50mln credits for 5$ - Would you Buy ? (poll)

  • Thread starter Thread starter TurismoBad
  • 59 comments
  • 3,172 views

Would You buy in-game credits if the prices were lower (ex. 50mln cr. for 5$)

  • Yes, I would buy once

    Votes: 37 19.4%
  • Yes, I would buy more than once

    Votes: 34 17.8%
  • No, becaue I'm contrary to MTs in a AAA game

    Votes: 47 24.6%
  • No, because I don't need them/want them

    Votes: 39 20.4%
  • No, still too expensive

    Votes: 4 2.1%
  • No, because I believe that GT6 economy was shaped to encourage their purchase

    Votes: 30 15.7%

  • Total voters
    191
Messages
1,240
Italy
Italy
With current prizes of credits and what you get I would never consider purchasing them. But if they would give me 50mln credits for 5$ I just might do it.

Would you do it if the price was right? Or you would never do it because you're contrary to any form of micro-transactions ? Maybe you simply don't need/want them ?
 
If I hadn't taken advantage of the money glitch when it first appeared and bought all the 20million cars then I would consider it for only $5 yes. I think that's considered a "micro-transaction" - but the current prices for 1million or 7 are just ridiculous and I don't consider them "micro" by any means.
 
A microtransaction is just the exchange of real currency for software-specific ("microcomputer") currency, regardless of the exchange rate.

I don't have a valid poll option. My answer is "No, because I reject the entire concept of microtransactions".
 
Propably yes, if i would get frustrated to grinding.
Though with current prices, it doesn't even come to mind. :lol:
 
I probably would, as there are a number of cars I want to drive but can't afford. In GT5 I had all the cars, constantly bumping up against the 2000 limit. But I don't have the time and desire to do enough races to repeat in GT6. So for $5 I would be tempted, but not at the current prices.
 
Good question. This made me think for a bit. I then posed myself the question "what about 50 million credits for one cent or penny or yen?"

What would your answer be?

Mine is still, "No I don't want it." I enjoy the racing, and I enjoy achievements which mean something. There would be no fun in buying one cent armor which makes me invincible in Skyrim for example.

That said, the preorder game I bought (from Amazon) gave me a million credits which was a good kickstarter, so I'm not quite a purist on the matter
 
No for me, I don't like the idea of dishing out money for something I can get on my own. Car/track DLC, fine, those are unlikely to be obtainable through natural progression unless you buy them. Credits on the other can are.
 
It takes about 9 hours to earn 50,000,000 credits. In the mean time, you learn Silverstone, Trial Mountain, Apricot Hill, Fuji, and Nurburgring so well you can race them in your sleep.

At $5.00, you're paying $0.71 per hour to avoid driving the game you paid $60.00 for the disc, $400.00 for the console, and $250-$1,000 for the wheel or full cockpit.

I'd pay $0.71 per hour to avoid digging ditches or washing dishes. But to avoid playing a game? Not so much.
 
Although I don't think this game is boring, I agree with xpower in the sense that, what is the point? Buy credits, buy all the cars, then all sense of acheivement is completely lost. Unfortunately, many people would disagree with this, just look at the top grossing Apps on the Apple Store. People love to pay to win. Beats me as to why.
 
If I hadn't taken advantage of the money glitch when it first appeared and bought all the 20million cars then I would consider it for only $5 yes. I think that's considered a "micro-transaction" - but the current prices for 1million or 7 are just ridiculous and I don't consider them "micro" by any means.
Yeah, what Iain said:bowdown: There's no way I'd ever grind so paying $5 to save hours of grinding seems like a heckuva deal to me. But thanks to the money glitch I don't even know what my total credits are anymore because I never look. It saved the game for me:idea:
 
Yeah, what Iain said:bowdown: There's no way I'd ever grind so paying $5 to save hours of grinding seems like a heckuva deal to me. But thanks to the money glitch I don't even know what my total credits are anymore because I never look. It saved the game for me:idea:
I've only been playing since about August, when I got GT5. Although I've golded everything in GT6 (except for the last two Super license tests and the 125 Shifter at GT Arena), many of your lap times are several seconds faster than mine. So I need practice. GT6 pays me credits to practice. I continue to improve, and my bankroll continues to grow. In fact, I have to buy 20,000,000 cars to make room for more improvement (because of the credit limit). I suppose my practice will seem like grinding when I cease to improve, but that will not happen soon.
 
I definitely wouldn't. Not because I like grinding or want to have a sense of achievement for earning the cars or anything like that. I just would never support micro transactions in a full price game. Micro transactions are also not a godsend salvation for busy people that don't have the time to grind (I am one of those people) that PD tries to make it. Not balancing a game economy in a way that avoids senseless grinding is plain lazy at best and greedy at worst.
 
Would I buy them? No. I have yet to see the need to buy any. I have no issue with MTs in games as that is the way games are going (have seen it for a couple of years on PC games) and if it means busy people can buy more cars as they don't have time to spend on the game, then fine...although the prices currently are just obscene frankly.

I would never pay extra for a game I paid for (maybe the odd DLC for exclusive content)....I have no issue with buying things in FTP games to get ahead but then I didn't pay anything upfront for the game. I would much rather "grind" if I want something than pay extra given than prices for games are too high anyway.
 
Would I buy them? No. I have yet to see the need to buy any. I have no issue with MTs in games as that is the way games are going (have seen it for a couple of years on PC games) and if it means busy people can buy more cars as they don't have time to spend on the game, then fine...although the prices currently are just obscene frankly.

I would never pay extra for a game I paid for (maybe the odd DLC for exclusive content)....I have no issue with buying things in FTP games to get ahead but then I didn't pay anything upfront for the game. I would much rather "grind" if I want something than pay extra given than prices for games are too high anyway.

And this is something that to my mind is complete BS. Either you design your game or its economy in a way that makes it possible without grinding (e.g. seasonal payouts with very high payouts or a free driving mode where you can drive all cars). MTs as a way out for lazy people is a lame excuse for its inclusion in full price games at the very best.
 
And this is something that to my mind is complete BS. Either you design your game or its economy in a way that makes it possible without grinding (e.g. seasonal payouts with very high payouts or a free driving mode where you can drive all cars). MTs as a way out for lazy people is a lame excuse for its inclusion in full price games at the very best.

I agree with you mostly there. Yes the game should be designed so that you don't have to grind, grind, grind for hours and hours to be able to afford those luxury cars/expensive cars...after all, I have not played any other games where you have to do that (not saying they aren't there, just have never played them).

Where I disagree is with your assertion that MTs are just for lazy people. Maybe it's because I am used to seeing MTs in games that I view it slightly differently. As an example: MTs are in Football Manager for PC...they unlock certain things (haven't played for a while so can't remember what they are) which are helpful in the game but do not speed the game up any quicker. They can be paid for or they can be unlocked by achieving certain goals in the game. It is the same with MTs in GT: You can pay and get credits which allow you to get the cars or you can continue to play and get the credits anyway. At the moment, I can play as much as I like as I am unable to work but if I was doing my previous job, then I would consider MTs as working 12 1/2 hours a night 4-5 nights a week doesn't leave much time to play the game.

Ultimately though, there really is no excuse for the inclusion of MTs in any game that you paid for: it's inclusion is merely exploitative profiteering by games developers and other related companies. MTs have a place in FTP games but they should have stayed in just FTP games. Unfortunately, more and more companies will look to use them to exploit their consumers. I fully expect all games released in 5 years time to include them as they are becoming the norm rather than the exception.
 
I agree with you mostly there. Yes the game should be designed so that you don't have to grind, grind, grind for hours and hours to be able to afford those luxury cars/expensive cars...after all, I have not played any other games where you have to do that (not saying they aren't there, just have never played them).

Where I disagree is with your assertion that MTs are just for lazy people. Maybe it's because I am used to seeing MTs in games that I view it slightly differently. As an example: MTs are in Football Manager for PC...they unlock certain things (haven't played for a while so can't remember what they are) which are helpful in the game but do not speed the game up any quicker. They can be paid for or they can be unlocked by achieving certain goals in the game. It is the same with MTs in GT: You can pay and get credits which allow you to get the cars or you can continue to play and get the credits anyway. At the moment, I can play as much as I like as I am unable to work but if I was doing my previous job, then I would consider MTs as working 12 1/2 hours a night 4-5 nights a week doesn't leave much time to play the game.

Ultimately though, there really is no excuse for the inclusion of MTs in any game that you paid for: it's inclusion is merely exploitative profiteering by games developers and other related companies. MTs have a place in FTP games but they should have stayed in just FTP games. Unfortunately, more and more companies will look to use them to exploit their consumers. I fully expect all games released in 5 years time to include them as they are becoming the norm rather than the exception.
He didn't say they were a way out for lazy people, he said he disagrees with game design based on the premise that MT's are way out for lazy people. Not the same thing.
 
He didn't say they were a way out for lazy people, he said he disagrees with game design based on the premise that MT's are way out for lazy people. Not the same thing.

Good point...and thank you for correcting me 👍. I am, admittedly, half asleep today so clearly misread/misinterpreted/need an eyesight test.

Now that I understand it properly, I'm not sure "game design based on the premise...." is valid as GT5 required grinding and, from what I understand, had the same level of payouts in the seasonals to begin with (no idea when the repeatable races started...and didn't I read somewhere that GT5 didn't even have the seasonals to begin with?) yet did not have MTs in it. The game design seems to be the same as before, just with the added MTs. And I remember grinding certain events in GT4 to get the high value vehicles (a certain rally car for 365k credits springs to mind).

However, knowing where GT5 ended up with the high-paying repeatables etc, then starting GT6 with no repeatables (and only a few bonus high paying), I would agree that the game design for GT6 may have been structured for MTs...otherwise they would have surely started repeatable seasonals already, not to mention their changes in prize money/car prices so soon after release. I guess that shows that you can look at it either way
 
If I had a choice between grinding through the insipid mind-numbing drivel in career mode, or paying a very small amount for some in-game credits to buy cars, I'd choose the latter. I think £1 for 1,000,000 credits would a be a reasonable price to pay, & should be an option so that those of us who don't like Grind Mode can just bypass it altogether. The prices they're currently charging are disgusting imho.
 
He didn't say they were a way out for lazy people, he said he disagrees with game design based on the premise that MT's are way out for lazy people. Not the same thing.

Yep exactly, thanks.

Good point...and thank you for correcting me 👍. I am, admittedly, half asleep today so clearly misread/misinterpreted/need an eyesight test.

Now that I understand it properly, I'm not sure "game design based on the premise...." is valid as GT5 required grinding and, from what I understand, had the same level of payouts in the seasonals to begin with (no idea when the repeatable races started...and didn't I read somewhere that GT5 didn't even have the seasonals to begin with?) yet did not have MTs in it. The game design seems to be the same as before, just with the added MTs. And I remember grinding certain events in GT4 to get the high value vehicles (a certain rally car for 365k credits springs to mind).

However, knowing where GT5 ended up with the high-paying repeatables etc, then starting GT6 with no repeatables (and only a few bonus high paying), I would agree that the game design for GT6 may have been structured for MTs...otherwise they would have surely started repeatable seasonals already, not to mention their changes in prize money/car prices so soon after release. I guess that shows that you can look at it either way

I am not even saying that GT6 was designed to encourage MTs. I don't actually believe that. However, if this first attempt at MTs turns out to be successful, you can bet that we will see a GT7/8 designed with MTs in mind quite heavily. So while earning credits is not terribly bad in GT6 (there is some grinding but not too excessive), I fear it will get worse in the future if we don't stop this trend now by boycotting GT6 MTs.
 
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