- 1,029
Anyone who says "those Standard GT5 cars are just direct-ports from GT4...they're worse than they were in GT4.
![]()
I know, was i the only one who thought that GT4 Photo Travel pic looks better than Standard cars in GT5???
Anyone who says "those Standard GT5 cars are just direct-ports from GT4...they're worse than they were in GT4.
![]()
Most of them are identical from an asset point of view, with the only exceptions being the ones edited to strip sponsorships and the ones with LoD glitches.Anyone who says "those Standard GT5 cars are just direct-ports from GT4...they're worse than they were in GT4.
![]()
Whoever thinks they ported GT2 cars into GT3 is wrong, they had to remake them from scratch, why you say? 95% of the car in gt1 and 2 were sprites , the only sprites in A GT3 car are the headlights =D
Sprites?
Furthermore, I said nothing more than the possibility existed that the Legacy dates back to GT2. I'd have to compare the iterations in GT2, GT2000 and GT3 closely to know for sure.
There was never any car model in the GT series that wasn't created by making a polygonal mesh and covering it with textures. That was my point. Not that you had misspelled the word (which you didn't).
Which is something PD could obviously do, since they made them in the first place. It would simply be a matter of taking the sprites and reconstructing them back to traditional textures (or just using the original artwork used to make the sprites in the first place) and putting them on the same mesh from GT2 (which, again, was nothing more than an offhand "they might have done it" comment anyway).The textures for the cars are layered sprites. You'd have to get the sprites then apply them to the model.
Nahhh, this is what the OP said.
Seems = seams (aka "gaps").
And there are door handles in that picture too.
"I want every screw an joint countersunk."
"I want no wind resistance on the fuselage."
"She has got to be clean,Odie"
![]()
They wouldn't need to remake anything from scratch.