A few questions about GT5

Discussion in 'Gran Turismo 5' started by Billy95Idol, Aug 28, 2020.

  1. Billy95Idol

    Billy95Idol

    Messages:
    190
    Location:
    England
    1) So does mid race saves, save car dirt?

    2) Is there anyway to double stint tyres in enduros? I cant find nothing when i pit in I am FORCED to put new tyres i would prefer to double stint my fronts in the 24 hours of le mans with my Mazda 787B Stealth Model.

    I think thats it for now. Any help or answers would be hugely appreciated.
     
  2. jontikis

    jontikis

    Messages:
    879
    Location:
    Greece
    1) No. As soon as you save the game mid-race, exit the game and rejoin the race later, the car will not carry any scratches or bends from crashes of the previous save.

    2) As far as I remember, no. The option to keep the current tyres -fronts, rears or both- was scrapped from the pit-in menu since GT4.
     
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  3. Billy95Idol

    Billy95Idol

    Messages:
    190
    Location:
    England
    Hey @jontikis thanks for yhe reply, its a sha.e cars done stay dirty when saving mid race and its a real shame we cant double and triple stint tyres or drivers... an option to switch to b-spec mid race wouldve been awsome on its own but nvm thanks again was jusr curious about them two things
     
  4. theslowmike

    theslowmike

    Messages:
    5
    I am currently training by doing some stints and simulation between arcade and GT mode, and the things that most frustrates me are:
    - the number of cars for the 24 hours is too restricted, i don't understand why they put 12 cars instead of 16.
    - why there aren't qualy sessions for the event (also for all GT events)? they should be enabled, or at least putting a random starting point from the grid, just to mix it up the race.
    That's why I'm asking everywhere about the debug mode and the race editor, if we can customize events or settings in arcade mode, we could create a more difficult and interesting 24 hour, with more cars and more settings. Qualies may be not included in debug, but with the editor itself you can choose where to start, I suppose.