A Cape Ring thing I only recently noticed

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shirakawaa

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Probably I just discovered hot water, but I only recently find out that the abnormally high curbs on Cape Ring can be exploited to achieve higher corner speeds, at least with low grip tires.

By hitting the inside curbs at a low tangential angle with the inside area of the inside wheels, cars will tend to get pulled in the corner at a speed significantly higher than normal (like Takumi's gutter trick in Initial D!).

It's quite hard to do this consistently with a joypad, but with a wheel it's slightly easier.
I recommend Cape Ring South for testing. This works mainly on long corners.

Is there anybody who uses this technique proficiently? Is this "trick" known at all? Are there other tracks in the game where this is possible?
 
It's well known and was exploited in one of the GT Academy round 1 events with the Leaf.

Not sure any other tracks have high curbs like that.
 
Would this be realistic? I mean could this be done on a real track with similar height curbs?
 
Would this be realistic? I mean could this be done on a real track with similar height curbs?
Only if the curbs have a relatively high outside angle. In that way you can make wheels "hook" to them. If they're high, but taper off smoothly, wheels would just go over them.

In real life using similar curbs like this would be dangerous for the car's suspensions, wheels, chassis, bodywork (GT5 doesn't simulate contact of car parts - except tires with the ground - with track scenery/object excluding vertical or movable barriers. In fact you can make your car as low as you want without worrying about it, again except wheels with curbs and suspensions for lack of vertical travel). Also, I'm not sure it would be considered a legal thing to do during an actual race.
 
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Would this be realistic? I mean could this be done on a real track with similar height curbs?

Giving it some thought, one thing I can think of is that there'd be a high chance of tearing the seal of tyre from the wheel rim. The beading is it called??

The risk of this happening would be where the ripple strip sections are not smooth ie at joins between the sections. A fully smooth edge would really only put as much force on the tyre as regular or forceful cornering. But it would be the lack of a smooth edge in real life that would put a sudden high strain on the beading and pop it out.

P.S. Looking over the post before posting I thought of something else in that the curbing would pull the tyre wall from a higher position than normal and would be pulling the tyre wall from a sharper angle, which is likely to pull the tyre off the rim.

Hey look I've added a picture to show what I mean about the sharp angle of force wanting to pull the tyre from the rim.
tyre_types10.jpg
 
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It would probably damage/rip the sidewall before pulling it off the bead, the tyre pressure keeps it intact. If it was modelled that is.
It's a very rare occurrence for a tyre to unbead it self, even in a blowout the majority if the tyre exits stage left, while the only bit left on the rim will be the bead.
 
^^^

Yeah true, I was thinking along those lines too as well (but was headed on my own tangent) as the wall thickness of the tyre is much thinner than where the tread is, or for that matter the beading part.

The thinner area is shown in the image I posted on the 2 original tyre cross sections.

If you were trying to run the tyre wall along a curbing, you'd wear through it very quickly.
 
That tire thing would probably be the most detrimental to the car, well especially since its a rumblestrip. Running the line aggressively must also put deals of strain on the suspension/alignment. Your car is turning faster than its capability, so sooner or later something has to give right?
 
That tire thing would probably be the most detrimental to the car, well especially since its a rumblestrip. Running the line aggressively must also put deals of strain on the suspension/alignment. Your car is turning faster than its capability, so sooner or later something has to give right?
This is true in real life even by just fitting and regularly using (for example on track days) tires that have much more grip than standard equipped ones. I don't know if this is reflected in GT5 with a faster chassis wear.
 
Your car is turning faster than its capability, so sooner or later something has to give right?

Well, Takumi Fujiwara blew his engine. :indiff:

About the "cheat" wouldn't it be more forgiving if it was made in a gutter?

Like this: \___/

(sorry for the simplicity of the drawing)
 
I think yes, at least for the engine (assuming it's a common wet-sump one), because it would make the car lean more, thus displacing less engine oil (from G forces) from its normal position than what would happen with Cape Ring-style curbs. Suspensions and tires/wheel would still suffer, though.

This is not a problem in GT5, anyway :)
But it would be cool to have as possible mechanical damage in GT6 (or even Spec III).
 
Yauma9
Well, Takumi Fujiwara blew his engine. :indiff:

About the "cheat" wouldn't it be more forgiving if it was made in a gutter?

Like this: \___/

(sorry for the simplicity of the drawing)

/jamesmaymode

Actually takumis engine going had nothing to do with gutters, but in his race with god hand, he was using a raised shoulder as a modified gutter technique and the suspension failed. He wins eventually but ill keep that a surprise in case you havent gotten there
 
Prolonged cornering at high lateral G (especially if at higher than stock due to better tires, suspensions, etc) without adequate engine modifications (from wet to dry sump or better oil pump, etc) actually can result in piston seizures due to insufficient lubrication, though.
 
In addition to it being exploited in GT Academy, when the PP difference bonus was new a lot of people were using this on the race there when they were using Prius models to do it.
 
Tak'ing, as I call it, is very easy to execute on Cape Ring, some cars more than others.

But watch out when you try to pull away from the rumble strips it might not let go.

It's entirely possible to develop a driving style based on Tak'ing, at least in the game, but I'm not sure it would be faster.
 
Hey look I've added a picture to show what I mean about the sharp angle of force wanting to pull the tyre from the rim.
tyre_types10.jpg

I would safely assume that the curb(s) are higher than the tyre profile, hitting the rim rather than the tyre itself...

Also, wouldn't this technique put intense strain on the suspension (added neg. camber from cornering)?
 
Guys this is nothing new and it's been used in real life motorsports for as long as there's been motorsports, offcourse on modern GT cars this would destroy the car but it's still well in use on Rallying and it's better known as "ditch hooking".
 
Here's one pretty well known example of it being used in real life. From Wikipedia:

"Caracciola Karussell ("The Carousel")

...Named for Rudolf Caracciola who reportedly made the corner his own by hooking the inside tyres into a drainage ditch. As more concrete was uncovered and more competitors copied him, the trend took hold."
 
It's not that there really are ditches in Cape Ring, though.
It's a different thing in my opinion (same principle however).
 
Ditch hook is as it's known in rallying, common name on road racing is using the curbs! :p
 
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