I have to assume what they use to 'scan' cars is more than just a camera (if anything, an array of cameras precisely situated around the car, in a controlled environment with uniform lighting) and they probably take more-traditional measurements as well. It's hard to say how much of a complete 3D model a 'scan' will give them, but they probably have to go back and touch up quite a lot manually. A basic camera or phone might give you an approximation, but it would look pretty bad compared to the standard of car models in modern games. Assuming you could get a perfect scan of the exterior, there still the interior, which I have to assume is much more complicated.
But beyond a 3D scan, there's the weight of the car, the distribution of the weight and center of gravity, the size and type and mounting location of the engine, the power/torque curve, the type of transmission, the suspension, the sound of the engine and the sound of the exhaust, the size of the fuel tank and fuel efficiency...
The technology just isn't there to get a convincing 3D scan with pictures taken from a walk-around. But even if it was, it couldn't possibly know all (or any) of those characteristics from photos, which determine exactly how the car drives and sounds. You would basically just a have a shell with generic performance values, some of which you maybe could tweak, but I don't think that would be good enough to properly capture the handling/performance.