Personally, while the F2007 in GT5P is visually stunning
(the detail in the steering wheel is fantastic!), and amazingly immersive sounds... although my wife still complains that modern F1 cars all sound like annoyingly loud mosquitoes.
Playing GT5P connected to a quality 7.1 sound system with a top notch subwoofer(s) is a truly unmatched experience compared to other video games!
That said, the F2007 in GT5P feels unnaturally
grippy. Granted, I've never driven an F1 car in real life, but the fact that in GT5P with Professional physics, I can go over 200 MPH running along the inside of the track at Daytona Speedway without any banking and never for a moment feel the car getting lose seems completely impossible to me.
I suspect/hope, that PD/Kaz added the F2007 as an after thought "bonus" car, and likely didn't give it as much time or attention regarding accurate physics? That, or maybe they purposefully made it with unnaturally good grip to make it the "ultimate" treat for GT5P players to play around with?
For me, again, not having any experience driving an F1 car, it seems to me that the physics in F1CE appear to be spot on... at least as spot on as one can hope for a console game with an unfortunately small user base
(I still feel F1CE is the most underrated gem among sim-style driving games).
Still, its a comparison that's very difficult to make, at least for me.
BTW: Speaking of Ferrari F1 cars, I got a letter from RM Auctions last week and Ferrari will be hosting another
"Leggenda e Passione" auction on May 18th and will be selling several prominent race cars including Schumacher's F2000, their '97 F310B F1 car, their '95 F1 412 F1 car, and their '87 F1/87 F1 car, among others.
At last year's event they sold several F1 cars as well including the same F2006 featured in this (F1CE) game. 👍