Are we one generation away from rounding the polygons?

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AlexGTV

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We have this generation's most powerfull console, PS3, and one of the better looking games, GT5, and still you see polygons in round objects wheels, curbs etc.

Will the next generation running on more powerfull and intricate CPUs be able to produce circles not dependent on polygons but rendered pixel by pixel or we are still away from that and polygons will still be used to keep the frames up?

You tech guys, what is your insight in this?
Seeing the textures have come a long way for very realistic graphics, polygons seem to be an area that hampers that realism.
 
They already can do round surfaces with tessellation maps. Check out a modern DX11 game on the PC with a current GPU. The PS3 GPU is ancient tech.

Current GPU's can also do the particle rendering you are talking of but it is no where near as efficient as using vertices (polygons) and applying shaders to them.

Hell Quake 3 11 years ago was doing a pretty good job of rounding objects like archways on PS2 level hardware.
 
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