Anybody else see a slight problem with this photo.

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It's no biggie, it's just when you get used to PD's obsessive attention to detail something like this makes you think "hey something's not quite right here". Just to get you started this is under heavy braking.

Gran Turismo™SPORT_20180619205458.jpg


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Nah it's not the splitter - you need to look closer and think physics. What's happening cannot possibly happen, although it's easy to overlook.
 
This is about what's visible, not what isn't

Anyway if nobody spots it I'll spill the beans tomorrow morning (Europe tomorrow morning)
 
Are you talking about how well-lit the brake rotor is? It's the quickest go-to for me to tell if it's from GT Sport and not a real photo.

No matter where the light source is or how realistic the rest of the game appears, the brake rotors are always plainly visible.
 
How do you know he wasn't going in reverse and on the brakes when this picture was taken?
Rarely someone goes in reverse on this. As you know hit 0 and its a respawn.
 
Yeah, like other have said, it's probably to do with the lighting.

You can see the brake discs glowing in this preview clip from last year:

 
Bang on - have a cookie.

It's funny but this has been bugging for the past two days in replays and I couldn't quite put my finger on what was wrong.
Whaaaat? What you're saying is not possible cause heat doesn't work as a paint? How can the disc be red only after the caliper, it doesn't make sense! Nothing is wrong with this photo! :)
 
Yeah . The disc should be red after the caliper... Not before.

It's red around the entire disc though. :confused: Am I missing something here? The brakes have been applied to heat up the disc evenly all round, something well within the realm of real world physics.

EDIT: By this I mean that the disc spins with the wheel, so when the brake pad generates heat on the disc via friction it generates it in a circular pattern around the entire disc. The entire disc would be red unless the wheel hasn't done a full rotation (this happens very quickly and it would take way more than a single rotation to cause the discs to start glowing anyway)
 
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Bang on - have a cookie.

It's funny but this has been bugging for the past two days in replays and I couldn't quite put my finger on what was wrong.
That's not how a brake disc would look, there designed to evenly disperse heat, so the whole disc should be red .
 
I feel as though, rather than having the “extra hot area” backwards compared to real life as suggested above, PD have simply saved some complexity by having the whole brake disc glow evenly, and the lighting in the OP post simply makes it look as if the extra glowing, extra hot area is coming out of the wrong side.

I feel like it would take far more modeling time to have to factor in the brake caliper size and position on the front and back of every car, versus just having a simple script to make every brake rotor glow more evenly with heat. So PD’s omission of this is totally understandable.
 
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