A-Spec points

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202
If they do indeed make a return how about instead of having to adjust your car to the others for max points, you adjust the field to your car, i.e. add power, grippier tires, and such to your opponents. I realize this may be difficult to implement, but the way it is now it's just a pain in the butt. Also how about informing us about how many points the race is worth before we start the race. Plus this could help get rid of boring races while still being able to get maximum a-spec points. Because who can honestly say racing around the nurburgring in a stock VW beetle or karman ghia for 20+ laps is actually exciting.
 
I don't bother myself with a-spec points, they're meaningless and they don't accurately judge how hard a race is. Being able to customise the grid in arcade would be a nice option, but not for GT mode. More importantly, being able to see what your points are befoer you load the actual race itself would be nice.

One last poitn though, there is no races in GT4 where you do 20 laps of the Ring in a stock Beetle or Ghia, there's a race where you do 1 lap in a 2cv, but no I don't mind that, a fully tuned 2cv at the ring is more fun than it sounds. Don't like it, don't do it. What GT5 really needs is simply mroe immerson, not a-spec points or more cars, cockpit cameras, damamge, larger fields, better AI, day tonight transitions, realtime lighting etc. Thats what GT5 really needs.
 
Well I was looking at the a-spec points as having some sort of meaning this time around if they are used again. Also it was thought that origianlly they were for online play, which we should find out for sure when GT online is released.

The beetle/karman ghia comment was for the 1000miles series and they were just examples of the type of car needed to achieve max a-spec points in that series. There are far better cars that can be used in that series, but you must use one such as the beetle or ghia with minimal upgrades to achieve max a-spec points.

Also the AI field in arcade is somewhat adjustable. Well there is the little slider to adjust difficulty anyway.
 
Ah right, now I'm with you on both points. Regarding adjusting the AI in GT mode, it just doesn't seem right to allow you to alter what the opponents are using, perhaps have a difficulty slider you can alter for each event, I'm all up for making the game as hard or as easy as you want it. In GT4 though, the slider doesn't really make the AI drivers faster of slower, it just gives the AI cars more power or puts them in faster cars altogether. I'd want the difficulty to affect the skill of the AI, not the car they're in.
 
The A-Spec theory is great.
its biased in favor of lightweight cars though.
change it, so power takes less points or weight adds more, tires need to add more, (at least down in the N bracket), and there should be standard deductions for gears, suspension, and nitrous. (like 5-10 points each). and having less downforce doesnt add nearly enough points, either.
And, it needs to be less-based on the entire field, and more based on the best opponent or two. (i.e., Polyphony Digital Cup)
 
The feature is only useless if PD doesn't do anything with them. I'd like to see them return, but the need to do something, like unlocking bonus prizes, or determining AI strength.
 
PD definitley need to do something with A-spec points if they make a return. My idea would be that you need to gain a certain number of A-spec points before race cars are available. The more you gain the more powerful race cars you can buy, kinda like real life racing licences. It would (IMO) make it feel a bit more like a career mode by stopping you jumping straight into a Minolta on week 2.

Earning A-spec points and doing nothing with them like in GT4 is just stoopid.

Just my two cents.
 
A high A spec score in GT4 tells us certain people are good at driving crap cars to beat a usually pretty dumb AI.
I do not think they should un lock anything as that would be unfair to the less patient or less skilled player.
What needs to be done is for PD to calculate a Fairer scoring system and also tell us the points available before entering a race or in the tuning screens.
Points should be deducted for suspension & drivetrain mods.
Points should be added for MOV.
 
^What makes that different from licence prizes? I would really love to own the Model T in GT4, but I'm not good enough to gold S-licence. I can't have it. That's no different from not being good enough to win a car from A-spec points. I'd love to own some of those gold prize license cars, but I'm not skilled enough.

To make it more fair, however, the unlockable prizes could be race cars that you can purchase, that are just very expensive. If you are a very good driver, and want a Sauber C9 (using it as an example), you get to win it for free. Not the greatest driver? Well, you can still receive the C9, you just need win some races, earn some money, and buy it. Reward without exclusivity.
 
I'd like to be able to see how many A-spec points i'm going to get BEFORE I race. Also a start list like that in GT1 showing opposition power figures would be nice. Example: yesterday i did the Vitz race with a stock Vitz and thrashed the opposition, then i tried the Speedster cup with a near stock speedster and got annihalated. I want to know how good my car needs to be so that the racing can be close, and I think that if i knew A-spec points before the race that would help.
 
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