One frustration I have is adjusting he Ai difficulty to enjoy a competitive race. If it's too low, you're in front of the pack racing by yourself. If it's too high, it's frustrating because you're way behind by yourself again.
It seems like ideally in any race there should be a wide distribution of fast and slow cars so you can keep the difficulty at the same level and challenge yourself to place higher and higher.
Of course in real life the difference between the fastest and slowest times is tiny but for a game wouldn't it be best to be able to not only choose the difficulty but also the standard deviation or spread of opponent times?
Am I missing something? I don't know jack about this.
It seems like ideally in any race there should be a wide distribution of fast and slow cars so you can keep the difficulty at the same level and challenge yourself to place higher and higher.
Of course in real life the difference between the fastest and slowest times is tiny but for a game wouldn't it be best to be able to not only choose the difficulty but also the standard deviation or spread of opponent times?
Am I missing something? I don't know jack about this.