Anyone find the new AI drivers *ssholes....?

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I've just about given up trying to race them clean. It is impossible to time a clean pass.

When you approach one entering a corner the typical race move is to late apex so you can run up the inside. When you try this they basically park it on the apex forcing you to ram them. Once you ram them they become unpredictable. I think they try to get off the driving line for you, but at that point you want the inside line so they keep moving inside which feels like they are blocking even more. However, if you try for an outside move they'll track out and force you off the track. I basically have to learn to drive over the dirt on the apex and nudge them out of the way. It's either that or pick a car fast enough to pass them on the straights.
 
Did anyone notice that if you are right behind them exiting a corner and them give them some bumps, they simply move out of your way?

No, I've kept that in mind and then I've noticed that I was in the racing line (the same as the other cars in front) and the car I was bumping literally moved out of the way, changing his racing line in a hurry, not so smooth as if he was trying to block... and this happened more than once...

Try, hit them right on the back and keep full throttle, as if you were bumping draft... but this happened a few times only after exiting a turn, I never tried on a fast straight line.

But I think you guys are exaggerating a little bit... I've raced with a Lotus Elise Race Car (175hp) against racing Evos and Alfas. I was way behind them on straights, but managed to overtake them all in the turns as the car is light and have very good handling. They didn't look so aggresive...
 
I was really pissed last night racing the Xbow on Ascari 10 laps as the closing rate in the corners are much faster since they just go way too slow in the fast one. I tuck to the inside on that long right hander before the start finish passing a Aventador and at the point where he should be tracking out as I was keeping to the insider, he just moved his line towards me and punted me off the track....who does that IRL....
 
Everybody who has posted here, take a look at my thread on AI aggression/contact. It explains everything.
 
I just pass em and get on with it. If they are successful and punt me badly enough, I can always click the restart button and use the experience as a lesson in avoidance. No big whoop. But yes, they can be real aholes, just like people in real life. I've driven race after race where, depending on where I am in relation to them, they'll go out of their way to try to pit or shove me off the track (squeeze). Sometimes it's my fault, but not nearly always. Sometimes they're just being aggressive pricks competitive.

The bumper taps, meh, not so much. I view those as a less diplomatic way of saying "please move out of my way". After being tapped a few times in races in a variety of underpowered cars (in comparison the the AI), I did the same to some AI later on, and interestingly enough, more often than not, after two or three rear-bumper taps, they swerved out of my way and allowed me to pass. <= Not a scientifically validated correlation from extensive experimentation and tabulation, since I'm just not going to do that as in the end it's just not all that important to me, just my observation and resultant speculation.
 
I'm so fed up with the poorly programmed ai that I am wondering why pd even bother making the game. Sure, it looks great but there's no real racing as such. But then, gt is the real driving simulator so I guess we shouldn't have expected pd to care about stuff like that...after all it's not on their list of things to do. I truly believe that gt7 is going to be no better. I have seen much better ai on ps2 games than there has been on gt5 and 6. I've had enough of them being programmed to react to each other but not the player. I wonder why they even bother having racing in the game if they can't be bothered to get the basics right...but I guess it's better to have 1400 cars than slightly decent ai
 
I mean these guys are just plain mean! And idiots!

They do not deviate from the racing line AT ALL... and they just get in the way.

And if you're on a hot lap, and gettin' ahead, they'll punt you into next week!

I was 3rd on the 10 Laps of Aacari in my SLS... and the 458 tried to kick a field goal with my rear end, on the 9th lap... gotta do it all over again...

Comments are welcome....
yea i was doing the sarthe 24 min got my way thru the pack in 1st and cruising. Im on lap 3 tires good full grip 1/4 tk of gas and on the back half of the course loose all grip on track out of ****ing nowhere in the gravel so it takes 15 sec to get back on track. Then it happens again after i fight this ******** a.i. back to the lead this game is really pissing me off pd dropped the ball on this one. Kaz should be **** canned for this joke of a title not to mention the lame ass seasonals or lack there of. I want my gd money back.
 
yea i was doing the sarthe 24 min got my way thru the pack in 1st and cruising. Im on lap 3 tires good full grip 1/4 tk of gas and on the back half of the course loose all grip on track out of ****ing nowhere in the gravel so it takes 15 sec to get back on track. Then it happens again after i fight this ******** a.i. back to the lead this game is really pissing me off pd dropped the ball on this one. Kaz should be **** canned for this joke of a title not to mention the lame ass seasonals or lack there of. I want my gd money back.
Use hsv and racing hard and upshift 1 gear in a corner then downshift to accelerate when youre out of the corner
 
The aggressiveness of the A.I. doesn't bother me nearly as much as them slowing down to essentially "give" you a win.

Example: I just finished the 15 Minute Race at Apricot Hill. Decided my new Ferrari FXX should be up to the challenge.
The lead car was the BMW McLaren F1. It had a pretty consistent 20-22 second lead on me.

...Until the 2-minute warning. Suddenly, the gap is only 9 seconds going into the last lap...

Next sector: 4 second gap. It starts going so slowly through corners that I easily overtake it for the win.

Personally, i feel cheated. I miss the feeling of "earning" a win in an inferior car.
 
The aggressiveness of the A.I. doesn't bother me nearly as much as them slowing down to essentially "give" you a win.

Example: I just finished the 15 Minute Race at Apricot Hill. Decided my new Ferrari FXX should be up to the challenge.
The lead car was the BMW McLaren F1. It had a pretty consistent 20-22 second lead on me.

...Until the 2-minute warning. Suddenly, the gap is only 9 seconds going into the last lap...

Next sector: 4 second gap. It starts going so slowly through corners that I easily overtake it for the win.

Personally, i feel cheated. I miss the feeling of "earning" a win in an inferior car.
I completely agree with that. The Ascari 15 minute had the same thing. The lead car was running consisten 2.05-2.09 laps and then the last two laps he dropped to 2.27. That's just ridiculous :s
 
Guys and Girls, my first reaction was the same as a lot of people that have commented so far (namely, the AI cars are jerks). There is one thing that I still really don't like about them, that's how they brake mid-corner. Aaargh it's very frustrating tucking in to try and get a good run at one down the next straight. But, I have heard race commentators say things like 'he really parked that on the apex' before, so maybe it's not a huge departure from reality.

I really, really hated getting taken out by the AI cars. However, if that happens to you try watching it on replay from outside the cockpit. For me at least, it's usually something that I did ie, I tried to take up the racing line too early after a pass, Or I slowed too much for a particular corner. Usually, I'll find something that I did contributed to the collision. Still entitled to feel mad about it, but that again is similar to real life in a way

This has largely been my own experience.

Now, granted, the AI are FAR from perfect. They don't check their mirrors, they don't move over for cars going significantly faster (I don't know why you chose a 1960's Fiat 500 for the Festival Italia race, AI driver, but since you did, can you at least get the **** out of the way of those of us who chose something a little more appropriate when you're on the straights?), and they have some very odd braking zones.

However, as KERS has said, the incidents that really frustrate me are, if I'm honest, pretty solidly my fault. The driver in front has a right to his line through a corner and who's in front is determined at the point where the driver initially sets up for the corner. If I'm trying to fly through a corner and I'm not already ahead before the AI has begun to set up, even if it's only a few inches, then I'm the one who's expected to back off. The fact that I'm running several seconds a lap faster doesn't matter.

Knowing I contributed to it doesn't make me appreciably less angry about the incident, but for the most part I, like KERS, haven't found the new AI to be particularly "dirty." In fact, so far they seem less likely to ram me from behind than the GT5 AI were.

Pit Maneuver you say?



Wait, so they're trying to say that the silver car PIT-ed the KTM? Really? Because what I saw was the KTM PIT-ing itself by flying wildly around and attempting to cut off the driver of the silver car. The video's description makes it sound like the player is in the KTM, and it's CLEARLY the KTM that's at fault for the incident here. The silver car was ahead and simply maintained his line through the corner. Absolutely nothing wrong by the AI driving the silver car.
 
Pit Maneuver you say?


Exactly that.
Wait, so they're trying to say that the silver car PIT-ed the KTM? Really? Because what I saw was the KTM PIT-ing itself by flying wildly around and attempting to cut off the driver of the silver car. The video's description makes it sound like the player is in the KTM, and it's CLEARLY the KTM that's at fault for the incident here. The silver car was ahead and simply maintained his line through the corner. Absolutely nothing wrong by the AI driving the silver car.
Well in real life you can't really maintain your line through the corner when someone's overtaking you and you'd end up crashing into him.
 
And another example:
****** NASCAR! The general rule in Nascar is 'stay low and watch your mirrors,' which I was religiously doing in Daytona. Three times in a row, on the last corner of the last lap, the 2nd place AI car (i was first), would enter the corner really wide, then cut in to the inside very quickly, always hitting me on my back passenger's-side wheel, spinning me out, flipping me into some really sweet barrel-rolls, and just causing a mess. I'm 100% sure I did nothing wrong.

I don't understand people who try to defend the broken AI in this game. Its pretty awful.

Jep, nearly broke my controller in half yesterday. The NASCAR AI races the worst in whole GT6. They will make your car spin 8 out of 10 times. So glad i never have to do those s*** races again.
And as nearly allways in racing games, the AI is glued to the track like tanks, if they touch the player, you spin out, if you touch them, you also spin out.
 
zujcst: 9188096
Exactly that.

Well in real life you can't really maintain your line through the corner when someone's overtaking you and you'd end up crashing into him.

Sorry, but you're wrong. It is the responsibility of the overtaking vehicle to ensure that the pass can be completed safely and without forcing the other vehicle to alter its line. The McLaren had NO obligation to change its line through the corner once it had established the line at the start of the corner.

In ANY real racing event, the KTM would have been black flagged for causing the contact, and that's only if the stewards were feeling generous. In many leagues a stunt like the KTM pulled would get you kicked out rather permanently for unsafe racing.

The KTM had the responsibility to stay out of the McLaren's path during the overtake. The McLaren properly maintained a steady trajectory through the corner and did not deviate from the line it established at corner entry. Any driver of moderate competence should have been easily able to predict exactly where the McLaren would be and take that into account when passing. The KTM in the video failed to do so.
 
Some appear to be recent graduates of the Hovercraft NFS $hift 1 & 2 AI school of aggression. :D
If you go fast enough, and they aren't an issue. :lol:
 
My personal opinion is that sometimes they are ar$£holes and other times they're too conservative. I've never witnessed one come over to block me from conducting an overtaking manouver - I'd actually quite like one to do that to me as it would give the illusion of some form of intelligence! It's what would happen in real life, so long as you're not slowing a lapping car down, you have every right to defend your position. It's called racecraft!

The negative comes when I'm taking a more inside line to a corner, and the AI racing line cuts the corner as designed. Even if I'm ahead, the cars will STILL try to continue on their pre-programmed route. Basically crashing into your rear 3/4 and spinning you! That is completely illegal in racing. If I'm ahead, you can't then go and crash into me because you're pi$$ed off about it!

Next up is that they ALL take EXACTLY the same line. Why? Real people aren't like this, different people think that different lines are better. Just look at TopGear; all F1 Drivers take a certain line, but the Stig does a completely different one. All are as fast as each other - there's never just one correct line.

Not only do they all take the exact line, if you switch on the racing line aid, you'll see they all brake and accelerate at exactly the same times as each other. It's basically been designed so that no matter what drivetrain layout the car has, be it FR, MR, RR, FF, they can ALL take the line. That shouldn't happen! FF cars should be slower in and faster out, FR should have faster turn-in speeds and quick on the way out, MR and RR should be the fastest of the lot on turn in and speed out, but they should have some form of oversteer problem at some point. It just completely proves that all AI vehicles are NOT being driven at the edge of their respective performance capabilities.

Without a shadow of a doubt, the AI is the worst part of this otherwise awesome game. You can shove more cars, more tracks, more events and your nice little bonnet view up your proverbial; as far as I'm concerned it's the AI which needs EVERY resource PD can throw at it.
 
i'm not going to read through 3 pages, so I'm sorry if this is already posted:
the AI in the game are not ***holes. They're just really really stupid and blind. They'll follow a preset driving line and follow it (as if it's a train on rails) no matter what gets in their way (example: you). So they'll usually just push you out of the way if you're in their way.
 
I'm not trying to be argumentative, but I think they're less "train on rails" in gt6 than they were in gt5.

But as to the question of whether they are jerks, I definitely think they're more dirty.
I've had AIs side ram me for sure - even watched the replay and if it was a race I was stewarding, I would be convinced it was deliberate.
I also had some brake check me. And I don't mean brake too early for a turn, I mean while drafting the car closely in the middle of a STRAIGHT.

No dive bombs though. (Which I've seen happen in Shift 2 - but those AI are kind of just reckless. My spouse prefers them that way though.)
 
You should all be glad you're not playing FORZA. The AI in that game is horrible and aggressive. It often feels more like destruction derby than track racing.
 
You should all be glad you're not playing FORZA. The AI in that game is horrible and aggressive. It often feels more like destruction derby than track racing.
How dare you use the F-word!!!

They're aggressive, because they use "Drivatar". There's a lot of kids who don't know how to drive and only know to ram them like in Need For Speed.
 
How dare you use the F-word!!!

They're aggressive, because they use "Drivatar". There's a lot of kids who don't know how to drive and only know to ram them like in Need For Speed.
Problem with the drivatar system is that they drive aggressive, which makes you drive more aggressive, which makes your drivatar more aggressive. The GT6 AI is no where near as bad as the drivatars.
 
Problem with the drivatar system is that they drive aggressive, which makes you drive more aggressive, which makes your drivatar more aggressive. The GT6 AI is no where near as bad as the drivatars.

In FM4, I've had the car next to me on the starting line turn and ram me off the track as the race started. This happens quite often. The real problem with FM's AI is that it's just plain bad. The AI opponents either don't realize there are other cars on the road or just behave super aggressively. It's like they have no clue what the goal of a race is... They're only there to slow the player down. GT's AI is leagues better than FM's. After a race in GT, I feel as though I've competed in a race with AI that wanted to actually win and reacted accordingly to race conditions. After a race in FM, I feel like the AI was only there to drone around the track, trying to stop me from winning.
 
I don't even know what drivatar means. :boggled:
But until the GT AIs start driving like the AIs doing "take downs" in the Burnout games, I'm not really going to complain. :lol:
 
In FM4, I've had the car next to me on the starting line turn and ram me off the track as the race started. This happens quite often. The real problem with FM's AI is that it's just plain bad. The AI opponents either don't realize there are other cars on the road or just behave super aggressively. It's like they have no clue what the goal of a race is... They're only there to slow the player down. GT's AI is leagues better than FM's. After a race in GT, I feel as though I've competed in a race with AI that wanted to actually win and reacted accordingly to race conditions. After a race in FM, I feel like the AI was only there to drone around the track, trying to stop me from winning.

That's exactly how I feel with FM5. I feel like they are completely unaware of me and even the other cars on track. I've even found one that wasn't even aware that there was a track to follow (I have a video on youtube of it ;D) In GT6 I feel like the AI at least is aware of the presence of other cars.

I don't even know what drivatar means. :boggled:
But until the GT AIs start driving like the AIs doing "take downs" in the Burnout games, I'm not really going to complain. :lol:

They are basically an AI version of you. Forza pulls data from how you drive and puts it into your "drivatar".


Here's that video by the way.
 
That's exactly how I feel with FM5. I feel like they are completely unaware of me and even the other cars on track. I've even found one that wasn't even aware that there was a track to follow (I have a video on youtube of it ;D) In GT6 I feel like the AI at least is aware of the presence of other cars.



They are basically an AI version of you. Forza pulls data from how you drive and puts it into your "drivatar".

The funny part is that I'll often hire a driver just to see the AI in action a little bit better... It drives nothing like me.

That video is too funny, but sadly not surprising.
 
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