What Autumn really looks like
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I live in a place where Autumn is just a climatic transition b/w summer and winter. No orange scenery or falling leaves. Lasts for half a month lol.
its 70 tracks, and 20 photomode locations [most probably/hopefully]![]()
^ I'm sorry but you have to be mistaken. Autumn Ring is a lot more exciting to lap around than most real-life tracks, not to mention PD's own Apricot Hill and Midfield tracks. I love the way Autumn Ring is set up, it has a combination of low, medium, and high speed corners all in one track that is smaller than Fuji, Suzuka, and Grand Valley speedways.Never been very excited of Autumn ring, for my the most boring track of GT4. So no tears if this track is left out. The leaves on the track was the only thing to make it worth while driving.
Autumn ring is a real arcade track (from GT2?), GT5 will be a simracer. Unless they will make a lot of changes i don't think we will see it back. PD can make tracks like the Eiger Nordwand and London these days, tracks of a higher level.
ahhhh blue ridge parkway...how i love to drive this magnificent road... i live 30 minites from driving heeaven...specially the cliff side runs....What Autumn really looks like
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Autumn Ring is too short to take a pleasure in autumn colours and mood. Any known track in autumn or completely new and long natural track with autumn trees or better very long point to point autumn race would be perfect.
Point to point racing isn't commonly used in Gran Turismo games.
^ It may be 'mathematical', but in the GT world who cares? Its whole lot of fun to flog around fictional 'mathematical' track compared to the 'natural flow' track in real life.To make my statement about the arcade track clear:
The design of the older GT tracks having a more mathematical approach, with all kind of corners in one track. With the newer GT tracks having a more natural flow with the landscape.
^ Fictional tracks deliver the sensation of "what if?" that most curious GT fans/enthusist crave (including me). I may be one of the few here, but real tracks bore me easily. The closest real life track that brings me into this sensation is the Nordschiffe, but that track is too long for just a quick run.Complex string for example, a challenging track with al kind of corner combinations, but not realistic as a real-life racetrack. That's what i meant with arcade.
^ I totally agree with you on that real cars should be on real tracks, but what about the Nike One? It really doesn't matter, I used to remember GT1 when PD introduced the completely fictional mid-engined Mugen Del Sol race car and that purplish tuned Dodge Concept Car (aka. Copperhead), these cars were a hoot to drive but essentially these cars are completely fiction and wishing for these cars to return in some sorts.If the cars are so realistic as the are in GT5, the tracks have to be realistic to. Remember that GT started as a great arcade racegame, but they have made big step in GT5p to become a realistic simracer. In the past 12 years they have learned so much about racing, see the design of the High Speed Ring and the tuned cars in GT5p:tup:.
i dont see leaves on the track