I mainly played the PC version right from the start such as the Technology Preview, RC and full release. I do have it on PlayStation but only briefly played it on that. Also got ACC at early access stage, same for EVO.
That is extending the car mod with more parameters, not rewriting the core physics in the game so will face the fundamental issues in the game. As far as I know, they don't have the source code and are not creating a new version of the game. Gave it a brief go and seemed beyond adding like a bottoming feeling, it had the same unrealistic car handling as normal Assetto Corsa, even felt significantly worse in one of the mods I tried.
It is the way the cars behave on the limit. You can fully send it in corners without much consequence. You can literally throw the car in, shift aggressively, hit inside kerb, lift off and floor it while still holding steering into corner and the car will still remain very stable like weight transfer doesn't exist. The braking feels off, it brakes quickly without much effort on or off-track and if you lock-up, you can regain steering really quickly while keeping lock on. Where you expect great mechanical grip like on acceleration, you get unnecessary snaps. Any small thing that makes the car jump almost acts like you hit a landmine when in reality, the car would likely handle it well. Like I said before, it has too little grip when in reality there would be more grip and substantially more grip when there shouldn't be any which takes away the fun of driving on the edge of your seat.
You can see some examples of what I mean in video below. I can post a video with AC Evo if you want too, it feels probably even worse to drive than even AC. It is disappointing that as they try and layer on more realism, it seems to be getting worse with every iteration, so unrealistic and I have seen others think the same on this. Ferrari Virtual Academy was so much more immersive, braking felt better, the way high-speed corners felt a challenge but it has just gone backwards since.
In terms of higher downforce cars, drove them in following order, JP-LM, "F3000", Formula Renault 2.0 and FW33.
These simulators are probably simulating less than 0.1% of reality. Can't imagine there ever being enough to simulate reality at such a fast processing rate. At the end of the day AC is still a great game for the price, something that can run emulated on a entry level smartphone so well optimised and you can pick-up for less than £3, it is phenomenal in a way. I think the actual physical hardware used to play these games nowadays can make any game get close to real steering and pedal weight which will be more useful for real-life training and AC main strength was always like they got like the steering behaviour of cars in the game kind of realistic, performance of the cars too and the laser scanned tracks are decent.
I think they really need to revamp AC EVO a lot fundamentally physics wise to be considered a serious simulator to take on likes of iRacing one day or even as a minimum, bring over more AC users.
Mercedes says its efforts to solve the porpoising issue that impacted its 2022 car forced the team to upgrade its design tools at Brackley.
f1i.com