Robin
Premium
- 16,799
- United Kingdom
As it stands I think the way PD have laid out the interface for online racing is really poor. Its over stylized and not very functional.
Here are the problems that I have found with it and below that is a recommendation for how it could be done better.
- Using little pictures of cars to denote class is confusing, the colours dont really tell you anything and its too small.
- Its the same with the difficulty helmet icon, chevron, stripes, no stripes!! I cant be bothered with that, plus no one listens to it anyway people just go on the track they want. As for the how many people icon that is so useless, looks like the big brother eye! Does it mean good or bad!
- Why is pretty much all of the screen not used in the online menu? Its a thin strip in the centre and it really is too small. Yes the globe thingy with all the streaking lines is nice but really, you only need it in the connecting stage.
- When its searching or connecting or whatever its doing its not really clear, a progress bar is the worst kind of thing for this as it speeds up slows down and sometimes freezes altogether meaning you need to reset you PS3. Or it could just come up with the stupid error after about 5 mins usually because it cant find anyone else!
- You then have further loading in the grid screen waiting for more people to join, this can take ages and you usually end up starting at the bottom, it seems the faster you join the higher up the grid you are. Sometimes it will load with half the grid not occupied or even worse just yourself!
- Then your racing, that im not going to cover, it seems ok, The graphics are very nice but I still hate the penalty system and the fact that the cars steer like Scalextrics but thats for PD to sort.
Now here is how I would lay out the Online Interface.
- You click online from the My Home Page.
- You then are faced with the list of tracks available which fills the screen properly.
- Big letters denote the class of car required A,B,C and the difficulty is shown by a green, yellow and red helmet.
- The connection health is shown by a mobile phone signal style level. This screen will also show you how many are in the que for the next race and the time till it starts
- You THEN choose your car for the track you want (instead of having to exit then go into your garage!).
- You select the race and are brought into a waiting lobby. There will be a countdown clock to when the next race starts (usually the time the previous race will take to finish).
- In this time players can opt to do a qualifying lap. If there is not enough time to do one lap your online raking time will be taken as the position.
- The game in the mean time is doing its connecting in the background, because players have queued it means the server doesnt have to find them and create or order the race on the fly.
- When the clock time is up the game will go to the grid screen where it will wait a bit longer for other players to join, after about 10 seconds it will go to the race regardless. It will never start a race with 1 player only in the game.
The benefits of this system are.
- A simpler information screen will help find what they want to play and what car they need a lot quicker.
- The players come to the server not the other way round, they organize the race rather than the server having to search and create races as it goes which means less waiting for an error!
- A Lobby means that the likely hood of the full grid is higher because people will fill up the spaces. You can qualify whilst you wait with helps kill the time and gets you a better spot.
- A countdown clock means that people can turn to watch TV, make a cup of tea, eat a 4 course dinner whilst they wait and they know the time, they wont come back to find the race has started and there car has slammed into the wall (many times I have seen the race start with cars adrift).
- Now with this system it may seem a lot longer but by having an ordered queuing structure you will have a fuller grid, less annoyances and a lot more fun.
Of course you could also have all the private rooms stuff that PD will probably do anyway.
If you cant imagine what this would look like think about how FPS online screens are structured, like GRAW2 for example
What worries me is that PD are going to just tweak it a bit but leave the overall style of the interface the same and it may even be like this in the full game which would be tragic!
Its a bit wordy but what do you think of this proposal?
Robin
Here are the problems that I have found with it and below that is a recommendation for how it could be done better.
- Using little pictures of cars to denote class is confusing, the colours dont really tell you anything and its too small.
- Its the same with the difficulty helmet icon, chevron, stripes, no stripes!! I cant be bothered with that, plus no one listens to it anyway people just go on the track they want. As for the how many people icon that is so useless, looks like the big brother eye! Does it mean good or bad!
- Why is pretty much all of the screen not used in the online menu? Its a thin strip in the centre and it really is too small. Yes the globe thingy with all the streaking lines is nice but really, you only need it in the connecting stage.
- When its searching or connecting or whatever its doing its not really clear, a progress bar is the worst kind of thing for this as it speeds up slows down and sometimes freezes altogether meaning you need to reset you PS3. Or it could just come up with the stupid error after about 5 mins usually because it cant find anyone else!
- You then have further loading in the grid screen waiting for more people to join, this can take ages and you usually end up starting at the bottom, it seems the faster you join the higher up the grid you are. Sometimes it will load with half the grid not occupied or even worse just yourself!
- Then your racing, that im not going to cover, it seems ok, The graphics are very nice but I still hate the penalty system and the fact that the cars steer like Scalextrics but thats for PD to sort.
Now here is how I would lay out the Online Interface.
- You click online from the My Home Page.
- You then are faced with the list of tracks available which fills the screen properly.
- Big letters denote the class of car required A,B,C and the difficulty is shown by a green, yellow and red helmet.
- The connection health is shown by a mobile phone signal style level. This screen will also show you how many are in the que for the next race and the time till it starts
- You THEN choose your car for the track you want (instead of having to exit then go into your garage!).
- You select the race and are brought into a waiting lobby. There will be a countdown clock to when the next race starts (usually the time the previous race will take to finish).
- In this time players can opt to do a qualifying lap. If there is not enough time to do one lap your online raking time will be taken as the position.
- The game in the mean time is doing its connecting in the background, because players have queued it means the server doesnt have to find them and create or order the race on the fly.
- When the clock time is up the game will go to the grid screen where it will wait a bit longer for other players to join, after about 10 seconds it will go to the race regardless. It will never start a race with 1 player only in the game.
The benefits of this system are.
- A simpler information screen will help find what they want to play and what car they need a lot quicker.
- The players come to the server not the other way round, they organize the race rather than the server having to search and create races as it goes which means less waiting for an error!
- A Lobby means that the likely hood of the full grid is higher because people will fill up the spaces. You can qualify whilst you wait with helps kill the time and gets you a better spot.
- A countdown clock means that people can turn to watch TV, make a cup of tea, eat a 4 course dinner whilst they wait and they know the time, they wont come back to find the race has started and there car has slammed into the wall (many times I have seen the race start with cars adrift).
- Now with this system it may seem a lot longer but by having an ordered queuing structure you will have a fuller grid, less annoyances and a lot more fun.
Of course you could also have all the private rooms stuff that PD will probably do anyway.
If you cant imagine what this would look like think about how FPS online screens are structured, like GRAW2 for example
What worries me is that PD are going to just tweak it a bit but leave the overall style of the interface the same and it may even be like this in the full game which would be tragic!
Its a bit wordy but what do you think of this proposal?
Robin