AI Pit Control Lite — Phase 1 (Offline Racing Only)

AI Pit Control Lite — Phase 1 (Offline Racing Only)Misc  2.3

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Invercargill
Gavin2 submitted a new resource:

AI Pit Control Lite — Phase 1 (Offline Racing Only) - The pit stop fix Assetto Corsa never got — AI Pit Control Lite takes control so your AI field races

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AI Pit Control Lite — Phase 1 (Offline Racing Only)
Fuel Estimator + Pit Tracker for Assetto Corsa
Version: 2.0 (Lite Edition)
Author: Gavin2

This app is not suitable for quick jump-in-and-race sessions.

AI Pit Control requires practice and qualifying sessions to collect the data it needs to work correctly.

What is AI Pit Control Lite?

AI Pit Control
is a specialised utility for Assetto Corsa designed to fix one...

Read more about this resource...
 
Gavin2 updated AI Pit Control Lite — Phase 1 (Offline Racing Only) with a new update entry:

Some fixes

allowed fuel checks to fire in qualifying if user skips practice
Note: Skipping practice will degrade the fuel burns (but you asked for it)
I have been upfront from the start that
This app is not suitable for quick jump-in-and-race sessions.
Fixed excessive load on cpu (should take care of lag)
Screen shots with and without app
View attachment 1535857

View attachment 1535858

Thanks for downloading

Read the rest of this update entry...
 
Gavin2 updated AI Pit Control Lite — Phase 1 (Offline Racing Only) with a new update entry:

random AI retirements

Hi everyone
Hope the app is doing what you want it to do:)
Have been running some stress tests and noticed if you start getting random AI retirements suggest you clear old replays and empty your rubbish bin and check disk space/performance, that seems to solve that issue.

To the 78 awesome downloaders
Thankyou (makes it all worth the effort)

Read the rest of this update entry...
 
Hi all,
Thank you for downloading my app, hope it is doing what you expected if not let me know.
Here is a small tweak if you want to make the Pit Tracker background transparent (helps on single screens)
Go to assettocorsa\apps\lua\AI_Pit_Control_Lite
open manifest.ini in a text editor
find the Pit Tracker window section
Add the following text to the end of that section
FLAGS = NO_BACKGROUND
if you want to hide the title bar as well change it to
FLAGS = NO_BACKGROUND, NO_SCROLLBAR
Save the file and you are done
Screenshot 2026-05-20 184606.webp

Enjoy
 
Last edited:
How do all buzzy working on AI Pit Control stage 2. A quick peek at what's happening:
  1. Normalise the field to a common refuel rate so no car gets a free pit advantage
  2. Changed fuel-sample threshold to distance based
  3. In independent mode the offset is now calculated using each car's own measured burn rate (LATCHED_PER_CAR_FUEL[i]) rather than the player's burn rate.
  4. Added each cars logo to pit tracker and abbreviated driver name
fuel rate normaliser.webp

fuel rate.webp

More to come

Have a happy day
 
Thank you to all who have downloaded my app, if you are interested in testing stage 2.
I am looking for a someone who mainly drives F1 cars and has a good understanding of F1 race craft.
If you can tick all of the following pm me.
Patience ( im a one-man band that has a full-time job 55hrs per week)
Prepared to hang in here for the long haul (not go silent after a month)
Understand that we are aiming for realistic racing (no pie in the sky stuff ie slow car suddenly gets a boost)
You are prepared to give honest feedback good or bad (i can take it)
As for me:
I live in NZ (i maybe sleeping when you are not)
I will not give you deadlines to meet.
I have been banging away at this for about a year. (my wife thinks I have lost the plot)

Finally, 256 downloads and only one review🤣
 
📢 AI Pit ControlPRO — "Stage 2" is now available

Hi all,
For everyone using AI Pit Control Lite:the bigger system I've been building — "Stage 2" — is now live.

AI Pit Control PRO now exists as a separate, more advanced two-app version.

Rather than write the whole thing out here, I've put together a full walkthrough that shows it running and covers where to get it:

▶️ ▶


First things first Lite isn't going anywhere.

AI Pit Control Lite stays right here on gtplanet, free, with full support. Nothing about that changes.

PRO is simply the bigger option for people who want full race strategy control.

What AI Pit Control PRO does (available now)

Lite gives your AI a working pit trigger. PRO plans and runs the whole race:
  • Real race strategy — plans the full race up front, up to 8 planned stops, with each car's pit window worked out from its own measured fuel burn, not a flat percentage.
  • Independent AUTO mode handles mixed grids — because it plans each car from its own fuel burn and its own tank size, a field of cars with different-sized tanks all get a correct strategy: the small-tank cars stop when they need to, the big-tank cars run longer, no manual tuning.
  • Independent AUTO mode handles mixed grids — because it plans each car from its own fuel burn and its own tank size, a field of cars with different-sized tanks all get a correct strategy: the small-tank cars stop when they need to, the big-tank cars run longer, no manual tuning.
  • Field pit-stop staggering (both modes) — PRO sizes each car's stints to slightly different lengths, spreading stops across up to 5 groups (±2 laps) so the whole grid doesn't converge on the pit lane the same lap. Every car still pits at the end of its own stint — it's the field that's spread out, not the individual stop.
  • Two strategy modes — F1 Cars Only gives each car a tight, single-lap pit window at the end of its stint (authentic F1-style racing, with the field staggered as above so they don't all pit together); Independent Strategy uses a wider 75–95% window, tuned per car.
  • AUTO or USER stop counts — let PRO decide, or force a specific count (0–8) yourself.
  • Pit-Time Normaliser — scans every AI car's refuel rate and can equalise the whole grid, so no car gets a free pit-time advantage from its data files (with automatic backup/restore).
  • Robust fuel delivery — confirms every fuel write actually landed (within 0.5 L), clamps outlier readings, and caps fuel so a car stopping two laps from the end doesn't take a full tank.
  • Setup that locks in — your mode and plan stay editable in the box, then lock when you leave the pit lane, so practice calibration can't silently disagree with the race.
  • Validation before the race, not during it — a forced stop count that won't fit the race is caught at setup, and the tracker/estimator all agree on the count PRO will actually use.
  • Smarter tracker & estimator — car emblems, awareness of PRO's plan, per-stop history, and a warning if any AI tank is too small for the stint.
The roadmap — where PRO is heading

This is the plan for PRO subscribers,and it's the reason I split the project into stages:

🛞 Tyres & wear (next)
  • F1 becomes a real F1 strategy — tyre stops only, no refuelling. Fuel is set to last the full race (just like modern F1), so stops are driven purely by tyres. Pick a wear level and get a real number of stops — each compound gets a declared tyre life that scales with the 1×–5× wear dial,shown for your track and race length before you start.
  • Independent mode calls a car in on genuinely worn tyres (dry and wet) — reading each car's live wear, not a table, so it works on any car and compound.
  • Wet-tyre racing — the AI switches to wets when the track turns wet and back to slicks once it dries; a weather change is its own kind of stop (no fuel, doesn't burn a planned stop).
Lite gets live per-car tyre wear in the tracker, and stops/tyre-changes counted and named separately (Weather / Tyre / Tyre+Fuel / Unplanned).

🌧️ Full weather strategy(after that)
  • F1 Cars Only races in the wet too — full wet strategy with a live wear check underneath.
  • The field changes to wets before the rain arrives (reading AC's forecast — around three laps of warning in testing), instead of arriving a lap too late on the wrong tyre.
  • Lead time scales with how hard it's about to rain, and cars are released in groups so the pit lane doesn't jam.

I'll keep supporting Lite here as always.

Thanks to everyone who's tested, reported bugs, and pushed this thing forward — it genuinely wouldn't be where it is without this community.

— Gavin2
 
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