An idea for a better Le Mans experience for PD?

  • Thread starter Thread starter Snakebitten
  • 34 comments
  • 2,415 views
Messages
743
United States
USA
Im a RL Endurance race fan especially Le Mans, Daytona etc. I feel that the Le Mans endurance race in GT5 is lacking quite a bit in authenticity. Now I know that current PS3 tech probably cant handle more than a 12 car grid but it does "attempt" to include some of the varying classes that run at Le Mans etc.

Example is that the top 8 cars are usually Group C/LMP class cars, a la 787b/Audi R8 while the rest tend to be GT1/GT2 class cars, a la C5R/Viper GTSR. As well as some cars that dont belong there lol.

How about trying to offer more of a Le Mans feel with the limited options of the PS3 by having at least two or three classes represented and a trophy for each class as well as overall winner. So for instance if I wanted to run the GT1/GT2 class car Id choose a Viper GTSR or the like and enter the race. Yes Id lose to the LMP's but I could win my class.

Since they only have a 12 grid slots maybe they could split it into two classes. 6 for LMP cars and the other 6 GT1/GT2 cars. Or 6 LMP, 3 GT1/GT2 and 3 GT3 to make up the 12 car grid. Trophy for all classes as well as overall victory.

Unfortunately they dont have any of the Porsche, Ferrari Le Mans GT3 cars in the game so we couldn't get in a decent GT3 class although they do have a BMW GTR that can fill in that spot and maybe add in some DTM cars to fill GT3 class. Or get Flying Lizzard or Ricci Ferrari license and put em in the game.

Anyway think it would add greatly to the feel and flexibility of the Le Mans experience.
 
I've said this a million times, lol. I can only wish for this to happen :\
 
It would certainly add that interesting dimension of racing against your own class amongst cars that are far faster than yours - like adding extra traffic into the event that you are not really racing against... oh... hold on... that pretty much sums up all of the AI drivers. Hmmm...
 
It should be able to do at least sixteen, don't know why they stopped at twelve max.


This. At least having more opponents fills the track out more and gives a better racing environment, even if the A.I. isn't all that it's cracked up to be.
 
nothin like when u get tunnel vision at 230 mph from racing so long and then suddenly realize that Oreca Viper you thought was a mile away is actually right in front of you.. spinning... because you just creamed it.. id be ok with the half and half idea if the slower cars actually made an attempt to get out of your way.. lol
 
If they want to make it more authentic, they need to A. Combine A and B-spec for endurance races, so you get the real feel of sharing a car. B. they need to make it so even the standard cars can use headlights. I don't like the idea of my Audi R8 not having a chance because I can't see at night. C. Make the headlights actually work. In my personal experience on a slightly dark tv, the headlights in general offer little to no help to me at all. D. They need to incorporate the multiple class tiers. E. Seeing as at the IRL Le Mans there is a big podium appearance, they should put something like that into the game. I mean, it doesn't have to be perfect, just a nice short video of you and your fellow co-drivers standing atop the podium holding the trophy high up. Is that too much to ask for?
 
Agree with most comments here. I love the game but they don't really do the authentic races/championships very well. I do miss my 48 car/4 classes at Le Mans in rFactor sometimes!! Just have to face that the real life series/races are not quite what they should be in a game like GT5. I actually just wish you could make custom races/championships even in arcade mode where you could even choose the 11 or 15 opponents too. Doesn't sound too difficult (even though I don't actually know what I'm talking about!)
 
I have said multiple classes since they said more than 6 cars. I would be happy to just have an LMP series with 5-8 races like GT4 had as well as a real GT series. Still wish we had the option to make our own line up with more than 8 cars in the practice mode.
 
IB. they need to make it so even the standard cars can use headlights. I don't like the idea of my Audi R8 not having a chance because I can't see at night.

After reading the news regarding ingame save options, I bought myself a Peugeot 908 (stock, only with all race tire options), to have some fun at the 24hr of Le Mans.
I tested this car at the Nordschleife/Night and was suprised that the headlights made everything worse. With headlight turned on, I saw nothing. Turning them off made things better, it was still very difficult to drive that car in the darkness using cockpit cam, but it was possible.
 
The PS3 can handle more cars. If not, how the heck does F1CE or F1 2010 have a full grid? NASCAR or NASCAR the Game with 43 cars?

All these games have much better AI (well, we can't say that yet for NASCAR the Game) with 2-3x the field size. So yes, it can be done.

And watching the Miami Rolex race Saturday, I agree and would love to have a realistic Le Mans/ALMS race with mixed fields. Heck, didn't TD:Le Mans have 20+ car fields on the PS2/Dreamcast with mixed car classes?
 
Hm, regarding PS3 memory...

Anyone played the game MAG?

Online 256 players on HUGE maps.

And yes, Im one of those guys, who prefer standard car quality (with better textures), more cars at the same time on the track and more game content, then our current GT5 which`s online part is the only big fun factor.
 
The PS3 can handle more cars. If not, how the heck does F1CE or F1 2010 have a full grid? NASCAR or NASCAR the Game with 43 cars?

All these games have much better AI (well, we can't say that yet for NASCAR the Game) with 2-3x the field size. So yes, it can be done.
The way CM got 24 cars on the track in F1 2010 with the Dirt engine was the whole track is not loaded in PS3 memory at the same time. Only the part in your view in actual in the memory. This also means the AI cars that's not in your view are not on the track and going by some kind of scripted lap times. (this was revealed by bugs when the game was first released) This is why it's not possible to view the AI in replay.
You are right, GT5 could have more than 16 cars yet it would cost in other areas (like frame rate, less details).

I would questioned if an AI that doesn't really drive around the track is better than an AI that does.
 
Last edited:
The way CM got 24 cars on the track in F1 2010 with the Dirt engine was the whole track is not loaded in PS3 memory at the same time. Only the part in your view in actual in the memory. This also means the AI cars that's not in your view are not on the track and going by some kind of scripted lap times. (this was revealed by bugs when the game was first released) This is why it's not possible to view the AI in replay.
You are right, GT5 could have more than 16 cars yet it would cost in other areas (like frame rate, less details).

I would questioned if an AI that doesn't really drive around the track is better than an AI that does.
And the AI in GT5 is stellar? I certainly don't think we can hold the GT5 AI in high esteem.
 
The way CM got 24 cars on the track in F1 2010 with the Dirt engine was the whole track is not loaded in PS3 memory at the same time. Only the part in your view in actual in the memory. This also means the AI cars that's not in your view are not on the track and going by some kind of scripted lap times. (this was revealed by bugs when the game was first released) This is why it's not possible to view the AI in replay.
You are right, GT5 could have more than 16 cars yet it would cost in other areas (like frame rate, less details).

I would questioned if an AI that doesn't really drive around the track is better than an AI that does.

Whilst what you're saying about the whole track not being in the memory is partly true, what I've bolded isn't. The whole track is always in the memory and the AI cars are really going round (This has been proven by tests), however the level of detail is vastly reduced for parts not in view. That is why you can't switch to other cars. It's not that they aren't there, it's that they're in very low quality, as is the track environment around them.
 
Nope, offline you need to calculate all of the movements for the AI cars. Online just the physics for the local player.

The Artificial Intelligence isn't even intelligent...
What if we had massive grids and slightly dumber AI?
 
The Artificial Intelligence isn't even intelligent...
What if we had massive grids and slightly dumber AI?

Can they get much dumber? I obviously don't know how PD program the AI and what it takes up, but I imagine if they could get 16 competent racers on each grid they would have done.
 
Anyone played the game MAG?

Online 256 players on HUGE maps.

True, but MAG didn't have the best graphics, GT5's are way more advanced than that game. And to be honest it wasn't exactly 128 vs. 128. It broke everything into smaller groups so it was actually similar to other shooters in that regard.

But, you point is well made. It shows that massive games can happen.
 
This would be great of course but I don't think PD cares. They can't be bothered to make most of the real-life series even run championships, and have decided that we don't like to do practice/qualifying anymore. They can't even be bothered to give us hardly any races to run with anything resembling a sports car(you know, the cars you actually WANT to drive).

There should be multiple classes and bigger grids and they could certainly do it if they wanted to, but that's not what they want to do. I'd settle for it being just like it is only with AI cars that could run at a similar pace to a human, but they don't care about that either.

One other thing... they don't need to make slower cars get out of the way. That's only in F1 that you have to stop for the leaders. Slower classes have just as much right to the track as faster classes. They just need to hold their line and let the faster cars overtake once they start the process.
 
Back