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This is an idea I've been mulling over for a bit and I wanted to get peoples feedback and input. If this belongs in another thread please let me know and I'll move it there.
It seems to me that the rubber band effect we get with the AI in GT6 is a side effect of the game trying to read and then adapt to the pace of the player to try and give everyone a "close" race. The issue this causes of course is that the AI is wildly inconsistent with the speed and skill of the AI changing constantly throughout the race.
But! I think the AI can be fixed fairly easily. Give the AI a "memory". The biggest problem that I've noticed is that the AI needs to try and "read you" every race which means you always have the awful rubber banding. By simply making it so that the AI remembers how fast you are it could simply start at a difficulty setting that would provide each player with a good race. The game could also keep learning your speed so that as you improve the AI improves with you.
Now, there is still the issue of the AI just being too slow for some players (thanks @Imari ) but as far as I know (which when it comes to this sort of thing is admittedly not much) that's just a matter of turning them up.
On top of giving them a memory I think it would be a good idea to let you adjust the difficulty beyond that. Having a two way slider where 0 is the games "learned" difficulty you could move it down for an easier race or up if you want to be pushed a little harder.
So what do you guys think? love it? Hate it? Having something to add? Let me know.
It seems to me that the rubber band effect we get with the AI in GT6 is a side effect of the game trying to read and then adapt to the pace of the player to try and give everyone a "close" race. The issue this causes of course is that the AI is wildly inconsistent with the speed and skill of the AI changing constantly throughout the race.
But! I think the AI can be fixed fairly easily. Give the AI a "memory". The biggest problem that I've noticed is that the AI needs to try and "read you" every race which means you always have the awful rubber banding. By simply making it so that the AI remembers how fast you are it could simply start at a difficulty setting that would provide each player with a good race. The game could also keep learning your speed so that as you improve the AI improves with you.
Now, there is still the issue of the AI just being too slow for some players (thanks @Imari ) but as far as I know (which when it comes to this sort of thing is admittedly not much) that's just a matter of turning them up.
On top of giving them a memory I think it would be a good idea to let you adjust the difficulty beyond that. Having a two way slider where 0 is the games "learned" difficulty you could move it down for an easier race or up if you want to be pushed a little harder.
So what do you guys think? love it? Hate it? Having something to add? Let me know.