Originally posted by vinkento
TruenoAE86, you misread that post apparently. I said a gripper is like a rock tied to the end of a string spinning around, drifting is like the sattalite.
Originally posted by BreakerOhio
Ok, it was from my napping but I see the big setting that you posted, you have front tires as normal, and rear tires as sims.
I've messed with that before, YES....I had my own epiphany about what real drifting is when I explored with this kind of setup. Its awesome to drift with this setting, you burn up so much smoke going around the turns because your front tires have more grip than your rear providing resistence to the rears attempts at pushing the car forward, thus making it peel out and "drift". Its kinda choppy when controlled with a analog controller, but with the wheel, it looks sweet. ARe you having difficult drifting with those settings you posted?
Originally posted by vinkento
Maybe I am on crack... but maybe I'm just a little more passionate about my art.
Originally posted by vinkento
Well there doesn't seem to be any active videos out there for him at the moment.
i think he is talking about isOriginally posted by vinkento
It has come to pass that I've finally figured out that the drifts most of us have been performing... aren't nearly as spectacular as GT3 will allow. Infact, I believe that most of us aren't really drifting at all. (yes that includes you SIM drifters). Ask yourself this question: How many of you during your drift can keep the exact same line throughout the drift as a natural occurance instead of forcing it that way? I'm referring to the longer turns. Now some of you are saying, "psha! that's easy on SIMS" Well ask yourself this question: Am I drifting, or am I driving with no traction? There is a difference. It might not make much sense... but try drifting this car, I would need a wheel and pedals to get it right... my analog won't allow me to truely drift with it.
Mazda RX-7 RS
Mods:
Full Suspension
Sports Brakes + Controller
Racing Muffler, Chip, Port Polish, Engine-ballencing
Racing Intercooler
Semi-Racing Tranny, Tripple Plate, Racing Flywheel, Full LSD, Driveshaft
Tires Front: Normal, Back: SIMS
Settings:
Springs: 20,20
Ride Height: 89,89
Shocks: all 10
Camber: 0,0
Toe: 0,0
Stabs: 1,1
Brakes: 1,1
LSD: 5,5,5
ASM,TCS: 0
Originally posted by vinkento
As a matter of fact, I just looked at that video, it points out what I'm talking about exactly. Look at the speedometer in each of his drifts, in 90% of the drifts he took, the speed went down 10 to 20 mph then came back up. This insinuates that the drift was bound to end at some point in time. The drift I imagine in my mind is so smooth in it's natural sense that speed is maintained and there is no sling-shot effect. Simply a drift. A drift with rhythm, emotion, and feeling.
Originally posted by vinkento
As a matter of fact, I just looked at that video, it points out what I'm talking about exactly. Look at the speedometer in each of his drifts, in 90% of the drifts he took, the speed went down 10 to 20 mph then came back up.
Originally posted by precisionlocke`
Doesn't the speedometer in GT3 show actual speed, though? And it's very possible to keep the speedometer more or less at a fixed speed.
Originally posted by vinkento
As a matter of fact, I just looked at that video, it points out what I'm talking about exactly. Look at the speedometer in each of his drifts, in 90% of the drifts he took, the speed went down 10 to 20 mph then came back up. This insinuates that the drift was bound to end at some point in time. The drift I imagine in my mind is so smooth in it's natural sense that speed is maintained and there is no sling-shot effect. Simply a drift. A drift with rhythm, emotion, and feeling.
Originally posted by Ryen49
Looks whos talking WEEDDRIFTER..![]()
Maybe I am on crack... but maybe I'm just a little more passionate about my art.
Originally posted by MoNkEy_MaGiCx
holy ****....after that first page my head started hurting....and after reading the next two pages my head still hurts....so confused...i need to study more....![]()
Originally posted by vinkento
But you know, I need to take into the fact that GT3 isn't a game designed to really let people drift, the roads are just not smooth enough in design or texture.
That's the problem. No one here, or anywhere has mastered drifting in GT3. We are all still learning more and more, and increasing our skills. It's a little arogant to assume that we have reached the peak of drifting.Originally posted by Sheron
This is why I like drifting. I think we've reached a point in that our "normal" drifting has been mastered (at least in evryone's brain), and we need new "goals" to achieve. That means a change in our thinking about a drift (the line mostly).
I think that's what Vinkento has in mind.
Originally posted by silviadrifter
That's the problem. No one here, or anywhere has mastered drifting in GT3. We are all still learning more and more, and increasing our skills. It's a little arogant to assume that we have reached the peak of drifting.![]()