Finally got about 4 hours in tonight with the M6, my opinion is it's very good.
Took a good amount of tuning to get where I like it, but out of the box it's what you would expect and lines up nicely with the Bentley.
I've never been a fan of Paul Ricard honestly, blue apexes make my face twitch and cause temporary blindness out of anger from constantly missing them. Also they need to add the back chikane the straight goes on for MILES.
Current ACC WR there 1:34xxx seriously? I'm scratching 1:59xxx
They had multiplayer issues that will be resolved on Monday, but this sim is really starting to take shape. I had a few great races tonight the AI are quite fast. I look forward to doing the 3hr or 6hr endurance this weekend.
Here is a complete list for v0.3
New BMW M6 GT3
New Circuit Paul Ricard
Introduced Practice Session Multiplayer Mode
Introduced 3 Hours and 6 Hours Endurance race weekend
New online Special Events with new content and online leaderboard
Old offline Special Events (quick races) made available
Setup Alignment Caster modification is now possible
Setup bumpstop UP range is now in stable offset with wheel rate.
Adjustments to the dry tyre model rolling resistance
Adjustments to the rain tyre mode rolling resistance
Wet and water surface rolling resistance and aero drag adjustments
Brake ducts preparation on setup screen. Not yet available
Fixed steering ratio right selector issue
Fixed values on setup screen
Improved trasmission and engine wobble and vibration simulation
Improved start assist
Improved TC logic
TC logic simulation now takes into account engine and drivetrain vibration and tries to protect system malfunction.
Improved pitlane limiter function.
Pitlane limiter only available in 1st gear, disengages if 2nd gear selected.
Ram-Air simulation for normal aspirated engines.
Improvements on Lamborghini Huracán steering geometry
Improvements and adjustments on all preset setups
Introducing dirt buildup on cars (step 1)
Fixed Bentley ABS same value 2
Fixed Bentley Continental display issues with speed limiter
Fixed gamepad deadzone forced in UE4
Fixed z-fighting problem in replays
Added Pixel Density setting in Video options for VR:
pixel Density requires Resolution Scale to be set to 100