anti skid

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I don't get how one would still call it the real driving simulator with these aids on... GT7 should be named... "the real driving simulator, now with aids" (no pun intended)
 
But all the top times on seaspnal events are skid on so it makes u faster
Just imagine a normal car with Road tyres, only when it oversteers or understeers, you turn on your giant vacuum cleaner (a very powerful one for that matter) to suck on the ground for more grip.... Not so realistic now is it?

OMG just made the biggest discovery in human history... maybe that's why Gt cars sound like vacuums... you'r just hearing that vacuum running, always on standby for that extra grip... And you tought GT sounds weren't accurate, shame on you!
 
OFF for sure.

You should be able to sort the Seasonal Results by SRF On / SRF Off.....
SRF ON is just cheating IMHO
 
But all the top times on seaspnal events are skid on so it makes u faster

Basically it's a cheat. Computer intervenes the physics code and 'magic hand' helps you when the car is sliding. You don't have that in real life (it's not TC or ASR, btw) and you "shouldn't" use it in GT as well.

PD should disable it in seasonals. Definitely.

On average you gain about ~3sec per lap with SRF enabled
 
I don't get how one would still call it the real driving simulator with these aids on... GT7 should be named... "the real driving simulator, now with aids" (no pun intended)

But don't most real life exotic/sports cars come with crazy sophisticated driving aids to keep drivers from killing themselves and totalling their 6 figure toys?
 
But don't most real life exotic/sports cars come with crazy sophisticated driving aids to keep drivers from killing themselves and totalling their 6 figure toys?
THIS IS SRF:
Just imagine a normal car with Road tyres, only when it oversteers or understeers, you turn on your giant vacuum cleaner (a very powerful one for that matter) to suck on the ground for more grip.... Not so realistic now is it?

OMG just made the biggest discovery in human history... maybe that's why Gt cars sound like vacuums... you'r just hearing that vacuum running, always on standby for that extra grip... And you tought GT sounds weren't accurate, shame on you!
THIS IS TCS/ASM (which is realistic):
Uses sensors to help you balance throttle and brake pulses even whilst accelerating or going round a corner.
 
But don't most real life exotic/sports cars come with crazy sophisticated driving aids to keep drivers from killing themselves and totalling their 6 figure toys?

No matter what driving aids real cars have, the contact between road and car is still through tyres only.

With SRF enabled, there's additional force that keeps car stable. That's the difference.
 
It isnt cheating if its allowed in the rules al top ten are skid on

It's morally wrong if you're interested in playing GT6 to simulate driving - however if all you want is to set fast lap times then use Skid Recovery Force - just be aware that it's a completely unrealistic aid and you're only spoiling the experience for yourself in the end; nobody will think more or less of you based on seasonal lap times.
 
But don't most real life exotic/sports cars come with crazy sophisticated driving aids to keep drivers from killing themselves and totalling their 6 figure toys?
With sports cars you're usually also able to turn them off IRL.
Most importantly real life assistance systems obviously work within the limits of physics. Gran Turismo SRF doesn't.
I have no problem with people using every tool available in the Time Trials. It's just that the SRF guys are playing a totally different game than the others. There should be two leaderboards.
 
The younger drivers see all the gizmos now cause that's the way cars have changed. Yet go back twenty or thirty years and such things were dreams or not herd
 
Most of what I know about cars and their inner workings I've learned playing GT and reading knowledgeable postson GT Planet. So what's the difference between SRF and Vehicle Stability Assist that I have on my Accord?
 
It isnt cheating if its allowed in the rules al top ten are skid on
You asked for best racing experience, not fastest. SRF is a fake driver aid that gives you unrealistic levels if grip, so of course it's faster. In GT5 TT's it was banned, but for some reason it's not banned this time. So for the best driving experience, turn SRF OFF.

@bongoplyr Your Accord doesn't defy physics and suddenly give you more grip that is physically possible.
 
You asked for best racing experience, not fastest. SRF is a fake driver aid that gives you unrealistic levels if grip, so of course it's faster. In GT5 TT's it was banned, but for some reason it's not banned this time. So for the best driving experience, turn SRF OFF.

@bongoplyr Your Accord doesn't defy physics and suddenly give you more grip that is physically possible.
No, I'm sure it doesn't. I'm just wondering what it actually does since the dash lite came on for the first time Wednesday while driving in slick conditions. Like I said most of what I know I learned here, and am just curious. Did the light coming on merely alert me to the fact that I was skidding, or did it somehow compensate for said skid?
 
Most of what I know about cars and their inner workings I've learned playing GT and reading knowledgeable postson GT Planet. So what's the difference between SRF and Vehicle Stability Assist that I have on my Accord?
When your Accord's stability control detects that your car's reaction doesn't match your steering wheel input it will cut power to the engine and selectively brake single tires (e.g. the inside rear tire in an understeer situation). This will save the day with an unskilled (or unattentive) driver, but also slow you down a great deal.
SRF is more like instantly mounting super sticky tires as soon as the car starts skidding. The real life system is limited to the forces the tires are able to transmit. SRF OTOH magically raises that limit.
 
No, I'm sure it doesn't. I'm just wondering what it actually does since the dash lite came on for the first time Wednesday while driving in slick conditions. Like I said most of what I know I learned here, and am just curious. Did the light coming on merely alert me to the fact that I was skidding, or did it somehow compensate for said skid?

It's essentially traction control, if the array of sensors in your car detect your tyres are losing traction they apply the brakes on that corner to regain traction.
 
SRF off for sure. It is basically just there to make it easier for people who can't drive.

I still think that when SRF is turned on they should force ASM and TC 5 on as well. This would make it easier for the begininers and also make those who drive well not use it
 
Most of what I know about cars and their inner workings I've learned playing GT and reading knowledgeable postson GT Planet. So what's the difference between SRF and Vehicle Stability Assist that I have on my Accord?
SRF is a fictional aid that increases the available grip of the tyres in game once slip should happen. Real life traction and stability aids are still limited by tyre grip. These systems notice skid or traction loss and utilize controlled braking of single wheels or cutting of engine power to keep the car stable.

One of the reasons I never understand why non racing car leagues are so arsed about the use of traction control, it doesn't gain anything. No one in their right mind would disable the electronic stability systems of their 600hp car without tons of racing experience in real life. I've done a few driver trainings where the coaches encouraged us to try the skid plate (yanks rear wheels sideways on wet surface) without ESP. I was surprised that a lame 306 Peugeot FF was so difficult to keep from spinning out without the aid. GT may give me the feeling that I could handle a car, but reality shows me it takes way more. I would recommend everyone to try this in a suitable environment. ESP is largely responsible for the large decrease in minor accidents happening (like understeering into guardrails).
 
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