Any way to extract and rebuild GT3's VOL file?

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Just as the thread title says.

I have a way to encode music for the game and I would like to add custom music to it.
 
Yep - I figured it out a few years ago, based on adeyblue's prior work with GTVolTools. The tool is available here.
 
@pez2k

Thank you much. I have been looking for this for a while. Any luck on getting GT4 Retail to extract and rebuild?
 
@pez2k

I have that tool, but can it rebuild as well? If it has that option I must have overlooked that in the txt file.
Edit: I had an older version of the tool. I will update to the newest.

I was wondering if you knew if there is a tool to decompress GT3 and GT4's ELF files.

I tried custom music on both GT3 and GT4. It won't play. It seems to have some other data that probably needs to be updated in order to play other music. I am guessing it has an external file that checks the file size and/or checksum.

I checked the interleave of both a file from the game and my custom music file and the interleave is the same. You can play the ads files on foobar2000 with the vgmstream plugin.
 
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I was wondering if you knew if there is a tool to decompress GT3 and GT4's ELF files.

No idea, executable modifications aren't my strong point. I do know though that they have a ton of code outside of the main executable (in core.gt3 in GT3, I forget the filename for 4), but I don't think there are tools for that yet either.
 
Yep - I figured it out a few years ago, based on adeyblue's prior work with GTVolTools. The tool is available here.
Pez2k,

Are you familiar with this tool? Does it allow you to extract all textures ?
 
I don't think anybody has cracked the texture formats for the PS2 games.
 
Are there any tutorials/ better information on how to use GT4FS than what is on the github page?
 
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