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I completely agree. Still, I think that a "campaign" mode in racing games is very hard to come by nicely. The problem is that you can't make all the races as "real" as it should be because only a handfull of players would enjoy it.
I've always tried to avoid hitting the AI as well as overtune my cars, but when is a 2-5 laps race is very hard to try driving as a "professional", even more when the AI is going to throw you off road anyway.
But yeah, you're right. I have no freaking idea why PD still uses that "random car" system for A-Spec. Just plain stupid. An HP limit,longer races (I bet nobody minds doing 10-20 laps on the High speed ring),qualification laps (I remember that GT3 or 4 had them) and a fixed set of competitors, at least on the highest difficulty levels, would have turned A Spec into a fun and challenging mode.
I guess that's pretty obvious that the main focus this time was B spec and Online, but it's sad because A spec could have been such a better mode with only a few tweaks.
Well, if you propose yourself not to overtune or hit the AI, it can be very fun from professional to endurance
.
I've always tried to avoid hitting the AI as well as overtune my cars, but when is a 2-5 laps race is very hard to try driving as a "professional", even more when the AI is going to throw you off road anyway.
But yeah, you're right. I have no freaking idea why PD still uses that "random car" system for A-Spec. Just plain stupid. An HP limit,longer races (I bet nobody minds doing 10-20 laps on the High speed ring),qualification laps (I remember that GT3 or 4 had them) and a fixed set of competitors, at least on the highest difficulty levels, would have turned A Spec into a fun and challenging mode.
I guess that's pretty obvious that the main focus this time was B spec and Online, but it's sad because A spec could have been such a better mode with only a few tweaks.
Well, if you propose yourself not to overtune or hit the AI, it can be very fun from professional to endurance