We have this generation's most powerfull console, PS3, and one of the better looking games, GT5, and still you see polygons in round objects wheels, curbs etc.
Will the next generation running on more powerfull and intricate CPUs be able to produce circles not dependent on polygons but rendered pixel by pixel or we are still away from that and polygons will still be used to keep the frames up?
You tech guys, what is your insight in this?
Seeing the textures have come a long way for very realistic graphics, polygons seem to be an area that hampers that realism.
Will the next generation running on more powerfull and intricate CPUs be able to produce circles not dependent on polygons but rendered pixel by pixel or we are still away from that and polygons will still be used to keep the frames up?
You tech guys, what is your insight in this?
Seeing the textures have come a long way for very realistic graphics, polygons seem to be an area that hampers that realism.