Assassin's Creed

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tha_con

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I'm shocked at how *little* buzz this game is getting. Seriously, you have to really read about the interaction and AI of this game to be as excited as I am. If you glance at the most recent Game Informer, there is a HUGE article about the game, and almost ALL of it is mouth watering. I really think Ubisoft is in a good position to establish themselves as one of THE best, if not THE best developer for the next generation platforms.

Quick GS Article:

Assassin's Creed is being shown only behind closed doors at Ubisoft's booth at the Electronic Entertainment Expo, but it's easily one of the most impressive games in the company's large lineup. In development for two years by the team responsible for the outstanding and influential Prince of Persia: The Sands of Time, Assassin's Creed is stylish, moody, visually stunning, and original. It offers a stunning level of freedom of movement, incredible lifelike animation, believable artificial intelligence, and a level of nuanced detail like we haven't seen before in any previous game.

A quick glance at Assassin's Creed quickly brings to mind a number of other recent outstanding games. It boasts very fluid animation and an incredibly maneuverable main character, much like in Prince of Persia. It's got a medieval setting and emergent, open-ended gameplay similar to Oblivion. It has huge, lifelike cityscapes not unlike the recent Ghost Recon Advanced Warfighter, albeit a thousand years in the past. And it's reminiscent of the Thief series, if only because of its inconspicuous, independent, and resourceful main character and the anti-medieval-establishment premise. Finally, the open-ended "sandbox" world of the game is easy to compare to Grand Theft Auto. However, this is clearly no cookie-cutter clone of a game. Its distinctive, beautifully crafted visual style and surprising twists give it an identity all its own.

"Nothing is true. Everything is permitted." That is the assassins' creed, suggesting that anything is possible given the proper frame of mind. This game seemingly takes place during the Third Crusade under Richard the Lionheart, sometime in the late 12th century. You play as a character named Altair--an assassin by trade, armed with a deadly wrist blade, an unconcealed sword at his side, and a quiver of crossbow bolts at his back. He's clearly a powerful fighter (and a trained horseback rider--he enters town by pressing forth on horseback). Faced with aggressive threats from all sides, Altair can slice them up in an instant, using flashy and devastating counterattacks to strike the enemies when they least expect it. However, even he can't necessarily withstand a city full of violent guards, not to mention mobs of civilians. So it pays for Altair to keep it cool.

To that end, he can find his mark by working his way through the crowds. It's difficult to explain why this appears so remarkable, but essentially, the way in which Altair moves through the crowds demonstrates two things about gaming: one, that very few games (before this one) have successfully presented what seems like a bustling city environment, filled with a sufficient number of different-looking people. And two, that very few games (before this one) have done a halfway-decent job of making the player's character interact realistically with other characters and objects. In Assassin's Creed, when Altair brushes up near other characters wandering the streets, he uses his hands to move the individuals out of his path nonchalantly, like you might do in real life while trying to wade through the masses at a concert, or maybe at a huge video game convention (the game's creative director cited the concert scenario specifically). But you don't need to keep it cool if you don't want to. Altair can draw attention to himself by shoving civilians out of his way forcefully, or by acting in any other aggressive or suspicious manner. Whether you want to blend into the background or act all macho, Assassin's Creed seems to let you.

Watching the populace's reactions to the main character was really special. Characters would visibly frown or raise their eyebrows as Altair jumped around like a madman in their vicinity. And when he took a swing at a random civilian, genuine panic ensued. The victim fell to the ground in pain as nearby villagers stood in shock or ran off screaming. Altair pressed the attack, and as the civilians seemed to realize the threat they were facing, some of them rallied, encircling Altair and making it difficult for him to escape. This is where the momentum-based movement comes into play. The quicker you move, the easier it is to lose footing. In practice, this all seemed quite believable.

Incidentally, the name Altair is Arabic for "the flying eagle," and indeed, the creative director of the game confirmed that the eagle was the inspiration for the character. You need to see Altair in motion to appreciate how cool he is. Remarkably, all of the animation was done by hand, which doesn't explain why it's able to look so real, but does explain why it's able to look so good. Altair has a move for every situation. It's hard to describe in specific detail why something as simple as how he touches a nearby stone wall can look so good, except to say that Altair simply looks much more real in motion than most any other video game character we've ever seen.

The three cities in Assassin's Creed will be Altair's playground. According to the designers, any surface that extends out more than two inches from a wall can be latched onto by Altair, who would make a champion rock climber. He can scale many surfaces and mantle up onto anything he can grab. Yet the city itself looks incredibly real. (We even got to see the whole thing from a high vantage point after climbing to a very tall building, though the frame rate dropped--but we're confident that visual blemishes like these will all be fixed.) The game gives a strangely liberating feeling--Altair is like a superhero but his abilities don't seem superhuman, for the most part. The creative director for the game noted that many of his moves were inspired by the sport of free-running, sort of like skateboarding without the skateboard. We saw this in action as Altair deftly skipped his way across rafters high up above a civilian populace obliviously wandering below.

Here Altair finally found his mark, revealed to him through his eagle vision, which highlights the would-be victim with a faint glow. By blending in with a group of clergymen (whom he had helped previously--don't expect to be aided without reciprocity), Altair was able to approach a haughty guardsman apparently in charge of executing civilians ostracized under King Richard's reign. In a flash, the guardsman is slain, sating Altair's wrist knife--and thus begins Altair's escape as an entire town erupts into bitter chaos.

The mob proves to be too much even for this capable killer. Altair fights bravely but is knocked from his feet as he attempts to flee (the faster you move, the more you stand to lose balance). Strangely, as he takes damage, the screen starts to distort. And when he finally dies, the screen fades out entirely, to reveal...a computer heads-up display. System offline. What...the...

The futuristic twist to Assassin's Creed is a mind-boggling highlight to an amazing first showing. Ubisoft promises that Assassin's Creed will be an open-ended action game that lets players act however they wish. This isn't a stealth game--if you want to fight your way to your victim, you can try. There will be subquests to undertake, alliances to forge, secrets to discover, and, hopefully, all the other aspects of a free-roaming world that we've come to enjoy. But it's truly just the level of detail on display in Assassin's Creed that has us so impressed, in addition to the art direction as a whole. We can't wait to see more of this game, but we'll patiently wait for it to come together so that it might live up to all of its potential. The game is slated to release next year. Stay tuned to GameSpot for more coverage in the intervening months.

Keep in mind all the following screen shots are in engine / in game shots. They're plastered all over GI, and it's stunning to look at. This game is going to be amazing, mark my words.

Also, I might add, that they animation team has created around 4,000 different animations for the main character. To have something to compare that too, we'll look at another amazingly well animated game, called Prince of Persia. in PoP, the main character had 800 animations. It's mouthwatering to think about 4K.

Screen 1

Screen 2

Screen 3
 
very nice tha_con:tup: The game looks really good from those sreenshots, I really like the second screen where you can use your hand to make your way through the crowd:dopey:. Hopefully this will turn out to be a great game:tup:
 
If you are shock at the little buzz it gets here then dont be, many cool looking games get ignored on these forums.
 
The control scheme is what's coolest to me.

Left analog stick controls your movements, and the right controlls the camera.

X controlls the feet of Altiar (main character).

Square and Circle controll his arms, respectively.

ANd triangle controls his "mind".

So, to put that in perspective, you can push Square to use his left hand, to move people out of the way. You can also hold the L2 button, and press square, and he will SHOVE people out of the way.

L2 works as a "shift" button between light and hard, and other types of movements.

If you press X, you can jump, hop, etc.

Also, if at a ledge, you'll have the option of pressing X to jump up on it, or pressing square to use your hands and vault yourself over it.

All in all it sounds amazing.

Then there's the AI.

Apparently, each NPC is scripted with different "needs" so that they will do different things. i.e. some are created to be hungry, so they will search out food, and some are created to be tired, so they will look for places to sit. Of course, other NPC's do this as well, so they will be competing with eachother and constantly moving and interacting.

Then if you do awkward things, they will point at you, or ignore you, run away, report you, etc.

Enemy AI is the best I think, as some will immediately engage in combat, but some will simply make it as though they haven't seen you and sneak up behind you. Others will walk away and go get back up.

It just sounds TOO amazing.
 
I've not thought about this game much, from reading all that it does soun like a very promising title.
 
I guess the game's been pushed back to a late Q1 2007 release, instead of early Q1. Right now it's looking like sometime in March it'll release on the PS3 and 360. I really REALLY would have enjoyed an earlier release...but it's probably better this way. I mean, I've got all these games to play in the first few months:

Motostorm
Resistance
Heavenly Sword
God of War 2
Assasins Creed

So, I guess since most of those are spaced out, it'll work well :)
 
New pictures:

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They look *really* good to me, I can't wait.
 
This game LOOKS excellent. But there have been many games that look great and are really weak.

However, I can't lie as this one certainly has potential.
 
You should go play them, they're fun, hijacking aside, lol, you can probably find a copy used pretty cheap, it's worth a shot definately, if only for all the things you can climb and crawl.

But think of Prince of Persia as the "basis" for this game, and then make it possible to climb and crawl anywhere you want, go anywhere you want, and find your own ways to get to the points you need to be...then You've pretty much got this game :)
 
You should go play them, they're fun, hijacking aside, lol, you can probably find a copy used pretty cheap, it's worth a shot definately, if only for all the things you can climb and crawl.

But think of Prince of Persia as the "basis" for this game, and then make it possible to climb and crawl anywhere you want, go anywhere you want, and find your own ways to get to the points you need to be...then You've pretty much got this game :)

I see, thanks.
 
ive seen a trailer for this game(cant remember where) and the game looks absolutely amazing i read that one of the objects of the game is to blend into the crowd and to walk around because as you walk people simply glance past you but if you run then they start getting pushed out of the way and this alerts the guards. Another good part IMO is that you arent simply fighting one type of oponent but you are fighting both sides of the crusades and you are there so that neither side of the crusades gains an advantage over the other
 
It does look good. And if the pics above are in-game graphics it does'nt rival Oblivion but beats it (in looks at least - which isn't everything in a game). But the gameplay sounds fine - sneaking and being crafty, and careful. I like the sound of that.
 
A bunch of good demos on or near the PS3's launch would be welcome. It would take some of the sting out of the cost. Assassins Creed would be a good choice too.
 
Assassin's Creed isn't a PS3 exclusive anymore.
IGN
Assassin's Creed Loses PS3 Exclusivity
Ubisoft fesses up to Assassin's multiple targets.
by Daemon Hatfield

August 30, 2006 - When Ubisoft unveiled Assassin's Creed at E3 earlier this year, it was touted as a PlayStation 3 exclusive. And ever since then rumors have been flying around hinting that the game's "exclusivity" may be more temporary than Ubisoft initially let on. Whispers of an Xbox 360 port are nothing new, but yesterday came reports of a PC version as well.


Apparently, the most recent issue of UK magazine PC Gamer spills the beans on Assassin's PC future. When initially pressed for comment, Ubisoft said, "mum's the word!" But now IGN has received an official reply from the publisher:

"Assassin's Creed PC will indeed see the light some day. Details will be provided at a later date."

It is likely that Assassin's Creed will initially be available exclusively on the PS3. Gamers may remember that Resident Evil 4 was exclusive to the GameCube -- for about a year. Indeed, that may be what "exclusive" increasingly means in the industry today. Game makers want to spread their titles across as many platforms as possible in an attempt to minimize risk.
 
$20 say's it's time exclusive for at least 6 months.

They won't release a PC version quite yet because the physics / AI alone is a huge burden and would require a very high end PC.
 
It's still a console exclusive. Well, until we get the 360's release date. I expect it to appear on the 360 sooner than later. Maybe 6 months later.
 
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