I'll paste something that Gar529, a GT Academy finalist that went to Silverstone last year wrote recently. He's an amazing driver and I have raced against him and watched the replay and just went " wooooow " . I hope it's okay to re-post something from another site, if not I'm sure it'll be deleted. This is Gar's response to someone wanting get better at Deep Forest Raceway. This is from the Official Playstation forums.
Gar529
Gar529 Lombax Warrior
Lombax Warrior 705 posts since
Mar 13, 2005
30. Apr 16, 2012 9:08 PM (in response to audioinstaller)
Re: Post Your GT5 Race Video's
audioinstaller wrote:
this is a best lap replay of me driving my Lotus Elise RM '96 at Deep Forest Raceway
enjoy
any tips that i might be doing wrong would be appreciated
First, you need to work on your smoothness. You are very abrupt and sporadic on the throttle and brake. Braking should be hard (but not abruptly hard, smoothly to keep the car balanced) on the straight approaching the corner, then tapered as you start turning into the corner, while throttle should be light at first then smoothly increased. You also seem to slam on the brakes mid-corner, which you should never have to do. All your braking should be done before the apex, and you should never have to go back to the brakes once you get on the gas (except in a few cases, mainly long closing radius corners with multiple apexes). You are also getting on the throttle too hard at the apex. Your lines could be better. For most corners, you are turning in too soon and having an early apex. You are then getting on the throttle too early. It looks like you feel you are running out of road on several corners and lifting to stay on the course. Turing in later, and therefore having a later apex, will correct this. You also aren't using all of the road, which will allow you to carry more speed on entry and exit.
Turn 1, you turn in too early. Stay further to the right and turn in a fraction later and you will have a better line through the corner. Also, you scrubbed too much speed at the apex. You should be accelerating at the point you make that 3rd downshift. That extra deceleration and downshift throw off the balance of the car and bring you in tighter than you should be, screwing up your exit. Make sure when you accelerate to do it smoothly!
(turn 2 I will say is the flat out left hander)
Turn 3 (quick right hander), you turn in way too soon. I reckon that corner can be taken flat out if you turn later. Stay further to the left exiting turn 2 and you will have a better approach to turn 3.
Turn 4 (left hander with the concrete), if you take a better line through turn 3, you will be able to exit 3 further to the right. This will give you a better line entering turn 4. If you turn in later, using the concrete you could probably take 4 flat.
Turn 5 (first tunnel) , before the first tunnel, is probably the only corner I think you did a decent job on, but there are still some problems. You turned in too early, turn in later and you'll be able to carry more speed. You hit the apex right and got on the power right, but you didn't use all the track on exit. You should be all over the curbs on the left in the tunnel.
Turn 6 (long right hander), is a good corner to trail brake in. Brake later, but softly and controlled. Too much braking and the car won't turn, not enough and you won't make the corner. You are playing with the throttle too much; accelerating, lifting, accelerating some more. It should be light and smooth braking until the apex, where you begin accelerating. You hit the apex about right, but you get on the throttle too hard, upsetting the balance. This is why you had to lift in the tunnel (twice!). Be gentler on the throttle, and you would have been able to exit the corner perfectly.
(I'll call turn 7 the flatout left hander)
Turn 8 (blind downhill right hander), you lift for this corner, but I don't believe you need to. Pause the video at 1:56. You should aim the car where the gaurdrail starts to disappear down the road on the right.
Turn 9 (first of the double apex left hander), you can probably carry more speed. Also, I would enter the corner more to the left. It's downhill and a little off camber on entry, so the wider you enter, the more the turn is going to want to push you to the outside.
Turn 10 (second part of the double apex left hander), you turned in too early. That's why you had to lift on exiting. Turning in later would let you carry more speed through the middle and give you a better exit. You also have plenty of road to use on exit.
(turn 11 I'll call the right hander through the tunnels)
Turn 12 (fast left hander), you turn in too early. This causes you to have a very early apex and so you drift wide on exit and have to lift. Turn in later and you'll get a better run to the final corner(s).
(turn 13 is the left hand kink)
Turn 14 (final corner), you just missed the apex. If you hit it, you would have been able to get on the gas sooner.
As you can see, your biggest problem is turning in too soon. If you wait a little longer, you'll find you are able to carry more speed and get better exits.
I can also tell you that you aren't carrying the maximum possible speed through the corners; your entry, mid-corner, and exit speeds are all too low. This should get better once you get smoother and fix your lines, but know that you can go faster. The tires will sound different when you're at the limit ;-)
I'm assuming you are using a controller, and if you are, don't think that it is preventing you from driving smooth. I know a couple of guys who are much faster than the vast majority of wheel users, and they use a controller .
One thing you can do to figure out better lines is to prioritize corners. Corners leading onto long straights are the most important. Corners leading into other corners aren't so much. Realize corners like the first and last are important since they lead to straights, and you should focus on getting on the gas as early as possible. For turn 1, that means having a late apex, for the final turn, it means getting the car rotated as soon as possible. You should make sacrifices in the less important turns to maximize your speed through the more important ones. For example, Turn 3 is less important than turn 4, which is less important than turn 5 (you must sacrifice the exit of turn 3 to set your self up for a better entrance for turn 4, and you must sacrifice the exit of turn 4 so you can have the ideal entry into turn 5, which has a short straight.)
I bet you can pick up a good 3 seconds if you get all these down. Good luck!