A-Spec Should Have Been Like Seasonal

I completely agree. Still, I think that a "campaign" mode in racing games is very hard to come by nicely. The problem is that you can't make all the races as "real" as it should be because only a handfull of players would enjoy it.

I've always tried to avoid hitting the AI as well as overtune my cars, but when is a 2-5 laps race is very hard to try driving as a "professional", even more when the AI is going to throw you off road anyway.

But yeah, you're right. I have no freaking idea why PD still uses that "random car" system for A-Spec. Just plain stupid. An HP limit,longer races (I bet nobody minds doing 10-20 laps on the High speed ring),qualification laps (I remember that GT3 or 4 had them) and a fixed set of competitors, at least on the highest difficulty levels, would have turned A Spec into a fun and challenging mode.

I guess that's pretty obvious that the main focus this time was B spec and Online, but it's sad because A spec could have been such a better mode with only a few tweaks.

Well, if you propose yourself not to overtune or hit the AI, it can be very fun from professional to endurance :P.
 
I like the seasonal events, but I agree on how difficult it is to make them a balanced challenge. I guess that eventually you could run these races, not with a car of your own, but like the drivers license (but with the possibility to tune the car, of course) using a car available for the event, that you could eventually win. Perhaps, you could be given several choices, of different difficulty, with proportional prizes.

I know that is better to give the option to select the level on which you want to compete, than to make demands that aren't acessible to all. But sometimes it's hard to find the optimal level.

Sent using GTPlanet for Ipad. Fantastic work Jordan!
 
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Who can decide what's easy and what's difficult for all of us?... ...If there's a restriction, casual gamers are going to give up. If there's no restriction then some people don't have to will power to control yourself and give up. No one will ever be happy.

Game developers decide what's hard and what's not by doing testing. They've been doing it, near enough, as long as there have been video games. It's their job and is most often what makes good games good.

Restrictions don't have to be as restrictive as you're making out and a per race difficulty setting wouldn't go a miss either.
 
I watch them and take note of their driving styles and laptimes. And others have noticed this. The AI drives like zombies most of the time, and on the last few laps of the race, they suddenly drive quicker. They don't outright corner faster than their tires allow and don't accelerate faster than you can if you have the same power, so it's not a power increase or a grip multiplier. It's simply that they stop driving like little old ladies. I've even seen AI drivers start to overcook corners if you drive closely enough to them... as there are certain cars that the AI drivers lose control with when they're set to "push."

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I usually beat the AI with about 50 hp less, except in the Yaris, where 20 hp less is more than enough, and with the Midget II in the Pick-up races, where I'm beating them with 300 hp less. :lol:

When I enter a race with a car from the UCD, I don't even bother to change oil or tires most of the time... it's just overkill.

Ah right. Cool. Still a bit dubious to it though. PD should let us know.
 
I try my best to make races a challenge, but if I already have a car that fits the bill I will usually use it instead of purchasing one specifically for a single race. I used my Ferrari 512BB for several A-Spec races since it fit into a bunch of classes. It was overkill for a few races but I made them interesting by laying back until lap 2 or 3.

I give myself 3-4 efforts to win a race. On the first attempt I low-ball the opponents and drive something underpowered that I already own. For the first few tiers of A-spec it is sometimes enough. If I can't win with what I have, the second attempt I usually purchase something on the mid-to-low end of the opponent range from the UCD and try to win bone-stock. On the third attempt, if necessary, I add some basic mods to the car. How much I add depends on how close to winning i was on the 2nd attempt. If I don't win on the 3rd attempt I usually go overboard with mods just so I don't have to do the race again.

Even though I try to make things a challenge, I still agree with the OP about seasonal events (and certain license tests). The staggered start makes for more interesting racing...however it is difficult to know on lap 1 whether your car has what it takes to pass the leader on lap 5.
 
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