AI in GT4 'Artificial Ignorance'

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I still regularily play Grand Prix 2 on PC and even thats got pretty decent AI and it was made mid ninties. It really shouldn't be that hard to atleast have the AI try to avoid collisions.
 
i kinda dont really care about the AI, i just race myself and compare cars track times, feel, etc... like in C/D........but yeah, I'm also just waiting for online mode
 
Keep in mind that the better the physics becomes, the harder programming a good AI will be. If you can drive on grass like you could in GT3, it's easy to teach an AI car how to recover from getting on the grass. If you spin out like in GT4, it's not as easy to recover from that.

What I've seen so far in the latest demo is that the AI is fair as long as you don't make any unexpected movements. If you try to overtake where you actually can't, they'll ram into you. But if you try where you also could in reality, they'll leave some space. But if you brake somewhere where they don't expect you to, they'll kiss your back for sure.

The AI still isn't perfect, but it has somewhat improved.

Cheers,
the Interceptor
 
PD have really got to get the AI sorted for GT5. Just for the simple reason that if they do put in damage, how annoying would it be, to have to pay to repair your car, because the AI kept driving into the back of you when ever you braked.

I have to say that the AI in Toca Race Driver 1 & 2 wasn't up to much IMO. I found the GPL AI much harder to beat, and is still the most relisitic drving/racing game ever. Please bear in mind that I have not yet played GT4 :)

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Cheers

Jamie
 
you get used to their routines sadly, and move further aside or wait to take em' in certain corners where you know they are gonna bang into you like blind-woman drivers.
 
Where are these 10 levels of AI I read in another topic here? Is it false? 👎

Why couldn't PD put a Grand Prix 4 style AI engine in :indiff: that thing is awesome, some of the races I've had with that game. :drool:
 
4 generations of GT & still the AI sucks & no official online. 👎

Where are we 1995? Yes GT is amazing etc but come on AI isn't something new & has often been complained about. And yeah the AI in GT2 was deffinately better than GT3s.
 
I'm interested to hear what the effect is of changing the AI speed in the Arcade mode options (scale from slow to fast).
 
I must admit I'm suprised that the A.I hasn't vastly improved along with every other aspect of GT4 but maybe it was just down to the time constraints of getting in all the improved graphics, sounds, cars and circuits and with A.I being a complex task myabe they ran out of time than to do any more than tweak it over GT3, which wasn't great to begin with.

I haven't got GT4 so can only go by what video I've seen and accounts from people here but seriously I think more time should have been devoted to A.I than say 700 cars?. I mean there's some real crap in there from the first day's of the automobile but why the hell would I want to drive it? Sure I can respect these cars as without them where would we be today but that that doesn't mean I want to race them unless were talking Classic sports cars like GT40's etc etc

I think as far as console racers go Ferrari 355 challenge was very good and if you dived inside a car under braking the A.I driver would not just follow the racing line and turn in regardless if your there or not and would swerve leaving enough room, but you could still have racing contact throughout the race making it a believable experience.

I mean couldn't PD just capture the driving from different drivers on different circuits to make a base for the A.I so atleast on the right setting you could experience a close and fun race without being cheated by impossible A.I or by laping them with ease.

For example Pro mode would be based on Kazunori's driving ability and Novice was based on PD's tea boy who could atleast keep the car on the track and turn some tidy laps and avoid obvious obstacles, like a car sitting in the middle of the track for example. Each setting would also have built in flaw's to keep it random too like mistakes under braking after being preassured or losing out after a bit of contact (racing incidents)

I certainly don't expect miracles and no game will ever be perfect even amongst this years huge titles like GTA SA, Halo 2, Half Life 2 all of which had problems of 1 sort but a racing game with the flaw being the opponents is dissapointing as that's the primary aspect of the game.
 
T5-R
4 generations of GT & still the AI sucks & no official online. 👎

Where are we 1995? Yes GT is amazing etc but come on AI isn't something new & has often been complained about. And yeah the AI in GT2 was deffinately better than GT3s.

Except for the rubber band effect! :yuck:
 
I doubt adding extra cars would even have any affect on improving/not improving AI since no doubt seperate staff do the models/insert car data. Its more likely programmer time that could have been spent on AI instead went into Photomode & B-Spec. Photomode I may use on occasion, but I could think of plenty of other things I would have prefered that actually have an affect on real gameplay. B-Spec, well I doubt I'll even bother with it, except maybe enduros ;)

The real problem is its hard to see any improvement in the computer drivers 'intelligence' since GT1. Still atleast they've made them behave a little more naturally judging from the Japanese demo, but it still isn't enough. I bought Race Driver 2 purely because I though the AI was pretty good in the V8 Supercar race on the demo.

Heres hoping Xlink works & is reliable/bug free enough for the PAL release.
 
trEVO
I wonder if PD spent less time and effort on the AI because they reasoned that if they got the online play working, everyone would have real opponents instead.

I think this would make sense. No matter how well the AI performs it's not going to beat another human player so why bother trying? I'll definately be playing on XLink when I get the chance.
 
Gek54
So will GT, its all a matter of how much time they have to think to get around you.

I played the Forza demo and the AI doesn't seem to be on rails like GT3. They avoid you when you stop in the middle of the track, wich is better. Forza's AI is not worse than GT3's and it's MS first experience in the SIM domain. Not so bad IMO.

See ya :sly:
 
AI was never meant to be good in GT4.. this is unfortunate since there's no online play. basicly the only real competition in GT4 is the clock (yourself). other than that.. the game is too easy or too hard (since they don't even seem to see you most of the time..).
KY said that the next step is making AI that thinks like a human driver... easier said than done. hopefully we won't have to wait untill GT6 for this.. cause GT5 has the danger of being a rush job just like GT3 was to be some sort of tech demo, i REALLY hope this isn't the case with GT5, and it's evrything it should be even if it takes them 2 more years to develop (5 years in the making!?)

they could always release GT 4.5 or something... (GT4 with higher resolution for the PS3, more cars, online play. etc)
 
tiptopcream
Why couldn't PD put a Grand Prix 4 style AI engine in :indiff: that thing is awesome, some of the races I've had with that game. :drool:

Because the quality of the gfx / sound / physics engine would have to be lower to allow for better AI. Since the GT series is about the car you are in ( the ' real driving simulator ' tagline, photomode, etc... ), the quality of the AI at this time doesn't really matter to PD, especially considering the limitations they have with the PS2 hardware.

Want a 'racing game' ? Buy Toca RaceDriver2 instead.
 
Reminds me of the fact that in the American Championship in GT3, the Cobra simply cannot race on Laguna Seca. :lol:
 
Giancarlo
Reminds me of the fact that in the American Championship in GT3, the Cobra simply cannot race on Laguna Seca. :lol:
Yeah, I hate it when cars can't adapt to a track like that and keep making the same mistakes every lap, it's really unfortunate :indiff:
 
MoodyB
Because the quality of the gfx / sound / physics engine would have to be lower to allow for better AI. Since the GT series is about the car you are in ( the ' real driving simulator ' tagline, photomode, etc... ), the quality of the AI at this time doesn't really matter to PD, especially considering the limitations they have with the PS2 hardware.

Want a 'racing game' ? Buy Toca RaceDriver2 instead.
"Racing game?" and RD2? That's an odd combination, according to various computer simulation racing sites like Blackhole Motorsports (www.bhmotorsports.com) and The Pits (www.theuspits.com [us site]). Codemasters has become a rag since Colin McRae Rally 3.

The best simulator racing game is Papyrus' Grand Prix Legends, hands down.
 
I haven't played GT4 yet but I'm not surprised at all that the AI in GT4 will suck. Even the man K.Y. admits the AI sucks.
 
Gilly
I haven't got GT4 so can only go by what video I've seen and accounts from people here but seriously I think more time should have been devoted to A.I than say 700 cars?. I mean there's some real crap in there from the first day's of the automobile but why the hell would I want to drive it? Sure I can respect these cars as without them where would we be today but that that doesn't mean I want to race them unless were talking Classic sports cars like GT40's etc etc

How true, well said... It seems that better AI would be a must especially with no on-line mode...
 
JohnBM01
AI like Pro Race Driver? What do you mean? Ruthless thugs who have nothing better to do than ram your ass off the road? Hell no, dude. TOCA Race Driver 2 had MUCH better AI. I don't want to race the Grand Valley 300km with some sick bastard in a lapped Viper GTS-R spinning me out as the Audi R8 passes me to take the lead on th last lap.

In other words, TOCA Race Driver 2 had better AI. At least... in my view.

no, like REAL life pro drivers ^_^
 
tiptopcream

i know about xlink, but the fact is, 99% of people who would play online if the game had it don't know, or can't set it up. etc. there are MANY reasons why most people won't play it online, this is sad, because out of all the buyers only like 5-10% would ever play online in the first place. (wich is a lot... but take 1% out of those 5-10% and all of a sudden it's not much...)
 
B.I.R.M._USA
"Racing game?" and RD2? That's an odd combination, according to various computer simulation racing sites like Blackhole Motorsports (www.bhmotorsports.com) and The Pits (www.theuspits.com [us site]). Codemasters has become a rag since Colin McRae Rally 3.

The best simulator racing game is Papyrus' Grand Prix Legends, hands down.

I'm not disputingng with you about the quality of GPL :) I was talking about racing titles on the PS2. TRD2 is much, much better than the first one. Bit arcadey but enjoyable anyway.
 
Soman
Guess Enthusia and Forza Motorsports will force PD in making better games :)

enthusia was banking heavily in the fact that GT3 physics / car handling sucked... surprise for them, is that PD actually got that part right. same goes for the tracks...
if Konami wants enthusia to really stand out for itself they HAVE to get AI right, they haven't said anything about online. but if i was konami, i'd make it a must have feature if they want to give gamers a reason to get enthusia too (lets face it, people would pick GT4 first if they saw it side by side on the shelves with enthusia).

i really hope Konami realizes just how important competitive racing is to... umm, games with races.
 
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