Allison Road - Edit: NOT Cancelled!!

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Discussion continued from HERE.

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https://www.facebook.com/AllisonRoadGame?fref=ts
https://www.youtube.com/user/AllisonRoadGame

Allison Road is a first-person survival horror game currently in development by the newly founded UK studio Lilith Ltd. It started out as a one-man hobby project back in September 2014, but since then the team has grown to a size of 6 people.

In Allison Road you will take on the role of the unnamed protagonist, who wakes up one day without any recollection of prior events. Over the course of five nights it is your objective to uncover the whereabouts of your family, unravel the mysteries of the house, and face off against Lily and other dark entities that are nested deep within its walls, while the clock is relentlessly ticking towards 3:00am.

What would you do if you could feel something stalking you in the dark in the safety of your own home? If you couldn't tell what's real and what's not?

The single-player campaign will mostly take place in one British townhouse.

Coming to PC late 2016. They are in negotiations to bring it to PS4 and XBOne systems.

 
I wholeheartedly approve of this.

Since Konami seems hellbent on continually one-upping Capcom at ruining their premier horror franchise, fans (like these guys) are going to have to carry the Silent Hill torch and fill the psychological horror void. If you're a Silent Hill fan and are still looking towards games named "Silent Hill" to fulfill your needs, I hope you enjoy disappointment. It's time to look towards new horror IPs being created by people who are inspired by Silent Hill.
 
They just announced that they have withdrawn their kickstarter campaign as they will not need it anymore because they have been picked up by a game producer. (Team17)
 
It looks woefully "by numbers" to me. On top of no evidence of imagination, the talking to self kept clumsily breaking the tension and suspension of disbelief in the early stages of the video.

The minds that were going to reignite the Silent Hill franchise appear aeons beyond those working on this. I'd love to be wrong though.
 
It looks woefully "by numbers" to me. On top of no evidence of imagination, the talking to self kept clumsily breaking the tension and suspension of disbelief in the early stages of the video.

The minds that were going to reignite the Silent Hill franchise appear aeons beyond those working on this. I'd love to be wrong though.
That was an extremely early example of what the game could be, they are at least a couple years out from releasing this game. You're not the only one that didn't like the guy talking to himself, the developers heard that, and they plan on ditching it. Let's not forget that the guy that started this creation hadn't even made a game before, he came from the movie industry and helped work on CG movies. (Avatar was one of them) I think we should just see how things plan out before we start nitpicking.
 
I think we should just see how things plan out before we start nitpicking.

At this stage it seems completely bereft of any moments that signify a deft touch. I haven't played the PS4 Silent Hill demo thing, but I have seen bits of it. The moment where the door is suddenly found to be slightly ajar, and on approach someone from the inside slams it shut is the result of exactly the kind of thinking that is missing for Allison Road.

An analogy - If I saw a demo of Braid simply showing the character doing some platform hopping, it wouldn't excite me in the slightest. Turns out though that Braid is one of my all time favourite games. It's all in the ideas, and results of unique thoughts that play out while platform hopping.

At this stage, Allison Road merely has an environment, which is fine as long as they don't think that they have more than that. If they do think that they've showcased more than that, I'm not filled with any kind of confidence.
 
At this stage it seems completely bereft of any moments that signify a deft touch. I haven't played the PS4 Silent Hill demo thing, but I have seen bits of it. The moment where the door is suddenly found to be slightly ajar, and on approach someone from the inside slams it shut is the result of exactly the kind of thinking that is missing for Allison Road.

An analogy - If I saw a demo of Braid simply showing the character doing some platform hopping, it wouldn't excite me in the slightest. Turns out though that Braid is one of my all time favourite games. It's all in the ideas, and results of unique thoughts that play out while platform hopping.

At this stage, Allison Road merely has an environment, which is fine as long as they don't think that they have more than that. If they do think that they've showcased more than that, I'm not filled with any kind of confidence.
Again, all we have seen is a VERY early non-playable sample. Truth is you do not know what will and what won't be in the game, nobody does. Way too early for that.
 
Konami wanted to make Allison Road Pachinko, so they threatened to take legal action.

That's my prediction, anyway. :lol:
 
Konami does not own any rights to the game, just because it's inspired by a Konami game doesn't give them any rights to cancel the game, I'm not sure why it was cancelled but i doubt Konami was involved.
 
They are supposed to post a statement why it was cancelled in the next few days. I would say creative differences or funding. Last I heard they were picked up by a developer/publisher, then they stopped posting on facebook altogether before the new year which seemed weird. Went looking for updates last night and here we are.
 
I'm sure there's other, lower-profile ones out there...

But in terms of ones with a notable degree of quality, yeah... seems like Visage is it.
 
That does look good. I will say the sound of the door slamming closed was off putting, it needs some work. But, hopefully this one doesn't end up like the other two...
 
I've read some guesses that it was due to the PT concept being suited to short games like... Well, like PT but not really having 'legs', i.e. it's too hard to stretch the idea to fit a full price game and do it properly. There's no proof, of course, but it wouldn't surprise me if that's true because you can only do what PT did so many times before it gets boring, in my opinion anyway.
 
I kind of disagree, I think there are not enough games out there like PT.

I don't disagree with that, but my point was I just don't think it would work as a longer game that a publisher could sell at full price. PT was great as a terrifying demo but what would it be like to play for 6, 8 or 10 hours?
 
I don't disagree with that, but my point was I just don't think it would work as a longer game that a publisher could sell at full price. PT was great as a terrifying demo but what would it be like to play for 6, 8 or 10 hours?
I think the looping hallway thing was just a demo of "what we can do". I think the full game (Silent Hills) was going to be much larger.
 
Small update.

Hi all :)
Happy Halloween!!!
Hope you guys had a spooooky weekend.

Just wanted to give you a brief update on things.
Development is going well and things are moving forward nicely.

We are currently busy building / scouting locations for the game and for that purpose I recently got a little Phantom 4 drone for aerial photogrammetry. I attached a picture (for anyone who's interested) of the first, quick test I did with it a few weeks ago.

Admittedly not great for these kind of things with all the foliage around, but I wanted to figure out how you can tell the drone to track along a specific path.

Eventually we're going use it to survey structures rather than random nature spots, but that's near impossible to test in London (Because you're always too close to stuff).

Sanchari and I will head to central England in a couple of weeks to do just that.

Things are overall going really well on the environment side and I'm keen to share something, but equally I don't want to spoil anything without making it really worth-while, so please bear with us on that one.

Furthermore we're currently implementing a first person character model rather than having no model / just the arms.
If you remember the pre-alpha gameplay, we had no character model in there (which is of course a legit way of doing it), but I just feel it adds a lot more to it when the player has a body; somewhat grounds the experience more.
Personal preference I suppose.

And last but not least, our wonderful composer Marco and his wife just had a baby!
Which is amazing news, so I thought I'd share it.

Little Alessandro joined the other 7,4 billion of us just a few days ago :) Congrats!!

Hope all is well with all of you and thanks for the lovely messages and mails we received over the last little while.

Chris

PS: If you'd like to keep up to date with more mundane updates squeezed into 140 characters, please head over to our Twitter. :D
The handle is @AllisonRoad_HQ

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