Anyone getting lots of screen tear....READ

  • Thread starter LarryL
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Wrong. Tearing depends on the refresh rate of a screen.

My TV has game mode and it makes no difference to the games I play. Also I have 100Hz at maximum on my TV and it does smooth out the gameplay with no jittering as you call it.

I play on both my Samsung LE40A616 40" LCD 100Hz Tv and noticed some tearing with a cheap HDMI 1.1 cable , but as soon as I upgraded to a HDMI 1.4 cable the screen tearing is gone. I also play on my iiYama Prolite B2409HDS 1080P computer monitor 60Hz 2MS response and I have no screen tearing on that.

OH NO! Another one who has been butt hurt by overpriced HDMI cables!

They are all the same:banghead:
 
OH NO! Another one who has been butt hurt by overpriced HDMI cables!

They are all the same:banghead:
LMAO Yes I went and bought a $100 monster cable HDMI lead (That was sarcasim BTW). Do'nt be such an ass. I bought a cheap 1.4 HDMI lead. Wether you believe it or not that there is a difference is up to you , but even I thought they were all thesame until I bought a cheap HDMI 1.4 cable yesterday. Before you say it was overpriced I paid €19 for the cable. There was cable there that were €50 and €90 too.
 
I just want to point out I didn't start this thread to bash the game in any way, or start a flame war or even a debate on whether GT5 has screen isuses or not. And especially not a debate on the causes of screen tear, which I was already well aware of. (and I must say some of you are clueless on the issue when you start talking about TV settings)

I was actually hoping ONLY people who ARE getting or noticing the screen tear would reply, and then I wanted to find out if JUST THOSE PEOPLE who DO notice it had that setting in display settings set to flicker reduction. And if so, does changing that flicker reduction to the sharpen setting GREATLY reduce the screen tear for them like it did me.

ANd now with 4 pages of replies, I did not get one single answer to that question which I made fairly clear in the OP.
Not one single person has said anything to do with "yes, I do notice screen tear, and yes my setting is on flicker reduction or no it's not on flicker reduction, and yes, changing that setting did lessen the tearing or no, it made no diference that I noticed."

That's what I was looking for. Lil' Help here............
 
Don't know if its considered tearing or not, but when using the behind car view the screen/car keeps 'jumping' every five seconds or so. Quite hard to explain, but its like a few frames were skipped and suddenly the car is in a slightly different place (talking millimeters here) than it was before.

Happens even in a straight line. Will try record it on my fiance's cellphone.
This sounds like a problem I have with one of my 720p HDTV. For some reason I get these frame lag/jumps like every 2 seconds when I have PS3 set to display 1080i. When I force Gt5 to run in 720p these "mini-pauses" are gone.
 
I tried changing the settings (changed it to 'sharpen') as per your first post and still get tearing, about the same if not slightly worse.

EDIT: Oh, hope i don't have to change my settings to stop the framerate jumps. I don't really use the behind car view though (only to hear the sound of the car) so it shouldn't be a biggie.
 
I tried changing the settings (changed it to 'sharpen') as per your first post and still get tearing, about the same if not slightly worse.

EDIT: Oh, hope i don't have to change my settings to stop the framerate jumps. I don't really use the behind car view though (only to hear the sound of the car) so it shouldn't be a biggie.

Ahhh, see? That's what I was looking for. I just wanted to see if what helped me, helped other people.

For me I've always had some tearing, but since 1 or 2 updates before 2.0, it got ALOT worse. Almost every corner, and EVERY corner if I hit the rumble strips I'd get some pretty viscious screen tearing right in the middle of the screen. I almost exclusively use bumper cam by the way.

Then I changed it to sharpen, I actually havn't even tried the 3rd setting, and it reduced the tearing almost completely, though I still get some online.

I couldn't tell you about any fps drops on chase-cam because I just can't play racing games in that view. I've never been able to in just about any game. But I wish I could because you're right on about the sound.
 
Was supposed to mention that in my second post but musn't have.

I might have another play around of the settings next time i'm on, but i suspect the only way it would get fixed is with a patch.
 
If the jitter was there I would notice it.

When displaying the 60 Hz source at 100 Hz, there will be issues; it's not random, though, so you might easily get used to it in its raw form: every third frame in the source is only displayed once, whilst all other frames are displayed twice.

Given that it's not random, jitter is probably the wrong word; it's actually temporal aliasing, like the so-called "wagon-wheel effect". When looking at temporal aliasing due to two asynchronous clocks, it can give the impression of jitter - i.e. uneven clock timing (2 frames per frame for two frames, then one frame per frame, then the pattern repeats). I think it's actually called "judder" in the case of digital video.

Now, many TVs allow the interpolation (by some method or other) of the source to the inflated display frequency, but most (if not all) of these introduce visual artefacts and significant latency. You may be using Samsung's equivalent of this interpolation, which is usually only designed for film-based sources - hence the inclusion of a "game" mode on some sets. 120 Hz, or 240 Hz, displays don't have judder issues with 60 Hz sources, but interpolation will still introduce (greater) latency. Similarly, a 50 Hz source displayed at 100 Hz is just fine, too. Thinking about that a bit more, it might be that the game is only rendering at 50 Hz, but I don't know if it does that over HDMI given most sets that use HDMI input can display at 60 Hz. (We can see now that accurate information about the exact display process is key.)

With good interpolation, the judder shouldn't be evident, but it's not a viable solution for many people because of the latency.


The real issue is the tearing, of course. I have no idea what interpolation does to screen tearing; I imagine it could diminish the starkness of tear lines somewhat, depending on the exact method used.
 
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