Ara's GT6 ruleset (only for experts)

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ara

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Since playing GT5 and now GT6 over the years, I'd like to share a rule set that I've adopted that gives me the most satisfaction possible out of the regular offline game.

The purpose of this ruleset is to get maximum enjoyment of challenge and new car variety from GT6:


tuning rules
- no tuning allowed
- no parts or modifications allowed
exceptions:
- oil changes allowed
- restore rigidity to return to stock performance allowed
- buying dirt tires allowed
- buying RH tires allowed, only for Race Cars that are incorrectly outfitted stock with Normal Car tires, e.g. the diablo gt2.​

event entry rules
- For b, a events, for your first time attempt, enter with a car about 100pp below regulation.
- For ib, ia, s events, same idea but you will find that you'll have to gradually reduce this initial gap up to about 50pp below regulation.
- You will probably want to tweak this pp starting point according to your own ability limits and idiosyncracies of the game.
- For every subsequent attempt on the same event, enter with a car about 10pp more than your last attempt, or use the next fastest car you have.
- The idea here is to first err on the side of making it too challenging, because it is so difficult to know how challenging the race is going to be, and then gradually approach the threshold of your ability.
- If you win an event too easily, pick a car with lower PP for the next event in the series.

car buying rules
- Only buy cars that are new to GT6. I work off a spreadsheet sorted by PP that I can provide on request.
- However, buying other cars is allowed only if you get really stuck. You won't really need to resort to this until you get to the Historic Racing Car Cup.
- Generally (not a rule) I find that as long as I have the currency, I like to buy a new car after each event regardless of the outcome. In this way I get the most amount of seat time with all of the new cars.


For those who have the patience and discipline to play in this way, you'll find you will have to fight hard for most every 1st place win. At the same time, you will be spending less time grinding for money and more time improving your racing skill, even if you have to drive around the ridiculously behaving AI cars.
 
yeah I like doing similar things to challenge my self more. I hope they bring back the PP difference bonus.
 
I use lower PP in most races some of them up to 150pp below even in S class events. Can't always win with them even when they are tuned very well [by tuning I do not mean throwing power on them but tweaking suspension, gears and downforce as needed]

But the part about no parts or tuning allowed, and only the new cars definitely does not interest me. One of the things I really enjoy is taking a road car, throwing an adjustable suspension and trans in it then tweaking it to get the most out of it on any given track and try to beat cars that are normally much faster. I also really like a few of the cars that have been in GT for a long time.
 
Curiously i follow your rules, minus the buying stuff. I think i can race with a bigger difference in pp, but as you said, just try with a slower car and keep changing to a marginal better car if i think I can't shave the dif to the 1st.

Some of mine: I restart races a lot (whenever I crash hard or hit the AI and it's my fault - the situations that would not let you finish the race IRL) and drive through the pit everytime I do something worth of a penalty. Do not bloc cars in the straights (1 move rule), etc...

It is everything more exciting...and winning feels great.
 
Right on. I have some of my own to get the same effect.

-New car for every new Event Series (Premiums only, if only for the better Aero offerings)
-Tires one (or two) grades less. SH max for Street Cars.
-PP 100 points less after the Track Day Conversion
-No Aides

Track Day Tuning for normal Street Cars
-Oil Change
-Improve Body Rigidity (I consider this my imaginary roll-cage)
-Aero parts (aesthetics only)
-Custom wheels (added only on cars with uniform wheel widths front and back due to glitch)
-Soft Suspension
-Racing Brakes (I wish you there was another, lesser Brake upgrade option)
-Twin-Plate Clutch
-Carbon Drive Shaft
-Differential
-ECU
-Sports Exhaust
-Stage 1 Weight Reduction
-Carbon Hood

*If necessary or wanted
-Flat Floors
-Stage 1 Engine Tuning
-Intake Tuning

If the car is too light after the weight reduction I'll add weight to get it closer to its Stock Form.

The intent with the tuning is to make each car its own thing and have them actually be legit Track cars. Racing Street cars on a track with no tuning is just silly to me, so I make it as "realistic" as possible while creating a challenge within the game.
 
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Curiously i follow your rules, minus the buying stuff. I think i can race with a bigger difference in pp, but as you said, just try with a slower car and keep changing to a marginal better car if i think I can't shave the dif to the 1st.

Some of mine: I restart races a lot (whenever I crash hard or hit the AI and it's my fault - the situations that would not let you finish the race IRL) and drive through the pit everytime I do something worth of a penalty. Do not bloc cars in the straights (1 move rule), etc...

It is everything more exciting...and winning feels great.
Same here.
 
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