Anyone find the new AI drivers *ssholes....?

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I mean these guys are just plain mean! And idiots!

They do not deviate from the racing line AT ALL... and they just get in the way.

And if you're on a hot lap, and gettin' ahead, they'll punt you into next week!

I was 3rd on the 10 Laps of Aacari in my SLS... and the 458 tried to kick a field goal with my rear end, on the 9th lap... gotta do it all over again...

Comments are welcome....
 
If they don't deviate from the driving line, how do they knock you in the rear end?

I presume you follow the racing line like these A.I. drivers?
 
I'm usually far enough ahead I don't have these problems. :sly:

But making my way through the field can be a hassle if there is an opponent that seems to be hell-bent on making sure you get an eyeful of his tail lights. In which case, "nudge" that guy out of your way!

The problem I have most of the time is at their braking points versus my braking points. Just be sure you have enough room to make the pass.
 
The part I dislike the most is when they brake-check you.

I've noticed a weird aspect of the AI behaviour in relation to this. It's very difficult to explain, but it's almost as if when you cross the start line for another lap, and an AI car is near you, sometimes you can see them almost "jump" backwards. It's like they can brake instantly - they seem to lose speed, but there is no visible or audible indication of this occurring. The brake lights do not illuminate, the car's exhaust note doesn't change, etc.

I noticed this in the Monza round of the Festival Italia, where a rival Fiat Coupe did this, and in a different race, an Abarth 500 did it while I was behind it (thus causing a crash). Is this evidence of the rubber-band effect in action, or at the very least, a (rather poorly implemented) algorithm designed to change the AI's pace?
 
I have noticed that they like to pull in front of you almost every time so I found its best to fake one way then pass on the other side
 
Sometimes they do PIT maneuvers on me.

The IA NASCAR races are a little bit of a WTF GOD DAM MOTHER *bleep* because they seem to actually try to spin you out at times not to mention its incredibly hard to break away from them being able to slipstream you once you are actually able to get into first position.
 
I've noticed a weird aspect of the AI behaviour in relation to this. It's very difficult to explain, but it's almost as if when you cross the start line for another lap, and an AI car is near you, sometimes you can see them almost "jump" backwards. It's like they can brake instantly - they seem to lose speed, but there is no visible or audible indication of this occurring. The brake lights do not illuminate, the car's exhaust note doesn't change, etc.

I noticed this in the Monza round of the Festival Italia, where a rival Fiat Coupe did this, and in a different race, an Abarth 500 did it while I was behind it (thus causing a crash). Is this evidence of the rubber-band effect in action, or at the very least, a (rather poorly implemented) algorithm designed to change the AI's pace?


Yes, I noticed this yesterday when playing, I was coming over the start line in 4th for the 3rd lap of a 3 lap race and in front of me had 3 cars. We were all traveling around the same speed but as soon as we crossed the line, all 3 cars in front slowed down automatically from out of nowhere, it was like some gravitational force was against them and dropped them 50km/h in a split second.

At first I thought I was imagining it but then it happened again in another race, and now with your account it just confirms my suspicions. Some weird stuff goes on with the AI in this game, that is for sure.
 
I've noticed a weird aspect of the AI behaviour in relation to this. It's very difficult to explain, but it's almost as if when you cross the start line for another lap, and an AI car is near you, sometimes you can see them almost "jump" backwards. It's like they can brake instantly - they seem to lose speed, but there is no visible or audible indication of this occurring. The brake lights do not illuminate, the car's exhaust note doesn't change, etc.

I noticed this in the Monza round of the Festival Italia, where a rival Fiat Coupe did this, and in a different race, an Abarth 500 did it while I was behind it (thus causing a crash). Is this evidence of the rubber-band effect in action, or at the very least, a (rather poorly implemented) algorithm designed to change the AI's pace?

I've also noticed this behavior. I don't care so much when I'm next to them, but when it happens when I'm drafting them it's very frustrating.
 
one of the first races i did in Monaco the ai brake so hard on top of hill back wheels was up i air LOL
i nearly drive off track of laughter
not just one as when you drive really fast in a corner.
 
The AI in this game is utter garbage. Honestly I think at this point for anyone to be powdering Kaz's backside with "great job, and atta'boy" remarks is just silly. FIFTEEN YEARS NOW PEOPLE! Say it out loud to yourselves "FIFTEEN YEARS", and Kaz still HAS YET to do justice with the AI in this title.

The AI is so horrible in the GT series it's essentially become a "Legacy Aspect" of the game. Fifteen years later and what do we get..,

-Constant Brake Checking.
-Illegal Blocking.
-Leaving the racing line to intentionally slam into you.
-PP doesn't apply to them in some races and you have AI cars exceeding the PP limit for the event.
-Fifteen years and Kaz still thinks that "real racing" with the AI is a game of "catch the fox".
-VERY obvious rubber-banding.
-Nose diving AI "upon RELEASE DAY". There's no way in he** Kaz didn't know about that issue yet the title still goes out.

I was doing a race earlier and I "intentionally" went off the racing line and stayed extremely wide just to avoid what I knew was going to happen with the AI. As soon as I start to pass (no where near the AI).., the AI car made a very obvious jump OFF the racing line to take a swipe at me. I managed to avoid it, but "wait there's more". The AI is coded so well that after the intentional swipe, the AI went back to the boneheaded "line driven mentality" and went straight for the racing line after a failed attempt to wipe me out, but I still got wiped out anyways as the AI went "back" for the racing line.

Sorry folks, I love GT as much as the rest of you, but for Pete's sake people.., fifteen years of this garbage. At this point the GT series should be the BENCHMARK title that all others are judged by when it comes to AI (seeing is Polyphony has had fifteen years to get it right).
 
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I would rather have GT5 AI back now. The AI in GT6 are maniacs and would be black-flagged in real racing. They would swerve randomly in straights so you have no idea which side to pass, and the only predictable thing about them is they will run you off the track every chance they can. 👎:grumpy:👎
 
one of the first races i did in Monaco the ai brake so hard on top of hill back wheels was up i air LOL
i nearly drive off track of laughter
not just one as when you drive really fast in a corner.

Yeah, I noticed this too. I believe it was a camaro or something. Seen it happen in Rome or Tokyo once too I believe.

I've noticed a weird aspect of the AI behaviour in relation to this. It's very difficult to explain, but it's almost as if when you cross the start line for another lap, and an AI car is near you, sometimes you can see them almost "jump" backwards. It's like they can brake instantly - they seem to lose speed, but there is no visible or audible indication of this occurring. The brake lights do not illuminate, the car's exhaust note doesn't change, etc.

I noticed this in the Monza round of the Festival Italia, where a rival Fiat Coupe did this, and in a different race, an Abarth 500 did it while I was behind it (thus causing a crash). Is this evidence of the rubber-band effect in action, or at the very least, a (rather poorly implemented) algorithm designed to change the AI's pace?

Could just be Italian engineering?
 
I've noticed a weird aspect of the AI behaviour in relation to this. It's very difficult to explain, but it's almost as if when you cross the start line for another lap, and an AI car is near you, sometimes you can see them almost "jump" backwards. It's like they can brake instantly - they seem to lose speed, but there is no visible or audible indication of this occurring. The brake lights do not illuminate, the car's exhaust note doesn't change, etc.

I noticed this in the Monza round of the Festival Italia, where a rival Fiat Coupe did this, and in a different race, an Abarth 500 did it while I was behind it (thus causing a crash). Is this evidence of the rubber-band effect in action, or at the very least, a (rather poorly implemented) algorithm designed to change the AI's pace?
I've noticed this as well, and its very frustrating. I think what happens is the game artificially limits the top speed of certain cars, but lets them accelerate up to that speed normally. So its feels like they instantly slow down when they actually just instantly stop accelerating when the shouldn't. I assume it is a way to make certain cars slower without programming any actual AI.
 
I have to be honest and say I love the nosediving AI. It's always so funny to watch them do stoppies in the middle of a race. I am laughing just thinking about it. I quietly hope they leave it in. :cheers:
 
Its like they don't sense you are on the track. I got pit and ruined many races because of them.
 
Guys and Girls, my first reaction was the same as a lot of people that have commented so far (namely, the AI cars are jerks). There is one thing that I still really don't like about them, that's how they brake mid-corner. Aaargh it's very frustrating tucking in to try and get a good run at one down the next straight. But, I have heard race commentators say things like 'he really parked that on the apex' before, so maybe it's not a huge departure from reality.

I really, really hated getting taken out by the AI cars. However, if that happens to you try watching it on replay from outside the cockpit. For me at least, it's usually something that I did ie, I tried to take up the racing line too early after a pass, Or I slowed too much for a particular corner. Usually, I'll find something that I did contributed to the collision. Still entitled to feel mad about it, but that again is similar to real life in a way
 
I'm usually not too worried about them, but they are:censored: 🤬 🤬 and 🤬 🤬 on the Nordschleife, I just want to 🤬 🤬 their 🤬 🤬 so they 🤬 🤬 🤬. 🤬 🤬!

To be fair though, I have no qualms with ramming an AI car off the road or into a barrier if I feel I must. My PS3 must be processing a lot of :censored:s.
 
Same thing happened to me.. I was doing the electric circuit race, (I do not know why on earth a Tesla Roadster or a Tesla model car is not allowed on this race, it's 100% electric! RIGHT?), and I was 5 seconds ahead of the second placer, who is driving a 2009 Toyota Prius G UNSUSPECTEDLY pops out of the blue, goes through the driving line, and rams me to the barrier, and he goes to the finish line, laughing at my crash.
 
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NASCAR at Daytona was hell in GT5 and is even more hell in GT6.
You have to block the draft train and the Car which comes from the inside, if you manage to get infront.
I mean they treat eachother horrible and noone spins out but if you touch them or they touch you your tires glow red and probably you slam into the outer barrier and spin like a hurricane (at least I did).
Had to redo this race almost as often as the Goodwood RB challenge (other NASCAR raaces where piece of cake).

Apart from this I wish the GT5 AI back, they atleast knew you where on Track when you try to pass them.
As someone said intentionally ramming and blocking and brake checking is quite comon.
 
But now that i know that they are 🤬 i dont mind ramming them an purpose if its for my benefit...
While I feel that they deserve it, I'm not sure if you can ever benefit from ramming them (except to correct a mistake like late braking).
I have to feeling that most of the time there is a line past them that will be faster than any form of contact.
Also, it's good practice for online :)
 
GT6 AI drivers are the first drivers in a racing game ( since the original Gran Turismo, when I was pretty young and not at all gentlemanly about racing ) that I haven't felt bad knocking right off the road. Their conduct is so unsportsmanlike and inconsiderate that I feel that it's totally justified. However, I love how much more they do that than they did in GT5. At least it gives the illusion of them trying.

The other day they totally destroyed my Gallardo at the Matterhorn course because it's tight and they don't like to be passed.
 
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