A seasoned drifter learns something disturbing...

  • Thread starter Thread starter vinkento
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Ah but it is the science behind the art that defines it... Not a feeling...

Ofcourse i see nothing with trying to push for more skill, angle, and beauty...
 
Maybe its because I just woke up from a nap, because I'm not sure what it is you are trying to say Vinkento. Are you saying that in GT3, our front tires are sliding too much rather than gripping and guiding? is this the way its suppose to be? If what we are doing is called drifting or powersliding, I don't really care about the naming, I know I'm having fun driving sideways either way. But yea, if you can try another way of explaining it, i would like to get a better understanding of what you mean.
 
Ok, it was from my napping but I see the big setting that you posted, you have front tires as normal, and rear tires as sims.

I've messed with that before, YES....I had my own epiphany about what real drifting is when I explored with this kind of setup. Its awesome to drift with this setting, you burn up so much smoke going around the turns because your front tires have more grip than your rear providing resistence to the rears attempts at pushing the car forward, thus making it peel out and "drift". Its kinda choppy when controlled with a analog controller, but with the wheel, it looks sweet. ARe you having difficult drifting with those settings you posted?
 
Originally posted by vinkento
TruenoAE86, you misread that post apparently. I said a gripper is like a rock tied to the end of a string spinning around, drifting is like the sattalite.

I was just trying to make another analogy, and break down the forces involved in drifting.
 
Originally posted by BreakerOhio
Ok, it was from my napping but I see the big setting that you posted, you have front tires as normal, and rear tires as sims.

I've messed with that before, YES....I had my own epiphany about what real drifting is when I explored with this kind of setup. Its awesome to drift with this setting, you burn up so much smoke going around the turns because your front tires have more grip than your rear providing resistence to the rears attempts at pushing the car forward, thus making it peel out and "drift". Its kinda choppy when controlled with a analog controller, but with the wheel, it looks sweet. ARe you having difficult drifting with those settings you posted?

I understand its the analog that keeps me from the drifts that I do want, but messing around some, i've found some ways to cope with it. I'm trying different settings out, such as the FC pergatory asked me to try. What I'm really looking for a drift that looks more natural instead of one that looks like it was forced or one that looked like it wouldn't have done anything else.
 
Originally posted by vinkento
Maybe I am on crack... but maybe I'm just a little more passionate about my art.

I am pretty sure most of the other drifters on this forum are passionate about drifting as am I. Most of the "seasoned drifters" here do use dynamic drifting which makes the drifts extremely smooth and artistic. For example, silviadrift has mastered dynamic drifting so well that his analog looks like he is using a steering wheel. This also has to do with his fluid, and precise modulation of the throttle and steering wheel. I think lots of drifters on this forum are pushing GT3's physics to the limit.
 
Originally posted by vinkento
It has come to pass that I've finally figured out that the drifts most of us have been performing... aren't nearly as spectacular as GT3 will allow. Infact, I believe that most of us aren't really drifting at all. (yes that includes you SIM drifters). Ask yourself this question: How many of you during your drift can keep the exact same line throughout the drift as a natural occurance instead of forcing it that way? I'm referring to the longer turns. Now some of you are saying, "psha! that's easy on SIMS" Well ask yourself this question: Am I drifting, or am I driving with no traction? There is a difference. It might not make much sense... but try drifting this car, I would need a wheel and pedals to get it right... my analog won't allow me to truely drift with it.

Mazda RX-7 RS
Mods:
Full Suspension
Sports Brakes + Controller
Racing Muffler, Chip, Port Polish, Engine-ballencing
Racing Intercooler
Semi-Racing Tranny, Tripple Plate, Racing Flywheel, Full LSD, Driveshaft
Tires Front: Normal, Back: SIMS

Settings:
Springs: 20,20
Ride Height: 89,89
Shocks: all 10
Camber: 0,0
Toe: 0,0
Stabs: 1,1
Brakes: 1,1
LSD: 5,5,5
ASM,TCS: 0
i think he is talking about is
can u keep the same line in the replay or the same rythm in one (too much initial d i think )
 
As a matter of fact, I just looked at that video, it points out what I'm talking about exactly. Look at the speedometer in each of his drifts, in 90% of the drifts he took, the speed went down 10 to 20 mph then came back up. This insinuates that the drift was bound to end at some point in time. The drift I imagine in my mind is so smooth in it's natural sense that speed is maintained and there is no sling-shot effect. Simply a drift. A drift with rhythm, emotion, and feeling.
 
Originally posted by vinkento
As a matter of fact, I just looked at that video, it points out what I'm talking about exactly. Look at the speedometer in each of his drifts, in 90% of the drifts he took, the speed went down 10 to 20 mph then came back up. This insinuates that the drift was bound to end at some point in time. The drift I imagine in my mind is so smooth in it's natural sense that speed is maintained and there is no sling-shot effect. Simply a drift. A drift with rhythm, emotion, and feeling.

Well generally you do slow down in corners and drifts. But the drifts ends because the corner ends, you can drift continuously in a circle; just try it on the license test with corvette going around the smaller wet circle. You can make it around the entire circle drifting even with the DS2, it just might take a little longer to get. I’m not entirely sure what your image of perfect drifting is, but going fast shouldn’t be one of them.
 
Originally posted by vinkento
As a matter of fact, I just looked at that video, it points out what I'm talking about exactly. Look at the speedometer in each of his drifts, in 90% of the drifts he took, the speed went down 10 to 20 mph then came back up.

This happens because the wheels are spinning and computer gets a little confused since the car is not moving in the same direction it is pointing, so when it final does point in the right direction the wheels grip and you get what seems like a speed boost, but that's not really what is happening.
 
boy i tell ya, i like drifting, i also like grip racing, it's great trying to figure out just how far u can push a car in a corner with out spinning out but still beating everyine else. it is also fun to figure out how far u can throw a car in a corner and hold it sideways just at the edge of control with nothing more that acceleration to control your slide, but damn it man, if i ever find myself trying to figure out why it is that i can't replicate real life drifting in a simulation GAME, than i'm just going to have to tie the noose aropund my neck and kick out the chair from under myself.
 
Originally posted by precisionlocke`
Doesn't the speedometer in GT3 show actual speed, though? And it's very possible to keep the speedometer more or less at a fixed speed.

Try pulling the handbrake and putting your car into a slide then quickly correct the spin, you will notice your MPH/KPH quickly increase and then stabilize.. this is because of the gran turismo engine blah blah blah blah blah
 
Originally posted by vinkento
As a matter of fact, I just looked at that video, it points out what I'm talking about exactly. Look at the speedometer in each of his drifts, in 90% of the drifts he took, the speed went down 10 to 20 mph then came back up. This insinuates that the drift was bound to end at some point in time. The drift I imagine in my mind is so smooth in it's natural sense that speed is maintained and there is no sling-shot effect. Simply a drift. A drift with rhythm, emotion, and feeling.

The speed must change if you are taking the proper line, because the curve tightens as you approach the apex and widens as you leave the apex. Therefore, to stay on the line, you must go slower when it's tighter and speed up when it widens. Either that or alter your angle instead of your speed (more extreme angle at the apex but more constant speed) but that type of drifting doesn't look or perform as well, and is easier.
 
But you know, I need to take into the fact that GT3 isn't a game designed to really let people drift, the roads are just not smooth enough in design or texture.
 
Originally posted by Ryen49
Looks whos talking WEEDDRIFTER..:bowdown:

Don't try to compare weed with crack, that's just ignorant. However, I can tell that you are just joking, so I'll leave it at that.

Maybe I am on crack... but maybe I'm just a little more passionate about my art.

What are you talking about. I did, and still, do a lot of research on drifting techniques, settings, and styles. I have huge amounts of pasion for the sport of drifting, and everyone around here knows that. It has nothing to do with passion, it has everything to do with the fact, that your settings, or techniques are faulty, if you are sliding your front wheels all the time in a drfit. I countersteer just fine, when I drift, and control the direction of the slide. When I am finished with my latest vid, watch closely, and you will see no smoke coming from the front tires, unless, I have more angle, then countersteer (which is rare). Furthermore, GT3 is still a game, it is not reality, so there are going to be a few things that don't exactly mirror our world, but that is unavoidable, with our current level of technology. I would think that would be obvious, and common sense to most...........................;)
 
holy ****....after that first page my head started hurting....and after reading the next two pages my head still hurts....so confused...i need to study more....:lol:
 
Originally posted by MoNkEy_MaGiCx
holy ****....after that first page my head started hurting....and after reading the next two pages my head still hurts....so confused...i need to study more....:lol:
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Originally posted by vinkento
But you know, I need to take into the fact that GT3 isn't a game designed to really let people drift, the roads are just not smooth enough in design or texture.

I have never seen smoother roads; it's not like they are full of pot holes. How smooth a road to do you need?
 
This is why I like drifting. I think we've reached a point in that our "normal" drifting has been mastered (at least in evryone's brain), and we need new "goals" to achieve. That means a change in our thinking about a drift (the line mostly).
I think that's what Vinkento has in mind.
 
How about once you've understood how to drift normal, try drifting where you never let your wheel go center when you are drifting. Just something else to work on. I know its very difficult with the analog because you have to be precise, but hey, if you want a challenge, there it is. Learn to drift all corner where you never let your wheel center during your drift.
Its a heck of alot easier with the wheel, but still difficult to try and avoid going to center.

If your not sure what I'm talking about, look at my steer wheel video. I try my best to keep my wheel turned in the opposite direction at all times. I think that if you have to turn into the corner while drifting, then you didn't produce the correct angle to start with and that is what keeps me going and challenged. Think about the D1 pros, they are always turning in the opposite direction and if they must, they pull the ebrake to maintain that countersteer.
 
Originally posted by Sheron
This is why I like drifting. I think we've reached a point in that our "normal" drifting has been mastered (at least in evryone's brain), and we need new "goals" to achieve. That means a change in our thinking about a drift (the line mostly).
I think that's what Vinkento has in mind.
That's the problem. No one here, or anywhere has mastered drifting in GT3. We are all still learning more and more, and increasing our skills. It's a little arogant to assume that we have reached the peak of drifting. ;)
 
Originally posted by silviadrifter
That's the problem. No one here, or anywhere has mastered drifting in GT3. We are all still learning more and more, and increasing our skills. It's a little arogant to assume that we have reached the peak of drifting. ;)

Yes, I agree completely, I don't think anyone here ever will master drifting. Consider how many people have mastered it in real life? Arguably none, possibly one. I don't know if I'd say any of the D1 drifters have mastered it because I've only seen them drift exhibition style.

Anyway, I think maybe Sheron was somewhat right. I think a number of us are reaching the point where our drifting is reflex, which frees up our mind to actually plan our drifting while we're doing it (something we couldn't do while we were still learning because we were focused on turning the correct amount or giving precisely the right amount of throttle, etc). In other words, you can be drifting along without even really thinking about it, and decide "well I think I'll try a late apex this time" or "I need more oversteer here" or something like that. Does that make any sense?
 
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