A Subaru with no doors?!

  • Thread starter Thread starter Wilk108Cav
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I like the GT5 standard cars more than the GT5 premium cars though, from time to time... Evos 1, 2, 3, 7, & 8 aren't premium. Nor are the Touring cars, or even PD's own Formula GT. :( I'm glad they're in, but, having door sills that appear next to invisible is a bit sad.


It's like Forza modelling the steering wheel/driver on the right side of the car, and the seat on the left. :(
 
Anyone who says "those Standard GT5 cars are just direct-ports from GT4... :lol: they're worse than they were in GT4. :scared:
Most of them are identical from an asset point of view, with the only exceptions being the ones edited to strip sponsorships and the ones with LoD glitches.


What I'm guessing is happening here is that (since the B4 RSK is one of the oldest cars currently in the series in terms of a model, if not the single oldest; dating back to GT2000 possibly even GT2) the shading engine GT5 uses causes problems for the textures on the car that don't occur with others (hence why the door cutlines and handles are visible from certain angles but not others).
 
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I'm at work now, but at home tonight I'll take a picture of mine and post (never downloaded a pic from GT5 to GTP, so we'll see how that goes). With the original dark gray metallic paint that came on it from the UCD, I am almost positive that there are no lines or handles at all. It's completely flat and without any detail, unlike the one depicted above.
 
Yeah, just jumped in photo mode on Nurb, and when it's not in direct sunlight, with this "black mica" paint job, you have to look at the car from a certain angle to be able to see the lines of the door handles and doors. Just watching the car spin in a circle in my garage didn't produce the light needed to see them. Even still, pretty neat I thought. Sorry about the (sort of) false call.
 
Whoever thinks they ported GT2 cars into GT3 is wrong, they had to remake them from scratch, why you say? 95% of the car in gt1 and 2 were layers sprite's , the only sprite's in A GT3 car are the headlights =D
 
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Whoever thinks they ported GT2 cars into GT3 is wrong, they had to remake them from scratch, why you say? 95% of the car in gt1 and 2 were sprites , the only sprites in A GT3 car are the headlights =D

Sprites?

:lol:




Furthermore, I said nothing more than the possibility existed that the Legacy dates back to GT2. I'd have to compare the iterations in GT2, GT2000 and GT3 closely to know for sure.
 
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Sprites?

:lol:




Furthermore, I said nothing more than the possibility existed that the Legacy dates back to GT2. I'd have to compare the iterations in GT2, GT2000 and GT3 closely to know for sure.

I don't know how you spell a sprite or whatever
EDIT : on second hand why you mocking me I did write it right... So ha ha ha you look funny now =P
 
There was never any car model in the GT series that wasn't created by making a polygonal mesh and covering it with textures. That was my point. Not that you had misspelled the word (which you didn't).
 
There was never any car model in the GT series that wasn't created by making a polygonal mesh and covering it with textures. That was my point. Not that you had misspelled the word (which you didn't).

The cars in gt1 and 2 don't have textures ... there layered sprites over a polygonal mesh , Read Xenns threads about gt1 and 2..
 
They do have textures. The rendering method for them is simply different, if I'm reading this correctly:
The textures for the cars are layered sprites. You'd have to get the sprites then apply them to the model.
Which is something PD could obviously do, since they made them in the first place. It would simply be a matter of taking the sprites and reconstructing them back to traditional textures (or just using the original artwork used to make the sprites in the first place) and putting them on the same mesh from GT2 (which, again, was nothing more than an offhand "they might have done it" comment anyway).


They wouldn't need to remake anything from scratch.
 
"I want every screw an joint countersunk."
"I want no wind resistance on the fuselage."
"She has got to be clean,Odie"

TheAviator1.jpg

props. :lol:
 
Either someone forgot to make the texture, or forgot to add them to the files once they were created, or for some reason the texture file is corrupted which prevents it to load. Maybe it's a typo in the file name, like "textur.wtf" instead of "texture.wtf".

(.wtf = Whatever The File extension is)

It doesn't seem to be only the doors that are missing, if you look at all parts of the car which are paintable there's no textures at all (at least I can't see any in the video). No hood, no trunk. Maybe they simply put the texture layer underneath the paint layer?

OR it could be a covert product placement for Plastic Padding...

They wouldn't need to remake anything from scratch.

Exactly. The evidence for that is the low resolution of the standards. If they made something from scratch, say textures, there's no reason why they would be low resolution. If they wanted to make a quick job they would just make it less detailed, but you don't win any time on making the textures low res instead of high res. The only thing you win is file size and performance, and neither is a problem for this generation of consoles. This highly suggests that the texture files on most (all?) standard cars are direct imports from previous generations.
 
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