Since playing GT5 and now GT6 over the years, I'd like to share a rule set that I've adopted that gives me the most satisfaction possible out of the regular offline game.
The purpose of this ruleset is to get maximum enjoyment of challenge and new car variety from GT6:
tuning rules
- no tuning allowed
- no parts or modifications allowed
event entry rules
- For b, a events, for your first time attempt, enter with a car about 100pp below regulation.
- For ib, ia, s events, same idea but you will find that you'll have to gradually reduce this initial gap up to about 50pp below regulation.
- You will probably want to tweak this pp starting point according to your own ability limits and idiosyncracies of the game.
- For every subsequent attempt on the same event, enter with a car about 10pp more than your last attempt, or use the next fastest car you have.
- The idea here is to first err on the side of making it too challenging, because it is so difficult to know how challenging the race is going to be, and then gradually approach the threshold of your ability.
- If you win an event too easily, pick a car with lower PP for the next event in the series.
car buying rules
- Only buy cars that are new to GT6. I work off a spreadsheet sorted by PP that I can provide on request.
- However, buying other cars is allowed only if you get really stuck. You won't really need to resort to this until you get to the Historic Racing Car Cup.
- Generally (not a rule) I find that as long as I have the currency, I like to buy a new car after each event regardless of the outcome. In this way I get the most amount of seat time with all of the new cars.
For those who have the patience and discipline to play in this way, you'll find you will have to fight hard for most every 1st place win. At the same time, you will be spending less time grinding for money and more time improving your racing skill, even if you have to drive around the ridiculously behaving AI cars.
The purpose of this ruleset is to get maximum enjoyment of challenge and new car variety from GT6:
tuning rules
- no tuning allowed
- no parts or modifications allowed
exceptions:
- oil changes allowed
- restore rigidity to return to stock performance allowed
- buying dirt tires allowed
- buying RH tires allowed, only for Race Cars that are incorrectly outfitted stock with Normal Car tires, e.g. the diablo gt2.
- oil changes allowed
- restore rigidity to return to stock performance allowed
- buying dirt tires allowed
- buying RH tires allowed, only for Race Cars that are incorrectly outfitted stock with Normal Car tires, e.g. the diablo gt2.
event entry rules
- For b, a events, for your first time attempt, enter with a car about 100pp below regulation.
- For ib, ia, s events, same idea but you will find that you'll have to gradually reduce this initial gap up to about 50pp below regulation.
- You will probably want to tweak this pp starting point according to your own ability limits and idiosyncracies of the game.
- For every subsequent attempt on the same event, enter with a car about 10pp more than your last attempt, or use the next fastest car you have.
- The idea here is to first err on the side of making it too challenging, because it is so difficult to know how challenging the race is going to be, and then gradually approach the threshold of your ability.
- If you win an event too easily, pick a car with lower PP for the next event in the series.
car buying rules
- Only buy cars that are new to GT6. I work off a spreadsheet sorted by PP that I can provide on request.
- However, buying other cars is allowed only if you get really stuck. You won't really need to resort to this until you get to the Historic Racing Car Cup.
- Generally (not a rule) I find that as long as I have the currency, I like to buy a new car after each event regardless of the outcome. In this way I get the most amount of seat time with all of the new cars.
For those who have the patience and discipline to play in this way, you'll find you will have to fight hard for most every 1st place win. At the same time, you will be spending less time grinding for money and more time improving your racing skill, even if you have to drive around the ridiculously behaving AI cars.