400PP European cars

  • Thread starter Thread starter Dr Fourtrack
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dr_fourtrack
Help. I'm looking for a great European 400PP tune. I have a great Japanese tune for 400pp races but they keep coming up with European ones and my best is the '67 Giulia Sprint. Which can't keep up with modern cars.
Does anyone have a killer tune for modern European car?
 
Any specific compound or rules?

And drivetrain preferences?
 
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Here's a few picks I messed around.
400pp races isnt really something i've done yet, so quite interested on it now.

The first one is the Volvo 240.
Its on sale now, and has quite the promising potential.
It has a widebody
  • front aero part B
  • rear wing
  • wide, offset rims 1 size above standard
  • Brake balance -1
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As a second option, and way more expensive, its the 911 Carrera RS '73.
Its quite detuned, and you should shift between 1/3 and half of the rev counter bar that fills up.
  • Its on a stock body
  • Aero parts A, to remove the ugly plastic bumpers.
  • Wide Offset, and 2 sizes above wide rims

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As more modern options, I fiddled with the mighty Fiat 500 Lounge, which is pretty fun and no one expects it.
  • Its on a stock body
  • No aero parts
  • Rims with wide offset, and 1 size above standard
  • Brake balance -1

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And as a 4th option, a VW Polo GTI, detuned and with some aero.
You have to shift at 1/8 of the rev counter.
Removing the aero might be a choice as well, as you can tack on more power.
  • Stock body
  • Front aero A
  • Side aero
  • Rear wing
  • Standrd size, wide offset rim.
  • Brake balance -1

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Let me know if you liked any of them.
 
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Thank you so much Lilium_55 I have all those cars and only use the Volvo. So I'm looking forward to trying out some of these tunes.
 
@Dr Fourtrack at 400pp, if you want to do it yourself and be competitive, you don't have to worry about over tuning the cars, e.g. no need for customisable suspension, you can follow a few simple rules. That's not to say they'll necessarily drive as well as @Lilium's suggestions, I just wanted to share my experience that you can really over complicate tuning in GT7, and it isn't needed, especially lower down the pp spectrum. Customisable suspension often costs you a lot of pp, which is better reserved for MOAR POWER.

Rules I follow for a simple & usually competitive car:

  • Any drivetrain that isn't FF :lol:
  • CM or CS tyres for 400
  • Stock suspension
  • Stock brakes
  • Max rear downforce (or whatever df number gives you the lowest pp. This is typically 0 front and max rear, but worth moving those sliders around to experiment)
  • Customisable LSD (because it often brings the pp down. Stock numbers usually work, but 5/30/5 is my default)
  • Body rigidity mod (usually brings pp down a bit)
  • Whichever transmission gives lowest pp (can be unpredictable)
  • Fully customisable computer
  • Then just adjust power to reach pp, either by lowering it (with computer/power restrict) or by adding power mods. Sometimes it's good to add power mods over the pp target and then reduce again with power restrict/computer. If you can get away with a weight restriction then that is nice but generally more power seems to be more effective, in my experience. Your goal is basically get the pp as low as possible without lowering power.
 
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@PlanetJanet is completely correct.
Foregoing brakes is usually the correct way to save PP

I've gone full bananas in it to make the cars as easy to use as possible.

If getting the custom suspension increases up to 4pp, it is normally worth it to get as you can get alot of time through that.

Regarding the drivetrain, unfortunately FF cars always get the bad stick, but they are super fun in this bracket.

Adding alot of rear downforce does lower PP, but beware that over 150 km/h you'll start to feel it on the top speed quite a bit.

On the transmission, modern cars usually have very good DCT's and paddlies, so if you get the custom mnaual transmission coupled with the racing clutch, you'll still loose a bit of time on gear shifts, but will have a bit more power

But as I said before, never tried this bracket.
But the BMW I3 is a super good option in technical tracks. Usually 1s / 1.5s faster compared to the other cars I shared here.

I'll share the tune later.
 
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FF cars just need a lot more work to be fun, in my opinion - typically customisable suspension and front downforce are needed to counter the chronic understeer, which means they're rarely as fast over a single lap. They can be great if handled properly but it definitely requires more tuning skill and patience.
 
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@Lilium thanks for the suggestions. I am enjoying the Fiat 500. It is also working well at 350pp, with Comfort Hard and a small reduction in Output.
I've also used the Porsche tune. But left it at 450pp since both of my 911s already had various engine mods and weight reductions.
 
Here's the BMW i3 tune.
On any technical track, this zappy boy is super quick, even if you dont go over 156-160 km/h for several seconds on the straight.
Grand valley, tsukuba, autopolis, You’ll see that this is a fun, fast option

Stock body
No aero parts
Im using wide rims 1 or 2 sizes above standard, if not mistaken

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Let me know what you think of it
 
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Glad you liked it, and are using the 500 as well. I thought the 500 was a nippy, fun drive despite being FF. And it sounds good for such a basic commutter.

But the i3 just has that MR feel, and modern chassis. Despite being electric, it feels quite fun and engaging, contrary to perhaps, the Tesla model S on 500pp/550pp lobbies.

I'll edit the i3 tune poat to have the correct wheel specs later
 
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