AE86 Drift Wallpaper

  • Thread starter Thread starter Bryan C.
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StephenR9000
kind of a mix between painted and mediawhore style, thought it came out nice, its from a 3D model I'm working on, hope you guys like it.

BryanC7020-Wallpaper1.jpg
 
The color is a deep red over a sort of rusted orange, hoping to make my 86 that color when its all said and done.

The modelling was all done in 3D Studio max using a poly modelling method and a meshsmooth modifier with a setting of 1 iteration. The body of the car currently has 20K polys, still need to add headlights, the front toyota emblem (it will ahv ehsaved door handles), the front fog lights, rear tail lights, windows, window moldings, the area where the wiper blads attach, the wiper blades, texture the front eyelids, and the side marker, and just tweak the mesh a bit in some places.

Here is a grey render of the same shot.
 

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How do you like 3D Studio Max? How is it in terms of usage? Easy? Hard? I'm learning Cinema 4D right now, great fun.

Nice job on the model, great detail. Keep us posted on your progress.
 
Well, I'e been using 3DS max off and over a period of about a year and a half or so now, but mostly for the purpose of creating low poly meshes for games. I havnt really touched max for about 6 months now, and I decided to try and pick it up again and do a unique project so I could sell it cuz I really need some money right about now.

I started working with 3D Studio Max R3 way back, and then R4 came out right afterwards (like maybe 2 weeks afterwards) so I started working with that, and then switched to R5 when it came out. R6 was recently released (just a few months ago) and they have really upped the quality and streamline of the program, especially in terms of lighting, rendering, visualization, etc, but the new interface is so much different that its REALLY hard to get used to, and I just havnt wanted to get used to another one.

I've also worked off and on with Maya, lightwave, and Rhino, and honestly 3D Studio Max is still my favorite, and the favorite of 90% of game makers worldwide. Its got a hell of a lot of buttons, but once you learn the terms of the program, it all becomes alot clearer, its just like any other form of art, you have to learn the terms and techniques and how to use the tools properly before you can be good. I hear alot of people complain about how they cant get good over a period of a few weeks, but honestly, can you be really good at ANYTHING in 3 or 4 weeks? 3D modelling, and especially animation, takes hours and hours of dedicated work, and alot of patience,cuz stuff WILL frustrate the hell outta you. You ahve to learn to work with poly structures to create a smooth mesh (which aint easy), and learn how to make certain curves work properly with mesh smooth, how to tweak your mesh, etc etc.

After making this mesh, I have alot of people asking me to write a tutorial, so I am thinking of writing a not-so-indepth tutorial about how to use max and basic mesh shapes so they can get started on their own.
 
Bryan, when you use 3DS are you just pulling points to make the shapes or is it a combination of pulling points and making splines and stuff? I've tried doing a car in rhino and it's a little complex still for me. How long did the AE86 take in 3DS? Thanks

Nick
 
its all done by pushing and pulling vertices about to make the shape I want in 3D. No splines or anything. My basic steps are:

1. Create quad patch
2. convert to editable poly
3. cut down to size
4. shape part of the car
5. extrude edges/push vertices to create the shape I need
6. apply mesh smooth
7. chamfer edges and make cuts where necessary to tune the mesh
8. fine tune any unsmooth areas of the mesh.


All in all so far this AE86 has taken mea bout 15 hours of work, and its about 65% finished.
 

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so far the body is just over 20K poly's, but each wheel is about 12,500 lol. Thats what happens when ya model the tread etc
 
WOW!! that's really good, dude. i've tried to do stuff like that before but i've never done anything that good. nice job so far. keep it up and show us the finished product.
 
:resets background:

Looks great 👍 Would really love to see it in classic white with black bonnet (please), but i know that's been done loads before.
 
Here's the blue version. I am also making a version of each color with a CF hood. If anyone is interested when I am done, I'll post a link to each one with the CF hood.

BryanCo7020-WallpaperBlue.jpg
 
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