Aesthetics

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Originally posted by georgeymoney

For the people that like to pay close attention; I never mentioned the incorperation of aero parts in any Gran Turismo.

Yes, but by posting in a GT4 forum most of us here would think you are talking GT4.
If it improves downforce lets have it.
If it does not improve down force lets hope the ricers put them on their cars and then they will loose when they race on line and will not know why.
 
Originally posted by SLH245
I don't think GT4 needs stupid looking body kits, neons, or bling master dubs
I think that is just what GT4 needs, together with cars which handle like they're on rails!! :lol: J/K The thought of Neons in a GT game is SICK!:yuck:
 
Originally posted by 911_gt3_rs
I think that is just what GT4 needs, together with cars which handle like they're on rails!! :lol: J/K The thought of Neons in a GT game is SICK!:yuck:

A couple letters and a number for you mister: SRT-4

PROS:

Small, pretty nimble, 2.4 liter turboed and intercooled engine, hood scoop that is actually functional (a little cutting is all it takes), Quaife automatic torque biasing differential. Extremely tuneable due to a sturdy cast iron block and low compression, along with a sizeble front-mount intercooler, as well as aftermarket support from MOPAR performance (upraded turbos, remapped ECUs, etc.). Lowered performance suspension with specially tuned strut and spring assemblies, front and rear anti-sway bars, This is all from the factory folks.

230 hp
250 lb. ft. of torque.

I would like to point out that these figures are actually modest. Dynos have shown more, at the wheels(!)

0-60=5.4 seconds.
Quarter mile=14.10 (mid 13s with stickies)

Base price=20995$ (u.s. dollars)

CONS:

Aesthetics are off-putting. Tacky spoiler, can be removed easily.
 
Neon's have always been a fairly popular club race car, to the point that they had their own series.

"So long as the car has the horses under the bonnet, he can have a large body kit on it. If however you have a 1 litre small shopping car with a massive kit on, that just is stupid IMO."

I disagree. There are some cars that have lots of horsepower, but still look terrible with lots of plastic stick-on crap. Ever seen "Hot Import Nights"?

Georgeymoney - I wasn't making fun of the choice existing, I was making fun of whoever voted for it.
 
Originally posted by 911_gt3_rs
The thought of Neons in a GT game is SICK!:yuck:
Are we discussing neon undercar lights, or Dodge/Plymouth/Chrysler Neons?

Because the first ones suck, while the second ones dominated American amateur road racing for about 5 years before they were legislated out of competition by the SCCA for politcal reasons.
 
Originally posted by georgeymoney
By the way, saying that they are non-functional does not count.

How do I reply to this..........hmmmm.... well I'll just say what came to mind as soon as i read that. "Are you stupid?"

I feel the same as neon_duke. You are disqualifying more than half the people that have an opinion on this subject. How can you restrict that reason when it is the most valid reason for not liking them?:odd:

I'll agree with whoever said that "lip kits" should be okay. That sounds good to me. GT4 doesn not need to compete with TXR3. and vis versa.
 
Point is, some sort of aero modification is neccesary for a serious race car. That's how it is. If all you unsecure anti-ricers don't like it go cry about it. Now as a serious racing game, it is only logical that aero modifications should be included. You can only benefit from it. That fact that some kits from companies like Ings happen to look good and serve a function at the same time does not make you a "ricer".
We're not discussing "bling", "dubs", or neon lights here. We're discussing parts relevant to making the cars more aerodynamic.
There are companies who design kits to be functional, and there are companies who design kits for show. For someone to actually tihnk we are talking about including those show kits is just stupid. Pull your head out of your ass and thinking you're gonna get made fun of if your car isn't stock looking.

Do aero modifications belong in the Gran Turismo Series?

YES, would we expect anything less from the top driving simulator in the world?
 
I would love to see different sized wheels (performance-wise AND aesthetically), lip kits (look at, say, a regular ford taurus vis a vis the SHO edition. Seems subtle, but it makes a much appreciated difference), CUSTOM PAINT JOBS (because screaming yellow makes your car perform better :D ), and, if not "ricer" kits, then motorsport aero components like widebody kits for bigger wheels and brakes, etc., scoops and other means of ventilation (like cutouts in the front bumper for larger intercoolers), driving lamps for cars you want to bring rallying (or just to look cool on a night course), that cool tape-over-the-headlights look for vintage cars, etc. etc.

To simplify things: I WANT MY RACING MODS BACK! Except this time, I want to choose the colors and patterns.

P.S. the word "ricer" is over used and lame. I suggest "Import tuner" subscribers instead.
 
Originally posted by battle_stage
Point is, some sort of aero modification is neccesary for a serious race car. That's how it is. If all you unsecure anti-ricers don't like it go cry about it.
...which are clearly covered by this poll selection:
Only those parts that directly effect handling should be allowed.
80% of what are commonly called "body kits" or "aero kits" do not meet this qualification. These are the items I object to. As long as GT4 avoids them, you won't hear me cry about it.
 
Technically most do, but not al for the best. I would say there are more parts that can improve your performance than there are that would hinder it, but the parts that are made to improve your car arn't sold in as wide a range of stores.
 
Originally posted by kinigitt
that cool tape-over-the-headlights look for vintage cars, etc. etc.

The cool 'tape-over-the-headlights-so-when-it-gets-smashed-out-the-glass-doesn't-cover-the-whole-track' look is used in all forms of production-car road racing, not just vintage cars :)
 
Yes, well I mean the particularly vintage-looking tape-over-the-headlights look. You know what I mean. Not the filled-in-with-carbon-fiber look (or fiberglass, wtv.).

Stop yelling at me. ;)
 
Originally posted by neon_duke
Are we discussing neon undercar lights, or Dodge/Plymouth/Chrysler Neons?.
a belated reply but i was talking about neon underlights :O sorry for the confusion caused. Neon cars are acceptable in GT4 but the lights NEVAAAR!:mad:
 
Originally posted by Greyout
'tape-over-the-headlights-so-when-it-gets-smashed-out-the-glass-doesn't-cover-the-whole-track'
So that is what it's there for, never really knew. (O.K all you serious racers can laugh at me me now)
 
I didn't know either... The cars I love most don't have headlights :D

I was a bit amazed to see neons advertised in an reputable autoparts shop's magazine the other day. They're getting more mainstream it seems.
 
Hiya! :) :lol: :O

After reading all of the post. I agree with most of everyone's opinion..or maybe all! :O I would like to say that since it seems to me that the VERY LARGE majority on the board rather have GT4 have body kits that would actually work over show kits, the "actual working" kits should be in it defintaly if PD decides to include them in. I view Gran Turismo series like many of you. I look at it as a very good simulation of what real TRUE PROFESSIONAL racing is all about, not street racing as if its going to give the driver any respect at all. Gran Turismo is a racing game I look at as actually having CLASS in it! :O

Gran Turismo to me is a game that professionally display and can simulate how varies car's can perform. If the game is going to be made professionally and with CLASS! And I mean class as in "do it right" "professional" "high class" etc you get the idea! :O It needs to have the kits that professional racers on the track would actually purchase to squeeze in their way to victory! :lol: Pro Racers would not buy kits that dont function to help, so why put in a kit that doesnt work? Its all about the parts that works!

Sorry guyz for ssaying the word "professional" so many times :O
 
I voted...

"Only those parts that directly effect handling should be allowed."

And there's not much more I can say on the subject.

I think that adding "bodykits" to a car should have it's pro's and con's...

I.e. increased downforce, increased drag, increased weight (Ok I know it's only a little bit!)

I'm also sure that some kits out there actually decrease downforce and increase drag too!!

The real problem is that the downforce/drag generated by said kits will not be the same on every car... the way the car is styled and the way the air flows over the car and through the kit will change for every car.

C.

PS On a similar note... I think that you should be able to race convertible cars open or closed and that this should affect their performance too. (I.e. open top has more drag but if'ts a hard top then you would leave it behind and therefore lose weight. Also open might create more downforce (depends on the car and would need to be tested in an air tunnel!))
 
yeti
PS On a similar note... I think that you should be able to race convertible cars open or closed and that this should affect their performance too. (I.e. open top has more drag but if'ts a hard top then you would leave it behind and therefore lose weight. Also open might create more downforce (depends on the car and would need to be tested in an air tunnel!))
I agree that we should be able to race with the roof up or down in convertibles, however I don't think racing with the roof down would increase downforce on any convertible car, the air flows over the windscreen and over the roof if the top's up, if theres no roof, then theres nothing for the ar to flow over and push down, it doesn't get right behind the windscreen.
 
I assume that PD will have tested the cars for both if they wish to have this option so that the cars will gain/lose downforce, drag and therefore handling etc in each mode.

C.
 
PD has never tested the cars for downforce generated. What they will do is use a computer simulation and input all the properties involved in making an accurate calculation and work that into the game.
 
Yeah the accuracy of simulations these days is impressively high, there's a reason F1 teams know what gear ratios and downforce settings they'll be using before they arrive. I'm sure they'll have the downforce and drag alterations taken care of.
 
Tested... Simulated... Whatever... as long as they behave differently and true to real life then I'll be happy!

C.
 
I personally think that 'Aesthetic' aero kits, along with fancy paint schemes (although full race liveries are OK) have no place in Gran Turismo - they add nothing to the driving experince and therefore are unnessasary detractions to the main event.

Most of the aftermarket body kits available, along with 'bigger rims' will actually hinder a cars performance. Large spoilers are only really effective on powerful light-weight cars. Even the Lambo Countach 5000QV (you know it from all the teenage bedroom posters) struggled to top 150mph with its spoiler. the quoted top speed of 178mph was done in a (rear)spoiler-less version.

So if a Countach is hindered by a relatively (by todays standards) modest rear spoiler, how is a spoiler going to benifit a Civic?

I'am sure these body kits are designed purely for style reasons - with little or no aerodynamic testing involved. They probably make cars fitted with them unstable as well as 'aerodynamically' hindered.
 
You know that countach cornered better with the rear wing don't you. In which case it could probably lap a track faster than the wing-less version. The key to this whole argument is that real race cars use bodykit's, they are designed to 1: meet the rules of the series that car will be competing in and 2: offer the best performance gain possible. These are not the same kit's you buy from your local bodykit shop like the kit's you see on riced caras and in NFS:U. Both fall into the category of bodykit, but one is usefull and essential on many race cars, and the other is just meant to look good, nothing more.
 
^ spot on live.

BTW if you want a good explanation of true performance add ons or aerodynamic improvements... there was a great show on Discovery (The Secret Life of F1, or something) that showed how hidden elements like the underpanel wing was used to greatly improve downforce and how skirts were made to keep the cross-draft air from entering and interuptting the airflow under the car and thereby reducing downforce and grip. No one could even visually see the underpanel but it was the most significant development in improving F1 cars' performance in history (maybe next to moving the engine to the MR layout).
 
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