9. Up to 16 entries will be accepted for the event.
6.1. Liveries featuring sponsorship from tobacco companies, or pornographic materials will be prohibited. Violations against this rule will be handled in accordance with VRR's Complete Guidelines.
6.2. Liveries promoting a political stance or agenda will be prohibited. VRR remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a suspension.
6.3. All cars must use the official VRR Autobacs Supercup number plates, which can be found here. (Hood, left side, right side.)
6.3.1. Each side number plate must be directly behind the front wheel well, and each side must be equipped with the appropriate number plate.
6.3.2. The hood, or bonnet, number plate must be set center line on the hood, and cannot be further forward than the engine vent ducts.
6.4. All cars must use only the approved car number decals, with the numbers fitting inside of the number plate itself in all three required locations. Number decals can be found for the following: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.
6.4.1.
Each car must also have the car number, in the official font above, on the rear of the car off to the right of the manufacturer badge. Number decals may be any color in this fourth position as long as it is easily visible.
6.4.2. Each car must have the correct car number displayed in their driver info for other drivers to see on track. To adjust this, livery makers must set a default number plate, enter the correct car number for the livery, and then turn the default number plate back off.
6.5. The VRR logo decal must be present on all cars directly in front of the side mirrors.
6.7. Teams cannot use primary sponsors reserved by other teams.
6.8. All cars must be equipped with decals matching their tire supplier, with the appropriate decals on both sides of the front bumper between the headlights and the base of the bumper itself, as well as on the rear of the car.
6.9. All cars must be equipped with Speedway fuel decals on both sides of the car next to the fuel cap location, as Speedway is the official fuel supplier of the 2021 VRR Speedweeks.
6.10. All cars must use the white Gran Turismo windshield banner.
6.11. All cars must use some variant of a center lock wheel.
6.12. Teams cannot run decals representing other racing organizations outside of VRR unless otherwise specified in 4.12.1.
7.1. VRR is a clean racing environment. Tough, but fair competition is expected. Accidents will be reviewed after each race and post race penalties may be assessed.
7.2. Competitors must be aware of their surroundings at all times in an open wheel environment, with close racing expected often and frequently.
7.3. Competitors attempting to lap other competitors will be required to ensure they complete the overtake without forcing the other competitor into forfeiting time.
7.4. Competitors being lapped are permitted to race with the race leader until either the race leader has pulled a 1 second gap or if the second place competitor has also lapped them.
7.4.1. If more than one competitor has been lapped, each lapped competitor has the ability to hold their track position as long as they do not reactively block oncoming lead lap competitors.
7.5. Competitors that have been lapped are permitted to fight to regain that lap only if they are racing against the race leader.
7.6. The racing surface is determined to be the asphalt/concrete which contains the racing line, as well as multicolored curbstones. Sausage curbing, astroturf, and painted surfaces outside of the solid painted track boundary lines do not count as part of the racing surface.
7.7. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a post race time penalty.
7.8. Passing under safety car conditions is prohibited. Drivers that pass any undamaged car under safety car conditions will be penalized with a 30 second post race time penalty per overtake under those conditions.
7.8.1. Safety car conditions are determined as starting from the moment the race director types out "SCD" for safety car deployment, and ending after the race director has called for the safety car period to end and the overall leader has reached the restart point on the track.
7.9. Premature race exits, such as rage-quitting races, are seen as a sign of disrespect for the series organizers, the other competitors, and the spirit of racing. Leaving races in such a fashion will be met with consequences, such as grid penalties or possible suspensions.
7.10. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a warning/penalty. This includes weaving back and forth across the racing surface.
7.10.1. A reactive block, or reactive maneuver, is a maneuver where the defending competitor has attempted to block the car behind after that car has made it clear how they will be attempting to overtake.
7.10.2. Swerving motions, such as those found in attempts to break slipstream, are not permitted as each direction change is seen as a separate defensive maneuver.
7.11. In the instance that a defensive maneuver results in another driver receiving mechanical damage, or forces another driver off the racing surface, or otherwise endangers other drivers, the driver in question of blocking may receive penalties equal to avoidable contact or avoidable collision penalties for their defensive maneuvers.
7.12. Brake warming, or brake testing, is illegal in any official VRR competitive session and is subject to strict penalization.
7.13. All competitors participating in the Firestone 400 will be limited to eight sets of tires in the race. Drivers that use more than the permitted amount will be penalized 1 lap per extra set used.
8.1. Safety car periods will be brought out for instances like mass disconnects and accidents that meet a certain criteria.
8.1.1. The criteria for accidents that bring out safety car periods are crashes in which three or more competitors sustain engine damage and/or sustain damage to three or more parts of their car. All competitors that receive these kinds of damage must type the letters "AD" for Accident-Damage. Upon which, the safety car driver will type either "SCD" or "Safety Car deployed".
8.1.2. In the case of a mass disconnection, the Safety Car driver, or the race leader, will type "SCD MD" and lead the field to a red flag stop on the pit straight. The race leader or Safety Car driver will record the order of the competitors remaining and then everyone will exit the race and wait for the disconnected competitors to return. Once those competitors have returned, the race will restart with with less laps based on how much of the scheduled race distance was remaining when the mass disconnect occurred. A manual safety car formation lap will allow everyone to get into their proper grid positions, and then racing will resume.
8.1.2.1. Mass disconnections are viewed as three or more competitors dropping out of the event lobby in under 180 seconds.
8.2. When a safety car period is deployed, overtaking is immediately prohibited unless the car being overtaken is wounded by mechanical damage and off to the side of the racing surface or off track completely.
8.2.1. Cars that are wounded are to stay off of the racing line and yield to undamaged cars in tight sections with their hazard lights on.
8.2.2. All cars are to keep a reasonable pace until they pass the pit lane entrance to finish their current lap. Pit lane closes when a safety car is deployed, and drivers that pit while it is closed must drop to the rear for the restart.
8.2.3. The overall race leader will be the head of the safety car queue. The overall race leader will be required to maintain a speed limit of 75 miles per hour for the entire duration of the safety car period.
8.2.4. Once all of the cars still running in the race have caught up to the safety car queue, pit lane will open for cars on the lead lap only. Any cars a lap down or more will begin leading the queue.
8.2.5. On the second full lap of caution, the pit lane will open for all cars, giving lapped cars the ability to pit.
8.2.6. On the beginning of the final lap of caution, if there are still lapped cars ahead of the race leader, they will be waved around to rejoin the rear of the queue, giving them a lap back in time for the restart.
8.3. In the instance that the event integrity may be compromised due to technical failures, the race director has the ability to call the race once the race leader has completed 75% race distance.
8.4. Under a Safety Car period, all competitors must be single file, with two car lengths minimum between each car for most of the period. Once the field enters the last sector of the track, competitors may bunch up closer to allow for a decent restart.
9.1. The race lobby will be opened at 12:00 p.m, with the track open to all competitors. Drivers must be present in the pit lane by 12:30 p.m. for scrutineering.
9.2. Scrutineering will be done by the chief steward to ensure every competitor's car is of the correct regulations in accordance to the Balance of Performance. After car specifications have been checked, the field will be organized by the chief steward for the correct starting grid.
9.3. The last step in scrutineering is ensuring clear visibility of all other competitors by each other.
9.3.1. First step to fixing visibility issues is to clear temporary online data. This can be done from the options menu inside the lobby.
9.3.2. If issues persist, the driver affected will be instructed to exit the lobby, save game before exiting completely, reboot, and then rejoin the lobby.
9.3.3. If issues persist beyond the previous point, the driver will be asked to sit the race out and let a reserve driver come in to take their place.
9.4. Race starts will be manual rolling starts following a manual formation lap.
9.4.1. All cars will follow the safety car at a speed of 75 miles per hour.
9.4.2. Once the field enters the final sector, the race field will enter rows of three, with positions 1, 4, 7, 10, and 13 on the bottom of each row.
9.4.3. The field will be allowed to go racing once the leader accelerates exiting turn 3, marked by the lines leading to pit entry.
10.1. The race lobby will be opened at 9:00 p.m, with the track open to all competitors. Drivers must be present in the pit lane by 9:25 p.m. for scrutineering.
10.2. Scrutineering will be done by the chief steward to ensure every competitor's car is of the correct regulations in accordance to the Balance of Performance. After car specifications have been checked, the field will be organized by the chief steward for the correct starting grid.
10.3. The last step in scrutineering is ensuring clear visibility of all other competitors by each other.
10.3.1. First step to fixing visibility issues is to clear temporary online data. This can be done from the options menu inside the lobby.
10.3.2. If issues persist, the driver affected will be instructed to exit the lobby, save game before exiting completely, reboot, and then rejoin the lobby.
10.3.3. If issues persist beyond the previous point, the driver will be asked to sit the race out and let a reserve driver come in to take their place.
10.4. Qualifying will begin once every driver has been cleared by scrutineering, with the session being 10 minutes in length and open to all drivers at once.
10.5. Race starts will be manual rolling starts following a manual formation lap.
10.5.1. All cars will follow the safety car at a speed of 65 miles per hour.
10.5.2. Once the field enters the final sector, the race field will enter rows of three, with positions 1, 4, 7, 10, and 13 on the bottom of each row.
10.5.3. The field will be allowed to go racing once the leader accelerates exiting turn 3, marked by the lines leading to pit entry.
11.1. The race lobby will be opened at 9:00 a.m, with the track open to all competitors. Drivers must be present in the pit lane by 9:25 a.m. for scrutineering.
11.2. Scrutineering will be done by the chief steward to ensure every competitor's car is of the correct regulations in accordance to the Balance of Performance. After car specifications have been checked, the field will be organized by the chief steward for the correct starting grid.
11.3. The last step in scrutineering is ensuring clear visibility of all other competitors by each other.
11.3.1. First step to fixing visibility issues is to clear temporary online data. This can be done from the options menu inside the lobby.
11.3.2. If issues persist, the driver affected will be instructed to exit the lobby, save game before exiting completely, reboot, and then rejoin the lobby.
11.3.3. If issues persist beyond the previous point, the driver will be asked to sit the race out and let a reserve driver come in to take their place.
11.4. Qualifying will begin once every driver has been cleared by scrutineering, with the session being 10 minutes in length and open to all drivers at once.
11.5. Race starts will be manual rolling starts following a manual formation lap.
11.5.1. All cars will follow the safety car at a speed of 65 miles per hour.
11.5.2. Once the field enters the final sector, the race field will enter rows of three, with positions 1, 4, 7, 10, and 13 on the bottom of each row.
11.5.3. The field will be allowed to go racing once the leader accelerates exiting turn 3, marked by the lines leading to pit entry.
12.1. Events and issues that happen during the race can be met with post race time penalties.
12.1.1. Liveries in violation of any part of Section 2 will be subject to a 10 second post race time penalty for each infraction.
12.1.1.1. Liveries in violation of rule 2.1.3. will be subject to an unappealable disqualification.
12.1.2. Tire warming after drivers have begun to line up double file for the start of a race is prohibited. Drivers that engage in tire warming after this portion of the race start protocol has begun will be subject to a 15 second post race time penalty.
12.1.3. Crossing the solid white or yellow line leading to the entry of pit lane with one or more tires will be subject to a 10 second post race time penalty.
12.1.3.1. This penalty is on assessed if the driver enters pit lane when the infraction occurs. Competitors may cross the pit entry line while racing other competitors if they are not utilizing the pit lane.
12.1.3.2. At venues where a solid line may not be placed, the pit entry line will be marked by where the pit lane and the racing surface diverge, usually at a fixed point.
12.1.4. Crossing the solid white or yellow line guiding competitors through the exit of pit lane with one or more tires will be subject to a 15 second post race time penalty.
12.1.5. Rejoining the racing surface in a dangerous manner after going off track will be subject to a 15 second post race time penalty.
12.1.5.1. Track re-entries will be seen as dangerous if the action is taking place in front of other competitors, forcing those competitors to take sudden evasive measures, or if the driver is rejoining the track at a perpendicular angle compared to the direction of the racing surface.
12.1.5.2. Competitors rejoining the race from a ghosted state will have to be sure they are rejoining in a clear section of track. Drivers that rejoin and cause either a collision or another competitor to go off track to avoid a collision will be awarded a 30 second post race time penalty.
12.1.6. Repeated instances of corner cutting will be subject to a 20 second post race time penalty.
12.1.6.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
12.1.7. Repeated instances of track extensions on the exits of corners will be subject to a 20 second post race time penalty.
12.1.7.1. This penalty will be assessed based on if the limit breach is out of emergency avoidance of another competitor, if the limit breach results in a lasting advantage, and frequency in occurrence.
12.1.8. Competitors found to have started accelerating beyond their class' formation speed limit prior to the class pole sitter reaching the starting point will be subject to a 30 second post race time penalty per offense.
12.1.8.1. Jump starts on safety car restarts will be viewed in equal measure to this rule.
12.1.9. Overtaking other competitors outside of the defined track limits and not relinquishing the position within the next lap will result in a 20 second post race time penalty per overtake.
12.1.10. Passing undamaged cars under safety car conditions will result in a 30 second post race time penalty per overtake.
12.1.11. Brake warming, or brake testing, is prohibited under all conditions. Competitors found in offense to this rule will be subject to a 20 second post race time penalty.
12.1.12. Causing avoidable contact will be subject to a 20 second post race time penalty.
12.1.12.1. Contact, defined by VRR, is an event between two cars that results in a competitor being unfairly hindered by either direct car-to-car contact or being forced off of the racing surface without receiving mechanical damage.
12.1.13. Causing an avoidable collision will be subject to a 30 second post race time penalty.
12.1.13.1. Collisions are defined differently to contact. Collisions are the instance where a competitor receives mechanical damage directly from another competitor's actions.
12.1.14. Causing an avoidable collision under safety car conditions will be subject to a 60 second post race time penalty.
12.1.15. Repeated reactive blocking maneuvers will be subject to a 15 second post race time penalty.
12.1.16. Engaging in an unsafe blocking maneuver (contact blocking) will be subject to a 20 second post race time penalty.
12.1.17. Engaging in a dangerous blocking maneuver (resulting in mechanical damage) will be subject to a 30 second post race time penalty.
12.1.18. Competitors that clutter in race text communications with unimportant messages will be subjected to a 20 second post race time penalty.
12.2. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.
12.2.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the competitor in question.
12.2.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.
12.2.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.
12.2.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.
12.2.4.1. Race suspensions apply to any VRR event.
12.2.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occurred.
12.2.5. Causing a deliberate collision with another competitor for any reason and with any end result will result in an automatic one race suspension.
12.2.5.1. The length of the suspension is left to the race steward to finalize on a per case basis, and may last longer than stated above.
12.2.6. Attacking a competitor through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.
13.1. The room mode for the VRR Firestone event will be set to "Practice/Race".
13.2. The room mode for the VRR Red Bull 120 and Larry Mac 120 events will be set to "Practice/Qualifier/Race".
13.3. Lobbies will be clearly coded for understanding. Each lobby will include the round number and which lobby it is. For example, the title for the Red Bull 120 would be "2021 VRR Red Bull 120 Event".
13.4. Laps will be specifically set to include the scheduled race distance publicly displayed as well as an additional lap for formation lap. An example of this would be the event at Dragon Trail having a scheduled distance of 61 laps, while the race lobby will be scheduled for 62 laps to include the formation lap.
13.5. The starting procedure for each event will be a standing start to start the formation lap.
13.6. Grid order will be initially set to "Fastest First" for the Red Bull 120 and Larry Mac 120, while the Firestone 400 will use "Set by Host" due to qualifying being a separate session.
13.7. Boost will not be utilized in any formal VRR championships.
13.8. Slipstream Strength will be set to real for all Speedweeks sessions.
13.9. Visible Damage will be turned on.
13.10. Mechanical Damage will always be set to "Heavy" for VRR championships.
13.11. Tire wear will be set to normal wear as described in the appropriate car regulations tab.
13.12. Fuel Consumption will be set to normal as described in the appropriate car regulations tab.
13.13. Initial Fuel will be set to 100 liters.
13.14. Grip on Wet Track/Track Edge will always be set to "Real" for VRR championships.
13.15. Race Finish Delay will be set to try matching the amount of time needed to complete a lap.
13.16. Category of cars allowed in the lobby will be preset to no limit.
13.17. In game automatic Balance of Performance will be turned off due to VRR having its own set Balance of Performance.
13.18. Maximum Tire Rating will be be the appropriate compound.
13.19. Minimum Tire Rating will be set to the appropriate event compound.
13.20. Ghosting During Race will be set to "None".
13.21. Shortcut Penalty will be set to "None".
13.22. Wall Collision Penalty will be set to "None".
13.23. Side Contact Penalty will be set to "None".
13.24. Correct Vehicle Course After Wall Collision will be turned off.
13.25. Replace Car at Course Out will be turned off.
13.26. Flag Rules will be turned off.
13.27. Countersteer Assist will not be allowed.
13.28. Active Stability Management will not be allowed.
13.29. Driving Line will not be allowed.
13.30. Traction Control will not be allowed.
13.31. ABS will not be limited.
13.32. Auto Drive will not be allowed.
14.1. Qualifying for the Firestone 400 will be held a weekend before the race, and will be organized into three stages.
14.2. Qualifying attempts will be Indy 500-style, meaning each qualifying run will include an out lap, a full warm up lap, four timed laps, and a cool down lap.
14.2.1. The qualifying run will be the average of the four timed laps only.
14.3. The first stage of qualifying will be for all registered entries, the results of which will determine which competitors will be in the Firestone Fast 6 and those that will make the rest of the field.
14.3.1. Each entry has up to three attempts to set their fastest time.
14.3.2. For the first set of runs, all of the entered competitors will make their attempts based on a random assortment done the night before.
14.3.3. After each competitor has made their first attempt, the qualifying order will reset naturally.
14.3.4. Competitors have the ability to interrupt the qualifying order by utilizing the Fast Lane. By using the Fast Lane, the competitor will make the agreement that they will withdraw their existing time and attempt to replace it.
14.3.4.1. The Fast Lane will only become active once all competitors have made their first qualifying runs.
14.3.4.2. Competitors that make additional runs without utilizing Fast Lane will keep their best qualifying run.
14.3.5. Competitors have the ability to pass on making qualifying runs and save their attempts for later in the session.
14.3.6. Competitors can waive their current attempt if they feel they will not improve or if an accident occurs. They will lose that attempt as they did attempt to make a run.
14.3.7. The entirety of the initial qualifying session will not exceed 180 minutes in length, beginning at 1:00 p.m. Eastern U.S. time and ending at 4:00 p.m. Eastern U.S. time.
14.4. The top six after the first session has concluded will be given one attempt to set a qualifying run. This session, the Firestone Fast 6, will determine the first two rows of the starting grid.
14.4.1. The qualifying order for the session will be randomized similar to how the initial qualifying order was determined.
14.4.2. The session should not exceed 40 minutes duration.
14.5. The final session, Bump Qualifying, beginning at 5:00 p.m. Eastern U.S. time, will determine the final nine starting positions for the race.
14.5.1. The results from the initial session will determine the qualifying order for Bump Qualifying.
14.5.2. Each competitor has one attempt.
14.5.3. Fast Lane will not be available for the final session.
14.5.4. The session will continue until all competitors have either used both attempts, or have confirmed their result as final.
14.6. In the instance that a team must make a driver lineup adjustment after qualifying, the car(s) being adjusted will be moved to the rear of the grid for the race.
14.6.1. All driver lineup adjustments must be made before Thursday, April 30, 2020 at 9:00 p.m. Eastern U.S. time. and must be approved by event organizers.



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Rulebook Version 2.00 (20 April 2021)
 
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When posting entry details, please make sure you include which events you are entering for. Due to the Indianapolis 500 taking place outside of GT Sport, inquiries into that event can be sent to me privately.

Firestone 400 Entry Count: 18
Red Bull 120 Entry Count: 12/16
Larry Mac 120 Entry Count: 11/16
Indianapolis 500 Entry Count: /33
 
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2021 VRR Firestone 400

PSN ID: Elusion_428
Nationality: GRE
Team Name: DGC SimRacing
Car Number: 2
Supplier: Honda
Primary Sponsor: Shinra Electric Power Company


PSN ID: KokkoRacing74
Nationality: GRE
Team Name: DGC SimRacing
Car Number: 74
Supplier: Honda
Primary Sponsor: Automotonews.gr

2021 VRR Red Bull 120

PSN ID: Elusion_428
Nationality: GRE
Team Name: DGC SimRacing
Car Number: 2
Primary Sponsor: DGC SimRacing/ROKiT

2021 Larry Mac 120

PSN ID: Elusion_428
Nationality: GRE
Team Name: TBA
Car Choice: Nissan GT-R
Car Number: 2
Primary Sponsor: TBA

PSN ID: VLX_CJohn
Nationality: GRE
Team Name: TBA
Car Choice: Nissan GT-R
Car Number: 25
Primary Sponsor: TBA
 
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2021 Firestone 400

Team Name: Speed Demon Motorsports
Car Number: 77
Engine Choice: Honda
Tire Supplier: Firestone
Driver: SDM_RRDZ (@RoadRageDudez)
Primary Sponsor: MOTUL

Team Name: Speed Demon Motorsports
Car Number: 21
Engine Choice: Honda
Tire Supplier: Firestone
Driver: SDM_Michelin (@Michelin)
Primary Sponsor: Samsung

2021 Red Bull 120

Team Name: Speed Demon Motorsports
Car Number: 21
Engine Choice: Mazda
Tire Supplier: Firestone
Driver: SDM_Michelin (@Michelin)
Primary Sponsor: Samsung

Team Name: Speed Demon Motorsports
Car Number: 77
Engine Choice: Mazda
Tire Supplier: Firestone
Driver: SDM_RRDZ (@RoadRageDudez)
Primary Sponsor: VRC.One

Team Name: Speed Demon Motorsports
Car Number: 66
Engine Choice: Mazda
Tire Supplier: Firestone
Driver: SDM__Viper (@SDM_Viper)
Primary Sponsor: Mutebear

2021 Larry Mac 120

Team Name: Speed Demon Motorsports
Car Number: 17
Engine Choice: Honda NSX
Tire Supplier: Bridgestone
Driver: SDM_RRDZ (@RoadRageDudez)
Primary Sponsor: MOTUL

Team Name: Speed Demon Motorsports
Car Number: 21
Engine Choice: Honda NSX
Tire Supplier: Bridgestone
Driver: SDM_Michelin (@Michelin)
Primary Sponsor: Samsung

* - Entries across all series will be updated over time. I will make comments below regarding any updates and will edit this original post.
 
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2021 Red Bull 120

Team Name: Speed Demon Motorsports

Car Number: 66

Engine Choice: Mazda

Tire Supplier: Firestone

Driver: SDM__Viper (@SDM_Viper)

Primary Sponsor: MuteBear

Looking for a little redemption after being parked last year unfortunately.
 
Red Bull 100 entry

PSN ID: VLX_CJohn
Nationality: GRE
Team Name: VLX eSports
Car Number: 25
Primary Sponsor: VLX eSports

My Larry 120 entry is in Elusion's post above
 
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2021 VRR Firestone 400
PSN ID: nascarfan1400
Nationality: USA
Team Name: Goodsmile-Razgriz Racing
Car Number: 80
Supplier: Honda
Primary Sponsor: Hatsune Miku/Vocaloid

2021 VRR Red Bull 120
PSN ID: nascarfan1400
Nationality: USA
Team Name: Goodsmile-Razgriz Racing
Car Number: 80
Primary Sponsor: Hatsune Miku/Vocaloid


2021 Larry Mac 120
PSN ID: nascarfan1400
Nationality: USA
Team Name: Goodsmile-Razgriz Racing
Car Number: 80
Car Choice: Honda
Primary Sponsor: Hatsune Miku/Vocaloid

2021 Indianapolis 500
Name: Kristina Ryan
Nationality: USA
Team Name: AMR-Razgriz Racing with Cognizant
Car Number: 80
Supplier: Honda
Primary Sponsor: Cognizant
 
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Red Bull 120
Team Name: Yon-Jū Yon Motorsport by SFM
Car Number: 44
Engine Choice: Mazda
Tire Supplier: Firestone
Driver: Miiraki
Primary Sponsor: TBA

Larry Mac 120
Team Name: Yon-Jū Yon Motorsport by SFM
Car Number: 44
Car Choice: Lexus
Tire Supplier: Dunlop
Driver: Miiraki
Primary Sponsor: Pastel Palettes/BanG Dream
 
2021 VRR Firestone 400 (Pending approval)
PSN ID: MRT_Cinnamon
Nationality: MEX
Team Name: Mictlán Racing Team
Car Number: 51
Supplier: Honda
Primary Sponsor: Telmex

2021 VRR Red Bull 120
PSN ID: MRT_Cinnamon
Nationality: MEX
Team Name: Mictlán Racing Team
Car Number: 51
Primary Sponsor: Telmex


2021 Larry Mac 120
PSN ID: MRT_Cinnamon
Nationality: MEX
Team Name: Mictlán Racing Team
Car Number: 51
Car Choice: Nissan
Primary Sponsor: Telmex
 
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2021 VRR Firestone 400

Team Name: Scuderia Sottosterzo
Car Number: 44
Engine Choice: Honda
Tire Supplier: Firestone
Driver: kross_24
-Primary Sponsor: Fanta

Team Name: Scuderia Sottosterzo
Car Number: 98
Engine Choice: Honda
Tire Supplier: Firestone
Driver: Diesel9817
-Primary Sponsor: William Rast
 
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Larry Mac 120 (VRR Supercup Exhibition)

-Team Name: Twisted Visions by SDM
-Car Number: #11
-Car Choice: Lexus RC F
-Tire Supplier: Bridgestone
-Driver: SDM_Splash
-Nationality: LTU
-Primary Sponsor: Neuropunk
 
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Red Bull 120
Team Name: Yon-Jū Yon Motorsport by SFM
Car Number: 44
Engine Choice: Mazda
Tire Supplier: Firestone
Driver: Miiraki
Primary Sponsor: Angelic Pretty

Larry Mac 120
Team Name: Yon-Jū Yon Motorsport by SFM
Car Number: 44
Car Choice: Lexus
Tire Supplier: Dunlop
Driver: Miiraki
Primary Sponsor: Pastel Palettes/BanG Dream

Update in bold.
 
Firestone 400 Entry

Team Name: NACR Motorsports
Car Number: 88
Engine Choice: Chevrolet
Tire Supplier: Firestone
Driver: mcmariner44
Nationality: USA
Primary Sponsor: Grassroots Motorsports

Firestone 400 Entry

Team Name: NACR Motorsports
Car Number: 9
Engine Choice: Chevrolet
Tire Supplier: Firestone
Driver: Colonel4Bins
Nationality: USA
Primary Sponsor: Grassroots Motorsports

Firestone 400 Entry

Team Name: NACR Motorsports
Car Number: 86
Engine Choice: Chevrolet
Tire Supplier: Firestone
Driver: epicschwinn
Nationality: USA
Primary Sponsor: Grassroots Motorsports

Firestone 400 Entry

Team Name: NACR Motorsports
Car Number: 84
Engine Choice: Chevrolet
Tire Supplier: Firestone
Driver: speedhunter_20B
Nationality: Canada
Primary Sponsor: Grassroots Motorsports
 
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Thread OP has been updated up to this post.
 
Entries have been updated as of this post. Reminder to teams that have already registered for one or more of the events that if you make an alteration to your entries, please ping this thread so I can see it sooner. Entry counts look like this currently:

Firestone 400 Entry Count: 12
Red Bull 120 Entry Count: 9/16
Larry Mac 120 Entry Count: 8/16
Indianapolis 500 Entry Count: /33

As mentioned in the rules, if the 400 eclipses 15 entries, there will be bump qualifying in place. Qualifying for the 400 will be streamed by @nascarfan1400 next weekend in its near entirety.
 
Firestone 400 Entry:
Team Name: Turn One
Car Number: 54
Engine Choice: Honda
Tire Supplier: Firestone
PSN: amuda74
Primary Sponsor: Gallagher
 
Firestone 400 Entries

Team Name: Crown Autosport
Car Number: 35
Engine Choice: Chevrolet
Tire Supplier: Firestone
PSN: The_Eh_Team_43
Primary Sponsor: Chapman's Ice Cream

Team Name: Crown Autosport
Car Number: 97
Engine Choice: Chevrolet
Tire Supplier: Firestone
PSN: Leadfoot530
Primary Sponsor: Wynns
 
Red Bull 120 Entry

-Team Name: GTN Racing
-Car Number: 14
-Driver: bigtexlpfan97
-Primary Sponsor: Milwaukee
 
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Removing my Red Bull 120 entry and signing up for Firestone 400 instead

-Team Name: Virtual Endurance Racing Team
-Car Number: 25
-Engine Choice: Chevrolet
-Tire Supplier: Firestone
-Driver: VLX_CJohn
-Primary Sponsor: TBD
 
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Firestone 400 entries have now closed. With 18 entries, qualifying on Saturday will result in 3 drivers failing to qualify for the race. Entries for the support races and the Indianapolis 500 on iRacing are still open.
 
Red Bull 120

-Team Name: Fantom Racing
-Car Number:96
-Driver:Hoodca11
-Primary Sponsor:TBA
Making a correction to this entry.

Red Bull 120
Team Name: Cherokee GP
Driver: DNA_Hoodca11
Car Number: 96
Primary Sponsor: Oculus

Larry Mac 120
Team Name: Cherokee GP
Driver: DNA_Hoodca11
Car Number: 96
Car Choice: Honda NSX GT400
Primary Sponsor: Oculus
 
Firestone 400 qualifying is tomorrow, so for those that didn't experience it last year, here's how it's going to go.
- Initial runs will start at 1:00 p.m. Eastern, and end at 4:30 p.m. Eastern. Each competitor can make up to 3 runs depending on time limitations. A qualifying order for this session will be posted, with all entries guaranteed one run if they show up.
- After all cars have made their first runs, the qualifying order will reset. Competitors have the ability to use the Fast Lane, which will invalidate their previous attempt and let them jump the line to make the next available run.
- Qualifying is based on a four lap average. So, each qualifying run will have an out lap, a full warm up lap, and then four timed laps, followed by a cool down lap.
- The Firestone Fast 6 will run from 5:00 p.m. to 5:30 p.m. Eastern, with the qualifying order being the inverted results of Round 1.
- From 6:00 p.m. Eastern, the other entries will be run through Bump Qualifying. Each entry has one attempt, with the slowest 3 cars being bumped from the field. Those 3 bumped cars will be held as reserves if one of the qualified entries ends up withdrawn before the race itself.

The initial runs will be held on the 10:30 track time, with the other rounds of qualifying taking place on the sunset track time.
 
Qualifying order for initial runs.

1: BlackRose_Atomic (host)
2: nascarfan1400
3: SDM_Michelin
4: MRT_Cinnamon
5: epicschwinn
6: Diesel9817
7: amuda54
8: Colonal4Bins
9: Elusion_428
10: Leadfoot530
11: SDM_RRDZ
12: kross_24
13: VLX_CJohn
14: mcmariner44
15: GTP_KrispyKrim
16: KokkoRacing74
17: speedhunter_20B
18: The_Eh_Team_43

Lobby opens in 22 minutes, so add me if you haven't already.
 
Submitting by request.

-Team Name: SideMax Motorworks
-Car Number: 24
-Driver: SMM_Palmer
-Primary Sponsor: Brubeck Bodyguard
 
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