Anyone else experienced this while racing with a Skyline??

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A good while ago, I noticed that the R34 Skyline (in stock form) sputters a little bit through various rev points. Its as if the engine is struggling to turn revs smoothly. According to the specs sheet, the R34 Skyline gets max power at about 6800rpms (though that number magically jumps up to 7500 once you buy the car), but I've driven cars that get their max power at lower levels than that and have no problems. After driving the R32 model a couple of days ago, I noticed the same thing, so I'm finally posting about it. Maybe this is a minor little glitch, or perhaps the real life Skylines are like this. Can anyone offer any incite?

Go to the Free Run in Arcade mode and drive as normal through the chicane and succeeding right in one of the Arcade mode cars. Then do the same in the R34 Skyline. Watch the tachometer closely and see if you see any twitchy movement.
 
Actually I dont think this is a mistake...

I believe that the skyline and nissan use numbers at the 6500 area so they can stick to the 300 hp limit for Japanese domestic cars, but they tune the engine so they can have over that level at a higher rpm.

Its just a good cheat for them to get around standards for all the other companies.
 
a little off subject. but i wish gt3 had dyno graphs for you to look at like in gt2. Then you could determine when the best time to shift would be. A dodge viper and a spoon civic type R are faster in different areas of the powerband. more important than a standard shift point. knowing which gear is the best for going through corners that are tough to tell.
 
advan, can't you just go to the analyzer after a few laps to check it out?
 
its not the same. that will tell you which gear is fastest through a corner (it would take some laps first), but it wouldnt show you let you know when and how much power the car makes. I just like to see things better to understand them.
 
So in GT2, what would it do? Because i have played GT2 as a rent for one day copy, i have no clue about this dynograph...
 
Well i'm sure that Dad's R32 Skyline doesn't do this in real-life.
 
Originally posted by DODGE the VIPER
So in GT2, what would it do? Because i have played GT2 as a rent for one day copy, i have no clue about this dynograph...
It shows all the things like a real dynograph!
Power- and torgue-curve!
Looks cool!! :cool: 👍
 
when i drove a R34 GTR V-spec in R/l it didnt sputter at all
...it just went like a rocket! :cool:
 
You can really see it when going over the hill on the front stretch at Laguna Seca. Its really not that big a deal but I just thought it was worth pointing out.
 
i think it is in the car settings section. when you apply different mods, it shows how it affects the power and torque curves. like a chip or a full engine overhaul(forgot what it was called), would raise the revlimit, and make the power higher in the revband. or a raising the displacement would gevie you way more low end torque in addition to more top end power.

it was really neat because you could kow when the best time to shift was on different parts of the track. rather than just shifting at redline.
 
I have noticed this 'problem' as well but I assumed it was just the 4wd system juggling the torque, causing the loading on the engine to change. Of course, I could be totally wrong:)
 
Originally posted by FuryX21
A good while ago, I noticed that the R34 Skyline (in stock form) sputters a little bit through various rev points. Its as if the engine is struggling to turn revs smoothly. According to the specs sheet, the R34 Skyline gets max power at about 6800rpms (though that number magically jumps up to 7500 once you buy the car), but I've driven cars that get their max power at lower levels than that and have no problems. After driving the R32 model a couple of days ago, I noticed the same thing, so I'm finally posting about it. Maybe this is a minor little glitch, or perhaps the real life Skylines are like this. Can anyone offer any incite?

Go to the Free Run in Arcade mode and drive as normal through the chicane and succeeding right in one of the Arcade mode cars. Then do the same in the R34 Skyline. Watch the tachometer closely and see if you see any twitchy movement.

Happens to me too. I can feel it adding time to my lap and it pisses me off. It seems to happen more on certain tracks. For me it's been worst on Rome.
 
Yep noticed it but just worked through it. Didn't notice it as much with a R32. Noticed it first on the last right-left at Cote D'Azur.

I noticed a similar thing happens with many heavily tuned 4WDs. I'd always put it down to the gearing or distribution of power/torque and the system getting a little confused.
 
Originally posted by mr_pushrod
I have noticed this 'problem' as well but I assumed it was just the 4wd system juggling the torque, causing the loading on the engine to change. Of course, I could be totally wrong:)
I think it's just the tires losing and regaining grip. Ever do a wheel spinning launch on a real car? When the wheels first break loose the engine "sputters" and when they're regaining grip the engine "sputters". This is because when there's no grip, it's free to spin faster, and when there is grip....... yada yada whatever.

This sputtering happens around bumps, turns, or when the tires are losing grip right? That's why.
 
The spurting that you here is when the traction control kicks in, traction control makes sure that the rear wheels aren't spinning faster than the front wheels; well this is what it is in Formula One anyway, I guess it's the same thing in Gran Turismo. Try driving with TCS turned off.
 
Could it be that ur DS2 is gettin too old and the sensitivity is gettin wore out? it could be..... :p

check to see if the boost drops when it "sputters"
it might be that the button isn't held tight enough
 
Now here's the thing about the game that bothers me... The TCS is available as a default available settings for all cars, which I would consider a 'game option'. But for Skylines GT-R's, they HAVE traction control. So, should/would GT-R's have traction control on top of the TCS?
 
Originally posted by Andrew Mackrodt
The spurting that you here is when the traction control kicks in, traction control makes sure that the rear wheels aren't spinning faster than the front wheels; well this is what it is in Formula One anyway, I guess it's the same thing in Gran Turismo. Try driving with TCS turned off.

The 'spluttering' happens even when TCS is off so it can't be the PS2 traction control. As fo the suggestion of TCS still being on the car even when apparently turned off seems unlikely to me. If this was true, surely the Skyline wouldn't be able to spin its wheels when pulling away from a stop?
 
Oh, and in terms of the possibility of a controller being knackered, I am using a 3 day old GT force wheel and it is still happening.
 
Well usually the TractionControlSystem would be the cause of the spluttering. I doubt it's a glitch in the game, you here this sound quite regularly in MotorSport I guess it's maybe to do with the high performance engines, and the Skyline is a high powered car. It may be a rev limiter or speed limiter of some sort, maybe it was added due to some sort of liscensing issue, I guess only Sony know the real answer.
 
heh....
p0ushrod ur right...
i went to the A-2 test, did the skyline test, and i think the reason was just cuz it had a lil uphill ( i was @ laguna(
 
Originally posted by mr_pushrod
As fo the suggestion of TCS still being on the car even when apparently turned off seems unlikely to me. If this was true, surely the Skyline wouldn't be able to spin its wheels when pulling away from a stop?

This IS my point exactly. The line that borders on reality to me, was not drawn clearly. I know full well that the TCS is a blanket setting for all cars. My gripe is, this reduces the fact that some cars, like the Skyline GT-R's, that are supposed to already have traction control, to nothing.

I guess I would be happier if there was a special traction control setting for cars that actually had it, and maybe it was more detailed. And the TCS as a game thing for cars that didn't have traction control.
 
Originally posted by advanR
a little off subject. but i wish gt3 had dyno graphs for you to look at like in gt2. Then you could determine when the best time to shift would be. A dodge viper and a spoon civic type R are faster in different areas of the powerband. more important than a standard shift point. knowing which gear is the best for going through corners that are tough to tell.

Yeah. I liked GT1 the most when it came to vehicle information. They had every fiddly little detail (like bore & stroke, things like that). It seems like they've been progressively "dumbing down" GT to make it more palatable to the masses. :\

It seems like the Skyline has a lot of turbo lag. I can only hope the real-life Skyline is more impressive.
 
Originally posted by risingson77
It seems like the Skyline has a lot of turbo lag. I can only hope the real-life Skyline is more impressive.

One thing you gotta remember about turbo lag. The bigger the turbines, the greater the lag. Even with twin blades, though reducing lag a bit, the lag will still be there.

However, on stock Skyline's, the lag ain't too bad. But then again, who drives a Skyline GT-R stock?

Personally, I don't know of anyone who uses any anti-lag system on the streets. It does rip your exhaust system and turbine up quite a bit. Skyline's does not sequential turbo's, so no reduction in basic lag there. But seriously, it's not really bad. On average, you'll be well on your way about 4000rpm's.
 
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